Summer Games Challenge 2014

Anything that is gaming related that doesn't fit well anywhere else
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Sload Soap
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Re: Summer Games Challenge 2014

Post by Sload Soap »

dunpeal2064 wrote:
Do we really have to use bluetext for anything that is even half serious? :lol:
Apparently so, since I was also joking about Golvellius. I'd still argue it's a classic for its system but I don't like it at all.
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darsparx
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Re: Summer Games Challenge 2014

Post by darsparx »

dunpeal2064 wrote:
Edit: Darspa, that is my point. I think the game is NOT fun to play, but most do, so saying it isn't a classic would be crazy. It is a classic, I just think its not a good game.

Do we really have to use bluetext for anything that is even half serious? :lol:
Well it's definitely one of those games that's not for everyone, it's more for people like me who love 3d platformers like it. And maybe for half-serious comments maybe use a darker blue? :lol:
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dunpeal2064
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Re: Summer Games Challenge 2014

Post by dunpeal2064 »

Fair enough, looks like I am the derpa today :lol:

So, to talk more about the game, what did you find awkward about it? I agree that the game can feel tedious, but I don't recall having any control issues or anything.
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Sload Soap
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Re: Summer Games Challenge 2014

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The control is pretty bad for starters and is exacerbated by the sponginess of the Master System pad. Even when switching to a MD controller things were still stiff. Your character doesn't swing their sword like in Zelda, so you can essentially only attack up, down, left and right. Of course the enemies will come at you from any direction making combat a chore. It's slightly better when you go into the side-on view in dungeons but it's still pretty awkward. For absolutely no reason I can discern you can't turn around and attack something behind you. Instead you have to moonwalk backwards, jump backwards over the enemy to face it and then attack. But don't jump too far or you'll go off screen and exit the dungeon. Whaaaa?

To compound things though you have to slaughter enemies in their hundreds to progress because you need to earn so much money just to get anywhere in the game. You're after seven crystals to save a princess, but again for no reason I can work out, except perhaps to pad out the games length, when you beat a dungeon boss you don't get a crystal like you'd expect. Instead you just open up the door to a vendor who will sell it to you for increasingly exorbitant fees. Does the game tell you where this vendor is? Nope. Do you have to wander the wilderness to find a screen that has a entrance it didn't previously have? Sure do. But even after finding the vendor you need to grind to buy bibles that allow you to carry more money(?) to then return to buy the crystals. Fun!

Oh, and the clue you are given to enter the second dungeon is "move the blue stone". Simple. Except there is a screen filled with blue stones and you don't move it but strike it with your sword. So to enter the dungeon you have to strike 20+ blue stones whilst trying to avoid fast moving bats coming at you from all angles and frogs that take off half your health bar if they so much as graze you. FUN!

It's weird because the dungeons themselves are pathetically short and easy, so the bulk of the game is stabbing snakes to death to earn cash to buy the ability to hold more cash, so you can stab slightly tougher snakes so you can hold slightly more cash repeated ad nauseam. And thus the MMORPG was born.

I think to enjoy this game you either had it near the time of its release or have a stratospherically high tolerance for grinding. Damn you, Game Sack!

(Edited for extra rantiness.)
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BoneSnapDeez
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Re: Summer Games Challenge 2014

Post by BoneSnapDeez »

Plenty of "classics" are kinda poopy. Look at Altered Beast.

Golvellius is fun though. Well, what I played of it was. I miss Compile.
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Sload Soap
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Re: Summer Games Challenge 2014

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As I said, I won't replace or remove it from my list just because I didn't like it. It is still well regarded among Master System collectors and often places highly in dedicated lists.It didn't click with me but at least I've given it a shot and can move onto something else now.
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BoneSnapDeez
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Re: Summer Games Challenge 2014

Post by BoneSnapDeez »

Looks like lots of people enjoy Wonder Boy III: The Dragon's Trap. Glad I put it on my list, though I'll be playing the TG16 version.
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noiseredux
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Re: Summer Games Challenge 2014

Post by noiseredux »

Played 3 hours of XCOM Enemy Within last night. Summer Gaming is going about as strong as the previous years haha.

Making lists is really fun, but I'm just so easily distracted. I'm also never completely happy w/ my list (forgot I wanted to include The Witcher).

I'll do my best to stick with it. Granted "my best" has only been 4 out of 10 games haha.
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TSTR
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Re: Summer Games Challenge 2014

Post by TSTR »

^Same. Sat down to continue Final Fantasy, realized PSP was almost out of battery, played Mercury for a bit instead until I had to go plug it in.
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prfsnl_gmr
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Re: Summer Games Challenge 2014

Post by prfsnl_gmr »

noiseredux wrote:Summer Gaming is going about as strong as the previous years haha.
I know...My other responsibilities (i.e., work) have been a bit crazy, and I have only 4 1/2 hours invested in R-Type Delta despite the fact I started it on May 15.

Although I recently finished up Super Metroid (again...and at my daughter's request), R-Type Delta is the only game I have been playing recently. I just don't have time for it at the moment... :?
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