Stark wrote:BoneSnapDeez wrote:None of this stuff will end up on a Microsoft system anyway. And the best RPGs are gonna end up on portables, for the second gen in a row.
Obviously I'm not a developer and know nothing about porting, but it seems like with the consoles having parity with x86 architecture it should be a lot easier to port things developed for one to the other. If it is easier, then it seems like money left on the table to not go multi-platform.
It's not just them both being x86; the components themselves are the closest any console generation has ever been. They both are using the same AMD CPU (slightly different clocks), and the same GPU architecture (with the PS4 essentially having 50% more GPU cores). And considering the types of games that NIS makes and NISA publishes, the port job should be extremely easy to pull off. It'll basically come down to the licensing costs of being an Xbox dev vs how many Xbox Ones sell in Japan. If they think they can make a few bucks over break even then we could see a lot of these niche games go dual platform.