Take what you know and put it to work. The score system heavily promotes countering. Use characters with high priority normals, specials and or supers. Interrupt your opponents attacks with one of your own as oppose to simply guarding it. If you must block, do it at the last possible moment to not get penalized and get a D grade for it. Going into guard state at the last possible moment of an incoming attack is something that's been encouraged since Alpha 3. Avoid chip damage KO's completely. The game will penalize you for it greatly. Earn your KO victories via Countering to earn a possible "Finest KO" for a healthy point promotion. Learn to press the advantage to score guard breaks onto your opponent. Get a high enough G.P. at the End of the 3rd team battle to earn extra fight against Morrigan or Nakaruru to add more points onto your overall score. SNK groove is the lightfoxhound1022 wrote:Yeah, I pretty much had the general idea of how all that broke down. I was kind of asking how specifically one would achieve that high of a score.
Dreamclub - Round 4: TBA
Re: Dreamclub - Round 3: Capcom vs SNK Millennium Fight 2000
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mjmjr25
Re: Dreamclub - Round 3: Capcom vs SNK Millennium Fight 2000
Ryu / T. Bogard - SNK Groove - ALL - 59.0pts
Still didn't see the other score and it goes back to main menu too fast - I don't see a way to access scores once it goes back either?
Still didn't see the other score and it goes back to main menu too fast - I don't see a way to access scores once it goes back either?
Re: Dreamclub - Round 3: Capcom vs SNK Millennium Fight 2000
Ahh... The ol' Alex Valle team. Solid team there.mjmjr25 wrote:Ryu / T. Bogard - SNK Groove - ALL - 59.0pts
Still didn't see the other score and it goes back to main menu too fast - I don't see a way to access scores once it goes back either?
Just leave the game idle in the attract screen. After the game intro and an AI bout sequence, the score ranking screen will appear. You then have a few seconds to shuffle thru it with the Dpad.
Re: Dreamclub - Round 3: Capcom vs SNK Millennium Fight 2000
I can't beat a million. The highest score saved (from years ago when I played it a lot more) is like 320,000 or something. I'm tapping out. I can't even get on the scoreboard to see what I scored thanks to my old high scores.
Re: Dreamclub - Round 3: Capcom vs SNK Millennium Fight 2000
Well, instead of going for point points, maybe we should be competing for Groove Points, since those are easier to see and have less variance.
Also, CD Ages, who are some recommended high-priority characters? I have the feeling I haven't picked any, because Ken, Ryo, Yuri, and King (my go-to characters) seem easy to knock out of anything, sadly.
Also, CD Ages, who are some recommended high-priority characters? I have the feeling I haven't picked any, because Ken, Ryo, Yuri, and King (my go-to characters) seem easy to knock out of anything, sadly.
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mjmjr25
Re: Dreamclub - Round 3: Capcom vs SNK Millennium Fight 2000
mjmjr25 - Iori / Vice / Blanka - ALL - 79.5 pts
I did well early on, in my second match I finished off both characters w/supers by Vice and had 41 groove points at the end of that match.
So, CD, explain scoring some more? The next match I started at like 41 then it slowly went down, i'd get an A and it would go up, but I finished that 3rd round w/only 7 groove points?
I did well early on, in my second match I finished off both characters w/supers by Vice and had 41 groove points at the end of that match.
So, CD, explain scoring some more? The next match I started at like 41 then it slowly went down, i'd get an A and it would go up, but I finished that 3rd round w/only 7 groove points?
Re: Dreamclub - Round 3: Capcom vs SNK Millennium Fight 2000
Basically, anything less than a B drops your groove points, and losing a round drops them a lot. Vice (when she is an opponent, now that I see you were playing her) is easy to rack up groove points on as she tends to do moves into projectiles, giving you an S for countering her moves. Blocking can drop your groove points if you didn't block at the last minute. I think taking damage also drops your groove points.
Re: Dreamclub - Round 3: Capcom vs SNK Millennium Fight 2000
Terrible night. Barely managed to put up 48,100 points with the Art of Fighting team (Yuri, Ryo, King) before getting dropped by the obligatory 4 ratio 1 character fight. I was having some amazing luck with Yuri until I got up to Benimaru and for some reason none of her moves could enter his hit boxes. It was wacky watching her rising uppercut move just pass through him over and over again.
Ryo is really disappointing in this game. I know he was never particularly fast but he's crazy slow now. The switch from King to Ryo is jarring.
Ryo is really disappointing in this game. I know he was never particularly fast but he's crazy slow now. The switch from King to Ryo is jarring.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
- foxhound1022
- Next-Gen
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Re: Dreamclub - Round 3: Capcom vs SNK Millennium Fight 2000
I've always used Ryo as a counter-type character. His moves are great at punishing whiffed attacks.
- foxhound1022
- Next-Gen
- Posts: 2282
- Joined: Wed Jan 25, 2012 7:20 pm
- Location: The mean streets of SouthTown
Re: Dreamclub - Round 3: Capcom vs SNK Millennium Fight 2000
All right, got a decent score tonight. I think I'm getting the hang of how to score better.
foxhound1022 - Ryu/Ryo - All - SNK Groove - 707,600/89.5 G.P.
foxhound1022 - Ryu/Ryo - All - SNK Groove - 707,600/89.5 G.P.