Xbox One

Gaming on the Playstation and Xbox Platforms
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Retrogamer0001
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Re: Xbox One

Post by Retrogamer0001 »

ZeroAX wrote:So 1 year on how many of the anti-consumer stuff they annnounced in E3 they had to go back on? :lol:
Almost everything, as far as I know.
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winds
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Re: Xbox One

Post by winds »

I actually see this as a bad thing...
While I don't own an xbox one yet, nor a ps4, I was hoping that with kinect being forced with the console, some developers would find unique and amazing ways to integrate it into their games. With it now being optional, i'm guessing it won't go beyond anything more than a highly sophisticated Just Dance machine, and controlling the UI in less intuitive ways.

This now has to officially be the biggest company 180 in history.
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dsheinem
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Re: Xbox One

Post by dsheinem »

winds wrote: I was hoping that with kinect being forced with the console, some developers would find unique and amazing ways to integrate it into their games.
Likewise.
ZenErik
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Re: Xbox One

Post by ZenErik »

Yea. I agree with them removing the paywall to use things like Netflix, but I'd have preferred them keeping Kinext mandatory. I also liked their DRM ideas for the most part. :/
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Hazerd
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Re: Xbox One

Post by Hazerd »

Article on Forbes about the Kinect-less XB1.

http://www.forbes.com/sites/jasonevange ... ible-news/

Personally im glad, if the Kinect was really that great and i really want one, ill go buy one.

But it still doesnt offer me anything i want as a consumer, i need to see more.

Also i feel this has been said before but this is what i still think of the Kinect and VR Headsets.

Some of us just want to play games with a conroller, the way we always have, i dont want to jump around and wave my hands in front of the TV like im a 8 year old girl in dance class.

I dont want to put some funky 3D device on my head, i just want to come home from a hard day at work and play some controller driven games.

This is why retro gaming will always be the best.

Im not saying VR and Kinect are totally bad, they just offer me nothing as a consumer right now, or in the near future.
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ZenErik
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Re: Xbox One

Post by ZenErik »

We get it. You're stuck in your old ways. Hating change. Must have hated analog sticks and shoulder buttons and all that whacky stuff when it first came along. And the touchpad on the PS4 controller? Crazy!

I embrace new ways to experience games. It's just that... So far with the Xbox One they haven't even offered much of anything interesting with Kinect. The upcoming Fantasia Music Evolved from Harmonix is the reason I may get a Xbox One this fall. With the Kinect no longer being mandatory with the system developers are just less and less likely to make anything interesting for Kinect. :(
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Hazerd
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Re: Xbox One

Post by Hazerd »

The SNES had shoulder buttons, and the N64 Analog stick was awesome, but that stuff worked and transitioned just fine. :lol:

The Kinect is a bit different. :roll:

Im sorry i dont like what you like i guess.

If i could say something to the developers right now, id say: "Ok guys so this is the Kinect, show me what it can do that ill enjoy and integrate into ALL games, not just Zumba, well what you waiting for?"

I think the Kinect has been around long enough to see it's only useful for Zumba, or novelty crap.

I cant be the only one who thinks this, if i am, then oh well.
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BoneSnapDeez
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Re: Xbox One

Post by BoneSnapDeez »

All I want out of (most) gaming consoles is that it be a box I can stick games into and play them. With a controller.

I have no issue with other people enjoying Kinect, virtual reality, media hubs, whatever... But they aren't for me - I'd prefer to see them as optional attachments. Forced integration into the console means that the price rises and I likely won't buy said console.

On the flip-side, I would never buy a Wii Mini as it lacks GameCube and online support. But I certainly support its existence and think it's a great deal for those who simply wants to play Wii games without the bells and whistles.

So yeah, I see the Kinect-less Xbox One as a good thing. More options for the consumer. I still won't get one as the game library isn't quite up to par yet, but it bodes well for the future.
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MrPopo
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Re: Xbox One

Post by MrPopo »

The Kinect is not just an iteration on traditional input methods; it's a completely new paradigm. That's why adoption is slow and many people dislike it. The Wiimote (even with the motion plus) was just an iteration on the old control methods; you still had buttons, you just now had this additional movement controls. Many times it was implemented as a "jerk the remote in X direction" and that's just a button press. Pointing was pretty intuitive and was generally used for actually manipulating a pointer on screen. The final was the various "hold the remote in a specific position, or move it in a specific way" like how Skyward Sword rotate the Wiimote to rotate a block on screen. Those were cumbersome and people didn't like it because it was a pretty new thing.

The Kinect starts off as being completely different from all previous input methods, so it's a very difficult transition. It really requires a new development methodology and I think we're missing several other key pieces of hardware before it will be successful for games.
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Hazerd
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Re: Xbox One

Post by Hazerd »

MrPopo wrote:The Kinect is not just an iteration on traditional input methods; it's a completely new paradigm. That's why adoption is slow and many people dislike it. The Wiimote (even with the motion plus) was just an iteration on the old control methods; you still had buttons, you just now had this additional movement controls. Many times it was implemented as a "jerk the remote in X direction" and that's just a button press. Pointing was pretty intuitive and was generally used for actually manipulating a pointer on screen. The final was the various "hold the remote in a specific position, or move it in a specific way" like how Skyward Sword rotate the Wiimote to rotate a block on screen. Those were cumbersome and people didn't like it because it was a pretty new thing.

The Kinect starts off as being completely different from all previous input methods, so it's a very difficult transition. It really requires a new development methodology and I think we're missing several other key pieces of hardware before it will be successful for games.
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