RCBH928 wrote:
The downside of buying digital I guess...
If for whatever reason your Wii fails, your whole collection goes down with it
That's only for Nintendo; Sony and Microsoft allow you to redownload your digital games on different hardware.
EDIT: I forgot to reply to this:
Flake wrote:A few years back, Noiseredux and I put together a re-make of Megaman: Wily's Revenge (GB) for Megaman Powered Up and put the download instructions on his RF Generation blog. I think the files are probably still on the server if you're interested in trying out our interpretation. Sevin even did a mock up UMD case artwork for the project.
Yeah that's always been my biggest beef with nintendo's systems since I experienced my vita...just kinda weird they don't have the virtual console/eshop set up to work like that...would be nice though...
My gameroom
My systems: NES, SNES, N64, Gamecube, Wii, original gba, gba sp(001), ds lite, 3ds, vita, psp, PSone(101 model) ps2, ps3(320gb model), ps4, retron 5, and Dreamcast.
bogusmeatfactory wrote:Ever feel like a wild gazelle in the wilderness?
For the first few years that I owned it, back when I was about 10, I thought that Panzer Dragoon was actually called 'Panzer Dragon'. Which admittedly is still quite a good title...
Fantasy Zone for the Master System was one of the first games I ever played. To this day the sound made by the appearance of the first boss can still probably trigger an anxiety episode. The later levels in the title screen demo seemed to be some far off wonderland that would never be attained. Thankfully I got better.
I absolutely love the SMS version of Fantasy Zone. I thought it felt a lot more fair than the arcade one without being cheap. The scrolling is pretty smooth, and the camera scrolling when you turn around in particularly feels like it keeps up better so you don't suddenly turn straight into an enemy coming from the other side.
Random Gaming Thought: Not sure how I feel about the current state of games.
On one hand, I LOVE seeing Indie titles becoming more mainstream. I've played more indies on my PS4 than AAA. I love the new ideas and chances some of those games take. Not to mention they are cheaper (but shorter) and I don't have to spend $60 on a game I may or may not like. I am more than ok spending $15-20 on a 10 hour game.
The other side of the equation: AAA titles. The production costs of these games keeps going up. So that means we'll see less risk from these publishers as the ROI may not be worth it. So less innovation and fewer new IPs. We'll see more and more sequels and continue with the current rehash of games every year like the CoD's, Battlefields, Assassin Creed's, etc. Publishers love it because they sell, but I just feel that my options are more limited when it comes to AAA games.
But maybe that's a good thing? The market will become polarized, with the indie developers putting out the new IPs and then if they are good/popular enough, eventually they 'evolve' into the AAA titles and the circle continues.