isiolia wrote:Melek-Ric wrote:
I don't see this happening however because time, money, and single player campaigns are an afterthought anymore.
How so? That's Deus Ex: HR, or Dishonored, to name a couple.
Sload Soap wrote:Either way it's up to the player. Modern shooters want to push you through it's spectacle, which is ok for a single run, but is ultimately shallow.
The other big plus those Rareware games (and also things like Doom) have is there is little discrepancy between the single and multi-player experience. The single player teaches you what you need for the multi-player.
Again, I think you can't just point at CoD and Battlefield and call that the modern FPS game. Aside from first person perspective games getting lumped in as shooters half the time anyway, the FPS genre itself is fairly broad.
I don't disagree that, based on the one entry I played, CoD's campaign is made to basically be a ride (and a varied one). I do think it tries to prepare the player for multiplayer though, at least in some ways. The infinitely spawning points to rush are kind of like spawn points on multiplayer maps, for instance (though they turned me off from the series). Even if it's not as open, the campaign script might make sure that a player has tried a little of everything as well.
COD is not the only modern shooter but it is the most copied and has thus shaped the genre for better or worse. It is much safer for a developer to make a game like COD rather than something with the scope of a Halo which is what I think Melek Rec was getting at. The influence is pretty large both in terms of design and production.
Medal Of Honor's reboot pretty much ripped COD off wholesale. Battlefield had the Bad Company series spin-off specifically to give a previously multi-player only series a COD like single player experience while still keeping the traditional BF multi-player. When that didn't shift enough units the main series was given a campaign so similar in story and play style to Modern Warfare to almost be satire. Then you have your more direct clones like Homefront, along with the tidal wave of mobile and indie copycats. Some have argued that the influence has reached into more recent entries in the Bioshock and Halo series which both became more linear and concerned with spectacle in their latest incarnations.
I don't dislike Call of Duty however and wasn't actually criticizing it in relation to its multiplayer. I do feel that kill streaks and perks are a huge part of that game which isn't represented in the campaign but it does mostly prepare the player for the competitive side of the game.
My main beef is that for Battlefield 3 and 4 EA tacked on a shallow and obvious campaign in the style of Call of Duty and didn't even seem to consider what a single player Battlefield experience might look like. Older games seemed to achieve the balance a bit better, in particular Rare's N64 shooters because they were, in my opinion, designed less cynically.
I would agree that the genre has more variety than it's ever had. I wouldn't call Dishonored or Deus Ex a FPS myself but that there is an argument for them proves the diversity. But I also wouldn't discount the massive influence Call of Duty has had on the industry never mind the its genre.