The "secret" book of dirty. You have it?

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Nintendork666
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Re: The "secret" book of dirty. You have it?

Post by Nintendork666 »

I still jot down passwords (when needed) on random sheets of paper. That's about it though.
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Krejlooc
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Re: The "secret" book of dirty. You have it?

Post by Krejlooc »

I have a 500 page binder full of cheats and notes and strategies printed off of a few BBSes and compuserve's Go Sega section beginning from about 1991 until maybe 1996. Things like Mortal Kombat move sheets and pages of Sega Master System codes and such. They were printed on a dot matrix printer, on reem paper that had to be individually cut by hand.

So many memories.
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Bikeage
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Re: The "secret" book of dirty. You have it?

Post by Bikeage »

Just remembered the skeezy guy who worked at the local 7-11 with a Mortal Kombat II cab back in the day was also one of the few people I knew who had a PC with dial-up internet back then. He used to print out the codes and such for the game, staple the pages together, and sell the cheat booklets on the side.

Only time I ever felt like I had to map a game out and take meticulous notes was Ultima: Quest of the Avatar on NES. Filled a good twenty pages of a pocket notebook with notes on all of the herbs, spells, moongates and such.
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KalessinDB
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Re: The "secret" book of dirty. You have it?

Post by KalessinDB »

Stark wrote:
Hobie-wan wrote:Hooray for 1/4 inch graph paper maps. :mrgreen:
Yes, I agree!

I used to do that for King's Quest, I remember specifically the part (don't remember which title) where you have to go through a desert basically through trial and error. Mapped that crap. :)
3 or 4 I think. With the Oasis squares that could keep you going just a little bit farther, and the scorpions. You always knew a scorpion was coming when the game paused just a tiny bit as it loaded the screen. Good times. All the King's Quest were. "Four men standing a row. Third from the left, and down you go. The rest, in order, move you on -- the oldest, the youngest, and the second son"

I also remember the shelf of cans in The 7th Guest where you had to form a sentence from the clue "Bashful nomad, gracefully, agilely, meet by my underground tomb"... except they gave you no vowels other than Y (shy gypsy slyly spryly tryst by my crypt)

And getting back on topic, I don't have any of my notes anymore, though I didn't take too many. Nintendo Power gave me my codes usually. Strangely enough, the only one I remember was a Genesis code though -- ABACABB. But it was a very important one.

That's not quite true. I also remember DULLARD was a code, though I don't remember what it did or for what game.
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