Tatsunoko Vs Capcom Impressions

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marurun
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Re: Tatsunoko Vs Capcom Impressions

Post by marurun »

Capcom's made a lot of uninspired fighting games, but they haven't made many truly shitty ones. Street Fighter the Movie comes to mind, but I can't think of any others off the top of my head. And some would argue SF the Movie was actually pretty good.
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Re: Tatsunoko Vs Capcom Impressions

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marurun wrote:Capcom's made a lot of uninspired fighting games, but they haven't made many truly shitty ones. Street Fighter the Movie comes to mind, but I can't think of any others off the top of my head.
Fighter's Evolution for PS2 is gigantic steaming failure pile, other then that I personally hate the SF EX games but that's personal taste, I also do not like Alpha very much compared to II or III.
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Re: Tatsunoko Vs Capcom Impressions

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I don't have a PS2, so I can't attest to Capcom's latest stuff. And I didn't like the EX games at all, either. They didn't suck so much as simply not appeal to me. I'll let someone else who knows the games better go so far as to declare suckage on EX.
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Re: Tatsunoko Vs Capcom Impressions

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racketboy wrote:In TvC, I'm mostly excited about having more fresh characters to play with and the graphical style is cool. Is it something that will be good for tournaments? probably not, but it's something that looks fun so far.
The Beta was at Evolution 2008. It'll get at least one Evo to prove it's worth post release. Tournament survival past that will depend on the gameplay, and if it's stable enough to survive.
Ack wrote:It would be nice form them to make a 2D weapons fighter that hits the mainstream, something to compete with Samurai Shodown.
I really liked the "Last Blade" series. Not exactly "mainstream" I know...

Bleach: Blade of Fate on Nintendo DS is also heaps of fun. Although I wouldn't call it a "weapon fighter". Despite every character having a weapon, the gameplay is more Guilty Gear than Samurai Shodown.
Ack wrote:But you know what I think would be cool? 3D throws. As in, you throw a character into the foreground or background, and the stage swings around 90 degrees to reveal the other axis of the room.
I personally hate 3D gimmick. Camera zooms and whatnot (like the ultra moves in SF4) just break up the gameplay IMHO. A good fighter is about flow, and any sort of game-pausing camera zooms only break that.
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Re: Tatsunoko Vs Capcom Impressions

Post by Ack »

Yeah, Last Blade hasn't gotten the attention it deserves, and unfortunately it probably never will. There's Sengoku Basara X, but it's not Capcom and it likely never will make it outside of Japan anyway.

I'd say in general throws disrupt flow anyway, and I figure it's definitely a better idea than some things that have been tried...(Guilty Gear Isuka's "tap shoulder buttons to turn around" being one...).
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Re: Tatsunoko Vs Capcom Impressions

Post by marurun »

I would like to see a wider variety of throws and grabs used for relative positioning instead of damage. 3D fighters like VF and DOA have been OK about this, but 2D games tend to rely on dashes and rolls instead. I'd also like to see more involved grab moves for 2D fighters, something like what you can do in Streets of Rage, where you can grab someone but flip over top of them to change the type of throw you'll do. The risk would be that that buys the opponent an opportunity to try to escape the throw. DOA did multi-part throws pretty well, and I think they'd translate to 2D alright.
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Re: Tatsunoko Vs Capcom Impressions

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marurun wrote:Capcom's made a lot of uninspired fighting games, but they haven't made many truly shitty ones. Street Fighter the Movie comes to mind, but I can't think of any others off the top of my head. And some would argue SF the Movie was actually pretty good.
Street Fighter The Movie was made by Incredible Technologies, licensed from Capcom:
http://www.mameworld.net/maws/romset/sftm

Similarly, the entire Street Fighter EX series is made by Arika (who have since taken over the license for the games and all the unique-to-EX characters from Capcom).

I wouldn't consider either of them "Capcom games".
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Re: Tatsunoko Vs Capcom Impressions

Post by elvis »

marurun wrote:I would like to see a wider variety of throws and grabs used for relative positioning instead of damage. 3D fighters like VF and DOA have been OK about this, but 2D games tend to rely on dashes and rolls instead. I'd also like to see more involved grab moves for 2D fighters, something like what you can do in Streets of Rage, where you can grab someone but flip over top of them to change the type of throw you'll do. The risk would be that that buys the opponent an opportunity to try to escape the throw. DOA did multi-part throws pretty well, and I think they'd translate to 2D alright.
I quite like this idea.

To a point, it's done a little with some characters. Zangief is certainly the most well-known command-throw character there is. In SF2:WW his throws were more varied, and the throw depended not only on the direction plus button press, but also the distance from your opponent that the throw was executed. Expanding on that across all characters is worthy of consideration.

The downside to throws is that you can't counter them. They can be escaped/avoided to a point (look at SF3:3S and other games where command-throws can be blocked), but in order to counter them more complex escape situations need to be investigated. I personally dislike DOA's throw/escape system. But I'm sure something could be worked on to expand it.

Although with that said you risk the game degenerating into an entirely throw-based game. And with *that* said, it might be a worthwhile take on the fighting game series to investigate a 2D fighting game that concentrates on throws/grapples, and has more depth to it than the pathetic 2.5D and 3D wrestling games on the market.
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Re: Tatsunoko Vs Capcom Impressions

Post by marurun »

elvis wrote: Street Fighter The Movie was made by Incredible Technologies, licensed from Capcom:
http://www.mameworld.net/maws/romset/sftm

Similarly, the entire Street Fighter EX series is made by Arika (who have since taken over the license for the games and all the unique-to-EX characters from Capcom).

I wouldn't consider either of them "Capcom games".
Capcom holds the SF license, however, and could easily have nixed any of them at any point in development prior to release, so Capcom is at least partially to blame in these cases. Capcom is also to blame for the Final Fight fighting game for the same reasons.

Hell, there's a GREAT thread at Shoryuken (don't remember the link) from one of the fellows who worked on SF:tM. Lots of cool insights into game design, dealing with graphics, and dealing with Capcom. See if you can't find it Googling for it, because that's how I'd have to find it again.
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Re: Tatsunoko Vs Capcom Impressions

Post by Doctor Fugue »

Wasn't Arika founded by the two guys who made the original SFII?

Related off topic...any company that can make Ketsui work on the DS is godly.
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