Full potential.
- pepharytheworm
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Re: Full potential.
I am surprised no one said atari jaguar yet. the complex chips alone made it difficult to program. The 2d games are almost on par with saturn. Look at rayman. Just think of the games they could of had if 3rd party developers jumped on that system.
Virtualboy would be the 2nd not enough time to develop for. that system could of worked if they stuck with it.
3rd Cdi if they focused more on gameplay this system could of been awesome. to me the cdi had the best looking FMV games. Not to mention wireless controllers. Marios wacky worlds comes to mine.
Virtualboy would be the 2nd not enough time to develop for. that system could of worked if they stuck with it.
3rd Cdi if they focused more on gameplay this system could of been awesome. to me the cdi had the best looking FMV games. Not to mention wireless controllers. Marios wacky worlds comes to mine.
Where's my chippy? There's my chippy.
Re: Full potential.
I don't know about that:RyaNtheSlayA wrote:I would say 32x did in fact as Metal Head seems to pretty much be all it could handle.
I would like to see what could become of a 3D RPG on the 32x.
I would say the Sega Master System could have reached much higher. Phantasy Star was absolutely amazing but considering how short its life span - or how long it was before Sega moved on - and its lack of success outside of certain European countries, I'd bet it could do quite a bit more. One could only imagine what would have happened if a Phantasy Star II made its way to the Sega Master System - but not like the Genesis version. I found that a rather disappointing sequel.
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RyaNtheSlayA
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Re: Full potential.
Take into account thought there is no physics, AI, or anything but a camera and a rendered scene when viewing that video though. I doubt we would have ever seen a full running game at playable speeds that looked like that on the 32x. Unless I'm mistaken and the 32x only handled graphics processing.Pingfa wrote:I don't know about that:RyaNtheSlayA wrote:I would say 32x did in fact as Metal Head seems to pretty much be all it could handle.
I would like to see what could become of a 3D RPG on the 32x.
I would say the Sega Master System could have reached much higher. Phantasy Star was absolutely amazing but considering how short its life span - or how long it was before Sega moved on - and its lack of success outside of certain European countries, I'd bet it could do quite a bit more. One could only imagine what would have happened if a Phantasy Star II made its way to the Sega Master System - but not like the Genesis version. I found that a rather disappointing sequel.
Older. Not wiser.
Re: Full potential.
I thought the Sega Saturn was the least powerful console of the era, but a few of the games I've seen (particularly Shenmue) seem to disprove that. I don't believe the PS1 could handle something as seen in the video above.Jrecee wrote:Considering Shenmue was originally a saturn project, I'd say it definitely didn't reach its full potential.
True enough, but we can at least see what it was capable of graphically - even if it is lacking the aforementioned things. Judging from that, I think it could do noticeably better than Metal Head.RyaNtheSlayA wrote:Take into account thought there is no physics, AI, or anything but a camera and a rendered scene when viewing that video though. I doubt we would have ever seen a full running game at playable speeds that looked like that on the 32x.
That being said, I would like to see more of what the Sega CD could do much more.
Re: Full potential.
I couldn't agree more. I feel like if developers had had the time and money they could have figured out some amazing tricks with the Sega CD. I know everyone hates full motion video but I always wondered what could have happened with FMV if they had gotten creative with it.Luke wrote:Sega CD.
But yeah, I would say the 3DO could have had some incredible games.

- pepharytheworm
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Re: Full potential.
In Brazil they were still making Master system games well into the 90s. tec toy kept releasing games, there was even a port of mortal kombat 3.Pingfa wrote:I don't know about that:RyaNtheSlayA wrote:I would say 32x did in fact as Metal Head seems to pretty much be all it could handle.
I would like to see what could become of a 3D RPG on the 32x.
I would say the Sega Master System could have reached much higher. Phantasy Star was absolutely amazing but considering how short its life span - or how long it was before Sega moved on - and its lack of success outside of certain European countries, I'd bet it could do quite a bit more. One could only imagine what would have happened if a Phantasy Star II made its way to the Sega Master System - but not like the Genesis version. I found that a rather disappointing sequel.
Where's my chippy? There's my chippy.
Re: Full potential.
Yep, but it wasn't long before most people stopped being interested in the Master System - and I personally think Tectoy released quite a few bad games for the console.pepharytheworm wrote:In Brazil they were still making Master system games well into the 90s. tec toy kept releasing games, there was even a port of mortal kombat 3.
A game I find even better than Mortal Kombat 3 is Battletoads - if only that game were finished and polished a little more, wow!
Some experienced hackers need to get right on that.
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Frag Mortuus
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Re: Full potential.
Here comes a new challenger:
Wii U
I know the system isn't dead, but it definitely isn't living up to it's potential and the likely hood of it exploding in popularity is pretty small.
Wii U
I know the system isn't dead, but it definitely isn't living up to it's potential and the likely hood of it exploding in popularity is pretty small.
Re: Full potential.
This is old as dirt, but i guess i just dont get why people are releasing DC games still and in like super Limited Editions, they obviously arent going to make much money that way.Frag Mortuus wrote:Im sure everyone is going to say the Dreamcast.
Just seems to me they are trying to make the DC more niche. (Whoa dude im playing a DC game released in 2013!)
But with that said, i think they should be releasing homebrew/indie games for the GCN, its more powerful than the DC, offers the same amount of storage on disc (the GCN mini disc can actually hold more than a GD-ROM i think) Has memory ports, 4 controllers (better design than the DC imo, WaveBirds!).
The Broadband modem for the GCN is cheaper than a DC broadband modem, the GCN has Component support and VGA support.
All i can think of is Sega fans are just trying to keep what last Sega console alive through these releases.
- Hobie-wan
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Re: Full potential.
Since the console will run Windows CE stuff and generally run CDRs with no modification (yes I know most of that stuff is real pressed CDs) it is probably the easiest 'reasonably capable' console to develop and release for. Sure stuff could just be made for PCs, but if you're going to make games for old consoles (novelty factor or whatever), The DC has dev tools and doesn't require expensive end product hardware or messing with system DRM fuckery.Hazerd wrote:All i can think of is Sega fans are just trying to keep what last Sega console alive through these releases.
I've never met a pun I didn't like. - Stark
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