Games Beaten 2014

Anything that is gaming related that doesn't fit well anywhere else
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Sload Soap
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Re: Games Beaten 2014

Post by Sload Soap »

Legend of Zelda: Ocarina of Time(N64)
Ocarina of Time is one of those games that I get the itch to play every couple of years or so. It's strange really; it no longer holds any secrets for me and yet I can't get enough.

It's not what I'd call the best game ever or even my favorite, but the way its various mechanics and systems work with and overlap each other to form the cohesive whole of the game is something quite spectacular. Indeed, it's still more impressive than a lot of modern games.

Some of my favourite bits: Darunia's dance. Phantom Ganon and the Forest Temple theme. Getting the Biggoron sword and kicking Dark Link's ass. Link's weird side-swim. Twinrova and the Spirit Temple. Hunting for heart pieces and battling Stalfos. Those creepy kids in the Lost Woods. Catching a lunker and creating a time paradox in the windmill.

Don't like: Epona rears up too much. I got all the gold skulltulla's once. Never again.
Mark of the Ninja(360)
Now this was refreshing. A stealth game where the punishment for being seen is an assured death. Cool.

In seriousness, I've found recent stealth titles like Dishonored and Splinter Cell: Conviction are actually more fun when you play them in a more confrontational manner, so it was nice to play a stealth game where being seen is a fail state. When you add to this a really smooth 2D action game with some Noh theatre inspired visuals you're on to a winner.

It's also one of a few modern games outside of shmup's where playing for points is actually the most satisfying way to play. I haven't done all the challenges yet, but it adds an extra layer to the gameplay as you plan out how you're going to get those three stealth kills in 15 seconds or simply move on without being seen.

I also liked how you power up in the game. As you progress you unlock more elaborate kill moves allowing you to, for example, do an execution while hanging from the ceiling. This then encourages experimentation which, combined with the healthy amount of checkpoints, adds replay value. Speaking of, the game also has a good New Game+ comparable to the Arkham games wherein you keep your upgrades but lose some of the visual prompts that made the game more accessible. The game is what I'd say was the perfect length for replays as well, being about 5-7 hours long depending on skill/trophy hunting.

It's not quite perfect though; one later level is awash with irritating traps and sometimes the slightly floaty jumping landed me about a yard away from where I wanted to be. As I said, there are a lot of checkpoints but in some instances this is used by the developer for a cheap death i.e. open a door to immediately be killed by a sniper.

If you seen this in a sale get it, even if you only have a passing interest in stealth titles.
Empire of Steel(Mega Drive)
Also know as Steel Empire, this is a surprisingly excellent horizontal shmup from Hot.B with a steampunk theme. Now steampunk has been annoyingly done to death in recent times, but back in 1992 I guess it was a pretty fresh. It also means you get to choose to play as a zeppelin which is pretty cool.

Outside the styling I wouldn't say it was the most innovative game ever with perhaps the ability to shoot both forward and backward- mapped to C and B respectively- and a leveling up system for your primary, and only, weapon its only deviations from the norm.
However I find it's one of those games that's just greater than the sum of its parts. Yes, it rips off R-Type's dreadnought battles but it does it well and looks damn good while doing it.

It's probably a bit easy for shmup veterans, but for a schlubb like me it's a decent but surmountable challenge. I got up to the fifth of the seven levels on a credit for what it's worth. Therein lies probably the main bone of contention for some people: putting in a credit doesn't reset your current power level, it just sends you back to a checkpoint. There is a bit of slowdown here and there, some missile based attacks can be hard to dodge even in the faster biplane and the final boss is an absolute bullet sponge but overall the game's style and general playablility paper over these cracks to form a wholly fun experience.

The game is also getting a 3DS remake in the coming months. Check it.
Super Mario Galaxy(Wii)
I had been playing this on and off for a few weeks, but yesterday I decided to power through to at least 70 stars and see the ending.

I personally thought Mario Sunshine, while good, was a step back from Mario 64 in every way except graphics, but Mario Galaxy restored some of that wonder even if it does do things its own way. This game is just full of ideas and nearly all are hits. It still looks great as well, even in SD it's a shining example of how artistry trumps pure horsepower. The control is spot on, barring some forced motion controlled shenanigans, and I dig the orchestrated music. I find it reasonably challenging as well, even if lives are liberally found throughout the worlds.

It's generally hard to criticise the game on a technical or mechanical level; it's just that good. There is a very rare instance of Mario being obscured by hazard or a problem with perception both owing to fixed camera points. I think this happened maybe four times though and in some of the harder worlds.

That being said, I do have more personal and subjective criticisms of the game. Foremost among these is the lack of real exploration. Each world is now essentially a collection of various floating obstacle courses for Mario to pass through. Very rarely do you actually feel you can leave the path the game has set and find your own way through. There is no Wed-Dry World with it's myriad of options for exploration. Yes, some paths in Mario 64 are also locked in, but not as rigidly as Mario Galaxy.

For me this would be ok if Mario Galaxy were the only Wii Mario title available, but with the New Super Mario Bros games returning to the more linear obstacle based platforming, it seems a shame to annex the exploration parts from the series. It also leads to a high number of stars being attained through frankly lazy means such as speed runs and races. It's also another Wii game that would function just fine with classic controls. If it did then maybe you wouldn't spend half your time obsessive compulsively waving the remote at the screen hoovering up star bits and coins could go back to being something actually worth collecting. And seriously fuck the bits with the rolling balls, especially in a game with such normally perfect analogue control. Jarring doesn't cover it.

It sounds like I'm being negative of Mario Galaxy when really I think it is an exemplary title and among the best the last gen had to offer. It's just that it does some things that I can't really get on board with. So I admire it, but I can't love it.
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BoneSnapDeez
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Re: Games Beaten 2014

Post by BoneSnapDeez »

Nicely done, Soapy. I had never heard of Empire of Steel so I had to look it up. Looks like it was called Steel Empire over here in the States. And there's a GBA port too apparently. Nice......

Mario Galaxy has been on my "must-play" list for ages, but collectathon games really turn me off. Not sure when I'll get to it, if ever.
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Luke
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Re: Games Beaten 2014

Post by Luke »

BoneSnapDeez wrote: Mario Galaxy...
It's a damn shame Galaxy doesn't have Classic Controller support. Playing that game with one hand is hella difficult. I'm not complaining, but I am.
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Exhuminator
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Re: Games Beaten 2014

Post by Exhuminator »

Well here are the games I've beaten so far in 2014, and some thoughts on them*:

New Super Mario Bros. Wii Wii - I'd give it: 6/10
A paint by numbers Mario platformer that does little whatsoever to evolve the series. Primary selling point is the co-op multiplayer. However co-op suffers terribly due to the constant unavoidable collisions of players bashing into one another. Due to this failure of game design, players will constantly kill one another due to accidentally jumping on each others' heads or knocking each other off ledges, etc. If players could simply pass through one another like ghosts without colliding, the co-op would have been awesome. As it is... the co-op is a broken aggravating mess. Take away the co-op, and you're stuck with a cookie cutter Mario platformer that doesn't live up to the NES and SNES glory days by a mile.
Final Fantasy Tactics PS1 - I'd give it: 9/10
I played the PS1 version with the PSP translation hacked into it.
Final Fantasy Tactics is hailed as a classic of the turn based strategy genre, and for good reason. This game is simply a ton of fun to play with bucket loads of strategic options at your disposal. Throw nice graphics, a phenomenal soundtrack, and a byzantine plot on top and you can't help but love this one.
Yakuza 2 PS2 - I'd give it: 8/10
If you enjoyed Yakuza 1 you should enjoy Yakuza 2 as well, as the two games are nearly identical in gameplay and presentation. Just be aware that Yakuza 2 feels more like a glorified expansion pack than a properly evolved sequel. Yakuza 2's strongest additions are its continuation of Yakuza 1's excellent plot, and a greater emphasis on sidequest variety and humor. Most importantly, Yakuza 2 competently continues the tradition of some of the best writing and cutscene direction you can find in video games. Unfortunately the combat system has barely changed, and you may find the hours of simplistic melee to be draining at times.
Trauma Team Wii - I'd give it: 8/10
If you're familiar with Trauma Center games, imagine that concept except on steroids and you've got Trauma Team. There's basically six different games here, based on the six different doctors' occupational skills. An interesting plot, nice graphics, and a fantastic OST will help keep you going, despite occasional bad controls and absurd difficulty spikes. It's worth noting Trauma Team is an entirely innovative game with no real analog anywhere else in gaming. Chances are though, you'll be tired of Trauma Team before it's tired of you.
Resident Evil: The Darkside Chronicles Wii - I'd give it: 7/10
If you're looking for a fun rail shooter on Wii, this is one of the better ones out there (especially for Resident Evil fans). As a sequel, Darkside Chronicles is a much easier game than its predecessor Umbrella Chronicles. Unfortunately though, Darkside's pacing is not as good as Umbrella's was, and you might be vexed at some long stretches of not shooting things. Neither does Darkside do anything at all to evolve the gameplay of its progenitor, it's just more of the same. However, Darkside's excellent graphics and crazy bosses will likely keep you squeezing that B trigger till the credits roll.
Crisis Core: Final Fantasy VII PSP - I'd give it: 7/10
One could accuse this game of being a nostalgia cash-in, but that would be selling Crisis Core's strengths short. Crisis Core's amazing graphics and fantastic OST go a long way towards making up for questionably thin game design. The main campaign is brief, but is bolstered by a tremendous amount of (repetitive) optional side missions. Combat is kept interesting by assigning large aspects to a powerhouse slot wheel which isn't as random as initially thought. And while the plot is a bit of a mess, it works well as a prequel and has one of the best endings you'll ever see in a video game.
Metal Gear AC!D PSP - I'd give it: 7/10
If you're a Metal Gear fan, a card battling fan, and turn based strategy fan... you may enjoy Metal Gear AC!D. The core strategic combat gameplay of AC!D is certainly plenty of fun, once you get past the learning curve. However... slow pacing, occasionally terrible mission design, a clunky movement system, and a seriously bad plot sap some of that fun. Stellar music and a rich technoir atmosphere will help draw you back in though. Truly Metal Gear AC!D is not for everyone, but for open minded strategists this is a unique trip.
Metal Gear AC!D 2 PSP - I'd give it: 8/10
Metal Gear AC!D 2 outclasses its predecessor in almost every way. A faster pace, more logical game design, nicer graphics, equally excellent OST, and even a plot that a human can understand. New systems are introduced such as partner reaction fire support, automatic Link Action cards, an ecchi factor, and even a stereoscopic 3D viewing mode. That said, AC!D 2's atmosphere is weaker than the first game, and the challenge level has been greatly reduced. The AC!D series is truly weird, but AC!D 2 manages to be truly fun, so give it a chance even if you didn't find the first game very welcoming.
Samurai Warriors 3 Wii - I'd give it: 7/10
If you're looking for a fun co-op game on Wii, Samurai Warriors 3 is a good pick. The gameplay involves running around a huge map slicing up trash mobs while defeating key enemy units, that's about it. There's some light strategy at times, and the ability to level up characters and gear makes the grind feel useful. However as a single player experience, Samurai Warriors 3 is probably a bit too thin on variety. Sure if one wanted to finish every characters' campaign it could take dozens of hours, but a discerning gamer would tire of the recycled gameplay first.
Ys Seven PSP - I'd give it: 9/10
If you are in the mood for a turbo charged hack 'n' slash RPG, complete with grinding loot and taking down massive bosses, check Ys Seven out. Though graphics at times are plain in technical terms, they are bolstered through strong artistic direction. The OST while not the best Ys has ever had, is still lush and consistently above average. Ys Seven's one true weakness is its banal plot that further suffers from excessive dialogue exposition (made bearable via XSeed's stellar localization). Truly for fans of Japanese action role playing games, Ys Seven is an absolute must play.
Assassin's Creed III: Liberation Vita - I'd give it: 7/10
Assassin's Creed III: Liberation is a game of stark dichotomies. The graphics are amazing for a first gen Vita title, but they are betrayed by an engine that's prone to crashes and glitches. The game's protagonist is a wonderful anti-stereotype, but she is betrayed by a story told so haphazardly as to be incomprehensible. The combat system is robust and complex, but is betrayed by shoehorned touch screen controls. Yes this game is full of rushed-to-release compromises, but the sense of exploration throughout the experience never ceases to be entertaining.
*Pulled from my HLTB journal (see sig link if interested).
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Luke
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Re: Games Beaten 2014

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Exhuminator wrote: Yakuza 2 PS2 - I'd give it: 8/10
Best video game ending ever. Completely rewarding, great twist, something perfect.
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laurenhiya21
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Re: Games Beaten 2014

Post by laurenhiya21 »

1/6: Dear Esther (Steam)
1/11: Hydrophobia: Prophecy (Steam)
1/14: Spirit Camera: Cursed Memoir (3DS)
1/26: Phoenix Wright: Ace Attorney (DS)
2/1: 1,000,000 (Steam)
3/14: Thomas Was Alone (Steam)
3/15: Fairy Bloom Freesia (Steam)
3/22: Suikoden (PS1)
3/25: Wizorb (Steam)
3/28: Giana Sisters: Twisted Dreams (Steam)
3/29: Fire Emblem: Awakening (3DS)
3/30: Chibi-Robo! (GC)
3/31: Luigi's Mansion (GC)


Chibi-Robo! Thoughts
Ah this game was really cute haha. You play as a tiny helper robot named Chibi-Robo (who is often called Chibo XD), and help out the household with their family problems (which is mostly cleaning around the house, but you do other things to help them out).

What I like is how much charm it has I guess haha. Little music notes play as Chibo walks around, various toys come to life at night, and some of the characters are pretty funny (the dad especially). However, I can see why someone wouldn't really like it... It's pretty slow, and at times it can be difficult to know what to do next. Like how I got stuck near the end because I needed a bone, which re-spawns after a few days (which I didn't know until I looked it up ><). Plus you're mostly cleaning... I found it interesting, but I can understand if someone may want something more exciting than that :P

However, I still really enjoyed it and I'm glad I played it :) (but now I want to play that JPN only DS game ;-; )
Luigi's Mansion Thoughts
This game is pretty short (I think I beat it in 5 or 6 hours?) and, for the most part, it's really easy. But it's a lot of fun sucking in a bunch of ghosts and getting tons of cash :D I had a bit of trouble aiming though... I think the aiming was reversed but I forgot to check if I could change that or not derp ><

However... Two of the bosses were unfairly difficult >:L The camera in both fights isn't placed very well, and makes it a lot harder to tell where you need to aim the Poltergeist 3000. Mind, it didn't take too many attempts to beat them (4 for one and ~6 for the other), but if you die, you are taken to the front of the mansion and it takes foreverrr to trek back to the both boss locations >:l

I still like the game, but I would like it a ton more if those two bosses were less irritating.
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Stark
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Re: Games Beaten 2014

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BoneSnapDeez wrote:Nicely done, Soapy. I had never heard of Empire of Steel so I had to look it up. Looks like it was called Steel Empire over here in the States. And there's a GBA port too apparently. Nice......

Mario Galaxy has been on my "must-play" list for ages, but collectathon games really turn me off. Not sure when I'll get to it, if ever.
How is Galaxy any more of a collect-a-thon than any other mainstream Mario since World?
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Violent By Design
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Re: Games Beaten 2014

Post by Violent By Design »

Galaxy isn't a collect-a-thon at all. There are secrets and stuff, but you don't have to explore anything in order to beat it. In fact, like some other gentleman said, Galaxy feels very small and streamlined.

You don't need to find anything in levels in order to progress further either, there's nothing collect-a-thonish about it.
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prfsnl_gmr
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Re: Games Beaten 2014

Post by prfsnl_gmr »

Stark wrote:
BoneSnapDeez wrote:Mario Galaxy has been on my "must-play" list for ages, but collectathon games really turn me off. Not sure when I'll get to it, if ever.
How is Galaxy any more of a collect-a-thon than any other mainstream Mario since World?
I also would not descibe Super Mario Galaxy as a collectathon. I would describe is as the best 3D platformer, however, and I highly, highly recommend it. (Seriously...IMO, it is the best 3D platformer. No other 3D platformer, other than Super Mario Galaxy 2, compares to it.)

DISCLAIMER: I have played Super Mario 3D Land, but not Super Mario 3D World.
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Re: Games Beaten 2014

Post by Violent By Design »

I didn't think Galaxy was that good. Galaxy 2 was better, and I thought 3D Land was better too from what I played of it (3 or 4 worlds).

I'm pretty sure Mario 64 is better than Galaxy too.

If the Sly Cooper games count, I might put them over Galaxy 1 as well.
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