I think the Air was a friend's machine. Pretty sure RCBH928 has a 2008 unibody Macbook, which he was comparing it to - and the performance discrepancy would be kind of odd, since the 9400M in that is inferior to HD4000 graphics.
RCBH928 wrote:
Thanks for the articles. I just want to say I am not looking for a dedicated GAMING laptop. I am just expecting that if I see a game released in 2012-2013 and I like it should run on my laptop in
acceptable form.
Civ 4 that was released in '05 has the status of "MIGHT RUN" on my 08 laptop, that means it does not meet minimum requirement. If the rule I said is true (games usually support at least 2 year old hardware), that means my '08 macbook has lower spec than a '03 computer.
http://help.gameagent.com/entries/22008 ... ults-mean-
Its disappointing, isn't it? Even worse if it keeps happening in 2014 .
I heard rumors that pc/laptops should see a spike in specs soon to minimize the gap between it and "next-gen" graphics (ps4/XboxOne?), so I do not know if I should wait on that.
It would be nice if you could make that assumption, but practically speaking, a good GPU is specialty hardware that not all computers will have, and games vary wildy in what they need.
The current Mac Civ IV system requirements specifically state that your 9400M is not supported - though, it's also an updated version of the system requirements (the original stated specs can be seen
here.
As you can see from the comments there, the game cut off a lot of people's machines when brand new, since it originally didn't support integrated graphics at all (but did run on PowerPC machines).
Practically speaking, the machine meets the minimum specs given for the PC version, but as noted in that link's comments...those specs run like crap, and the Mac requirements could be seen as more realistic.
I'm not sure why there's a specific note for the GPU. I'd guess there are issues with Apple's driver in newer versions of OS X that they don't want to address, since I saw reviews of the expansion pack done on the same machine. It's not uncommon for Mac system requirements to be stated in order to categorically exclude models either, like "10.6 and above" = needs Intel CPU.
I doubt that there'll be a bump in system specs to "compete" with new consoles. More the opposite - that games built for the PS4 and Xbox One will be designed to take advantage of more powerful hardware, in turn setting a higher standard for what the PC versions require to run well.
Meanwhile the trend for PCs seems to be to push for smaller and smaller devices, many of which rely on integrated graphics to keep power requirements low. So I see the average capability there not going up as fast as the need for more robust hardware might.