Thanks, Noise.
It sounds like I will be getting both!
Games Beaten 2014
- prfsnl_gmr
- Next-Gen
- Posts: 12410
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2014
1) Kung Fu NES
2) Altered Beast Genesis
3) Golden Axe Genesis
4) Golden Axe GBA
5) Golden Axe Dreamcast
6) Golden Axe PS2
7) Golden Axe Sega CD
Golden Axe 360
9) Ninja Gaiden xbox
10) Ninja Gaiden NES
11) Cool Spot Genesis
12) The Duel Genesis
13) Pit Fighter Genesis
14) Hard Drvin' Genesis
15) Death Duel Genesis
16) Sonic The Hedgehog Genesis
17) Mutant League Football Genesis
18) TMNT Hyperstone Heist Genesis
19) Streets of Rage Sega CD
20) Streets of Rage 2 Genesis
21) Golden Axe 2 Genesis
22) Sewer Shark Sega CD
23) Chiki Chiki Boys Genesis
24) Sonic the Hedgehog 2 Genesis
25) Mega Man 2 NES
26) Mike Tyson's Punch-Out!! NES
27) TMNT Fall of the Footclan Gameboy
28) TMNT Something Sewers Gameboy
29) Punch-Out!! Wii
30) Diddy Kong Racing N64
31) StarFox 64 N64
32) StarFox snes
33) Metal Gear nes
34) Mario Superstar Baseball Gamecube
35) Star Wars Rogue Leader Gamecube
36) Super Mario Land 2 Gameboy
37) Duck Tales Gameboy
38) Sleeping Dogs 360
39) Sonic Triple Trouble Game Gear
40) Batman NES *new*
Love this frustrating game. It's not as difficult as people say, but I can see how first timers might find it tough as nails. The key to beating the Joker is to make it to him with all three lives, because you will bite the dust the first time you meet him as your health will be drained. If he shoots you once, you are basically screwed. Jump over his bullets, get right next to his gun's barrel, and batarang like crazy. His pattern isn't consistent, but if you stick close he'll rain lightning, which is avoidable if you stay close to the barrel.
2) Altered Beast Genesis
3) Golden Axe Genesis
4) Golden Axe GBA
5) Golden Axe Dreamcast
6) Golden Axe PS2
7) Golden Axe Sega CD
Golden Axe 360
9) Ninja Gaiden xbox
10) Ninja Gaiden NES
11) Cool Spot Genesis
12) The Duel Genesis
13) Pit Fighter Genesis
14) Hard Drvin' Genesis
15) Death Duel Genesis
16) Sonic The Hedgehog Genesis
17) Mutant League Football Genesis
18) TMNT Hyperstone Heist Genesis
19) Streets of Rage Sega CD
20) Streets of Rage 2 Genesis
21) Golden Axe 2 Genesis
22) Sewer Shark Sega CD
23) Chiki Chiki Boys Genesis
24) Sonic the Hedgehog 2 Genesis
25) Mega Man 2 NES
26) Mike Tyson's Punch-Out!! NES
27) TMNT Fall of the Footclan Gameboy
28) TMNT Something Sewers Gameboy
29) Punch-Out!! Wii
30) Diddy Kong Racing N64
31) StarFox 64 N64
32) StarFox snes
33) Metal Gear nes
34) Mario Superstar Baseball Gamecube
35) Star Wars Rogue Leader Gamecube
36) Super Mario Land 2 Gameboy
37) Duck Tales Gameboy
38) Sleeping Dogs 360
39) Sonic Triple Trouble Game Gear
40) Batman NES *new*
Love this frustrating game. It's not as difficult as people say, but I can see how first timers might find it tough as nails. The key to beating the Joker is to make it to him with all three lives, because you will bite the dust the first time you meet him as your health will be drained. If he shoots you once, you are basically screwed. Jump over his bullets, get right next to his gun's barrel, and batarang like crazy. His pattern isn't consistent, but if you stick close he'll rain lightning, which is avoidable if you stay close to the barrel.
Re: Games Beaten 2014
Whoops, fixed.dsheinem wrote:when did GTAV hit PC?
-
Gamerforlife
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Re: Games Beaten 2014
Final Fantasy XIII Lightning Returns - PS3

So the game has been criticized a lot, and I can see why. There are aspects of the game that I can see being an annoyance to people. The whole game runs on a time limit, making people feel constantly rushed. Also, people have complained about not knowing where to go to find items required for certain side quests, which is a problem exacerbated by the sense of being on a strict time limit. These things weren't much of an issue for me, as I used a guide while playing through the game, so I always knew where to go and when. Also, once you start abusing the Chronostasis ability, you can basically stop the in game clock as many times as you want. Some have criticized the difficulty, but I took the advice of a lot people who have played this and started on easy. I don't typically play games on easy due to pride, but general consensus seems to be that easy should have been this game's normal. I can now play through normal or hard mode using the new game plus and not feel overwhelmed.
So I kind of knew what pitfalls to watch out for prior to playing the game, and was thus able to avoid them on my first playthrough, making me enjoy the game a bit more than others. There are still some things I disliked, but I'll point out the pros first.
There's the aforementioned new game plus. I love seeing those in rpgs and want to see it become more of a standard thing in Final Fantasy games
The graphics are pretty great. Cut scenes are well produced and gorgeous in typical Final Fantasy fashion. The characters look great, assuming you're on board with their exaggerated style. Par for the course in a Japanese game I think. The areas you visit are also great. These are big, complex environments with multiple, interconnected areas that all look different, and everyone is doing something which makes these environments come alive. If you're standing in front of the battle arena for example, you'll see people limping past you, which is quite funny.
The soundtrack is great, though not up there with some of the franchise's best. Still, there's an eclectic mix of well composed music here, and a lot of remixed or re-used tunes from previous games. In fact, there's a very fun little easter egg in the combat arena. When you win a battle, you will hear some people in the audience singing the classic, battle victory jingle from older Final Fantasy games. It's a cute and endearing little thing they put in there for the long time fans. It's also a bit meta, or perhaps it's more accurate to say it's a bit fourth wall breaking. I don't know.
Anyway, there's plenty of voice work in the game, with random NPCs often commenting on your character as you walk by, or commenting on events that have transpired in the game's story. The english dub is decent, but I was put off by some parts of it, like how annoying kid characters sounded for example. I was glad to see the Japanese voice overs available as a free download since previous FF games were english only. I eventually switched over to the Japanese track and I think it serves the game's story better.
The story is not up there with classics like FF 6(3 in the US), FF 7 or FF X, but it's a step above the last two FF XIII games I think. It's more coherent for one thing than the mess that was FF XIII-2. I also enjoy seeing the influences at play here. This is basically Final Fantasy's take on the biblical end of days, with some Norse mythology sprinkled in. You character is for all intents and purposes a female Jesus, finding souls to save for the Rapture. It's a fascinating set up for a story, particularly in how freely the game talks about God (as in THE God) and presents him as an actual character in the story. There are some other elements to the game's story that are interesting as well like the fact that people in this world can't die of old age and can't have kids. So the last dwindling remnants of humanity have lived for centuries in an unchanging, post apocalyptic world and are now faced with the final days of their existence as the world finally comes to its end. These story elements allow the game to explore some interesting themes and concepts. On the negative side, the game is prone to excessive melodrama and even this game's more stripped down story (compared to its predecessors) can get a little bit confusing at times as the game explores metaphysical things it isn't really able to explain properly or just don't make a whole lot of sense. I'm also tired of the lame things they use for names in the FF XIII trilogy. You have a weird mystical force in the game that is given the generic name "Chaos", which is as bad as having main characters named stupid things like Snow and Lightning
On the gameplay front, there are some things I like here. The game has something called "extinction". Basically, once you have faced a certain enemy a certain number of times, you will face one final, powered up version of it called a "Last One". Defeating it rewards you with a special, unique item and also removes that enemy from the game's world, essentially making it impossible for you to face it in random combat anymore. It's a cool idea that fits in with the game's end of days scenario, and is an interesting idea for a way to eliminate random encounters in rpgs. I love the idea of completely exterminating all monsters from the world.
I also like this game's approach to leveling up. The game doesn't actually have a level system, but as you complete quests (including side quests) you get stat bonuses. I think this is more interesting and more realistic than just gaining boosts from combat like most rpgs. It represents real growth from your adventures. It also makes the rather tedious and time consuming task of doing side quests actually feel rewarding.
The game also has an online system where you can meet NPC characters in the game who represent other players. The cool thing about this is that you can buy items that they have uploaded. It's a great way to stock up on some rarer items like Turbo Ethers or Elixirs. They are expensive so it's not something you'll do early in the game. There are also characters placed in the game to give you different outfits awarded to players for completing community events. The whole community event thing (Assassin's Creed Black Flag does this too) is pretty stupid, but it's pretty cool when players actually manage to complete them and you get a free reward for it, but I'd rather you just be able to find that stuff in game without having to worry about community events. Still, given how annoyingly multi-player focused many modern games are, this is a pretty minor thing by comparison to them. The game is still a 99% single player experience thankfully
The combat system I have mixed feelings on. Having only one character to use means the party based paradigm system has been tossed out the window. The last two games had one of the best combat systems in the genre. It feels stripped down in this game though. There's less finesse here, as previous games allowed you to come up with a perfect strategy for having your party destroy a certain group of enemies quickly and efficiently, sometimes with no damage taken. In this game, the odds are always stacked against you and Lightning is not able to manage crowds effectively, meaning you inevitably will take some hits and some damage in any given battle. It's not surprising that they removed the combat ranking system (it only pops up when you fight bosses now) as combat in this game is just more sloppy and chaotic than the last two games.
It's not all bad though. It's still more fast paced, more realistic (in the sense that it's real time) and more cinematic than older FF games. Lightning's Overclock ability is very cool, and basically activates "bullet time", allowing you to dish out tons of attacks on enemies while they are frozen in slow motion. These attacks don't use up you action bar either, allowing you to attack with impunity with free attacks while Overclock is active. The stagger system has been changed to accommodate the lack of a party of characters. On the plus side, it's a more deep and nuanced system than what came before. Enemies will need to be hit by specific attacks or attacked during specific times to be staggered. For example, hitting an enemy at just the right moment while it's attacking you might interrupt the attack and stagger him, or doing a perfectly timed block of one of its attacks (guarding is a new gameplay mechanic)might accomplish the same thing. Many enemies need to be staggered multiple times before you can dish out some real damage. Unfortunately though, I think an argument can be made that they've made the stagger system too complicated now. Sometimes I just feel like I'm doing far too much work in order to stagger an enemy. This gets annoying, particularly when facing enemies you can't do any real damage to until they are staggered. Also, often times I was bewildered about what I actually needed to do to stagger certain enemies. Even pulling up in game info on the enemy doesn't always spell it out for you. Lastly, the number of hits it actually takes to stagger certain enemies is ridiculous. They've also changed the way the stagger bar is visually represented in game, for the worse I think. It's a bit more ambiguous now how close you are to staggering something.
So combat has its pros and cons. Fortunately, you can avoid most of it quite easily as you have a limited use dash ability you can use to run from them. The game seems to focus more heavily on roaming around finding people and items for quests than it does combat. In fact, the game is pretty light on epic boss battles too. The emphasis on quests is a mixed bag as well. Some of them having interesting stories to them. Some don't. Ultimately, the constant back and forth back tracking and item fetching involved for all of these quests can get tedious and annoying
All in all, I enjoyed playing this game, but it's definitely something of a mixed bad and I don't know if I'd have enjoyed it as much as I did were I not a big Final Fantasy fan more willing and able to forgive its faults. There's plenty of good stuff in this game, but a lot of bad too which leaves you with a game that's okay, but not great. I'd rate it a 7, not as bad as some reviewers are making it out to be, but there's no denying the Final Fantasy series needs to have a fire lit under its ass and soon as there was a time when Final Fantasy games weren't just "decent", they were "classic". As the final entry in the series on last gen consoles, it's not exactly the greatest send off.

So the game has been criticized a lot, and I can see why. There are aspects of the game that I can see being an annoyance to people. The whole game runs on a time limit, making people feel constantly rushed. Also, people have complained about not knowing where to go to find items required for certain side quests, which is a problem exacerbated by the sense of being on a strict time limit. These things weren't much of an issue for me, as I used a guide while playing through the game, so I always knew where to go and when. Also, once you start abusing the Chronostasis ability, you can basically stop the in game clock as many times as you want. Some have criticized the difficulty, but I took the advice of a lot people who have played this and started on easy. I don't typically play games on easy due to pride, but general consensus seems to be that easy should have been this game's normal. I can now play through normal or hard mode using the new game plus and not feel overwhelmed.
So I kind of knew what pitfalls to watch out for prior to playing the game, and was thus able to avoid them on my first playthrough, making me enjoy the game a bit more than others. There are still some things I disliked, but I'll point out the pros first.
There's the aforementioned new game plus. I love seeing those in rpgs and want to see it become more of a standard thing in Final Fantasy games
The graphics are pretty great. Cut scenes are well produced and gorgeous in typical Final Fantasy fashion. The characters look great, assuming you're on board with their exaggerated style. Par for the course in a Japanese game I think. The areas you visit are also great. These are big, complex environments with multiple, interconnected areas that all look different, and everyone is doing something which makes these environments come alive. If you're standing in front of the battle arena for example, you'll see people limping past you, which is quite funny.
The soundtrack is great, though not up there with some of the franchise's best. Still, there's an eclectic mix of well composed music here, and a lot of remixed or re-used tunes from previous games. In fact, there's a very fun little easter egg in the combat arena. When you win a battle, you will hear some people in the audience singing the classic, battle victory jingle from older Final Fantasy games. It's a cute and endearing little thing they put in there for the long time fans. It's also a bit meta, or perhaps it's more accurate to say it's a bit fourth wall breaking. I don't know.
Anyway, there's plenty of voice work in the game, with random NPCs often commenting on your character as you walk by, or commenting on events that have transpired in the game's story. The english dub is decent, but I was put off by some parts of it, like how annoying kid characters sounded for example. I was glad to see the Japanese voice overs available as a free download since previous FF games were english only. I eventually switched over to the Japanese track and I think it serves the game's story better.
The story is not up there with classics like FF 6(3 in the US), FF 7 or FF X, but it's a step above the last two FF XIII games I think. It's more coherent for one thing than the mess that was FF XIII-2. I also enjoy seeing the influences at play here. This is basically Final Fantasy's take on the biblical end of days, with some Norse mythology sprinkled in. You character is for all intents and purposes a female Jesus, finding souls to save for the Rapture. It's a fascinating set up for a story, particularly in how freely the game talks about God (as in THE God) and presents him as an actual character in the story. There are some other elements to the game's story that are interesting as well like the fact that people in this world can't die of old age and can't have kids. So the last dwindling remnants of humanity have lived for centuries in an unchanging, post apocalyptic world and are now faced with the final days of their existence as the world finally comes to its end. These story elements allow the game to explore some interesting themes and concepts. On the negative side, the game is prone to excessive melodrama and even this game's more stripped down story (compared to its predecessors) can get a little bit confusing at times as the game explores metaphysical things it isn't really able to explain properly or just don't make a whole lot of sense. I'm also tired of the lame things they use for names in the FF XIII trilogy. You have a weird mystical force in the game that is given the generic name "Chaos", which is as bad as having main characters named stupid things like Snow and Lightning
On the gameplay front, there are some things I like here. The game has something called "extinction". Basically, once you have faced a certain enemy a certain number of times, you will face one final, powered up version of it called a "Last One". Defeating it rewards you with a special, unique item and also removes that enemy from the game's world, essentially making it impossible for you to face it in random combat anymore. It's a cool idea that fits in with the game's end of days scenario, and is an interesting idea for a way to eliminate random encounters in rpgs. I love the idea of completely exterminating all monsters from the world.
I also like this game's approach to leveling up. The game doesn't actually have a level system, but as you complete quests (including side quests) you get stat bonuses. I think this is more interesting and more realistic than just gaining boosts from combat like most rpgs. It represents real growth from your adventures. It also makes the rather tedious and time consuming task of doing side quests actually feel rewarding.
The game also has an online system where you can meet NPC characters in the game who represent other players. The cool thing about this is that you can buy items that they have uploaded. It's a great way to stock up on some rarer items like Turbo Ethers or Elixirs. They are expensive so it's not something you'll do early in the game. There are also characters placed in the game to give you different outfits awarded to players for completing community events. The whole community event thing (Assassin's Creed Black Flag does this too) is pretty stupid, but it's pretty cool when players actually manage to complete them and you get a free reward for it, but I'd rather you just be able to find that stuff in game without having to worry about community events. Still, given how annoyingly multi-player focused many modern games are, this is a pretty minor thing by comparison to them. The game is still a 99% single player experience thankfully
The combat system I have mixed feelings on. Having only one character to use means the party based paradigm system has been tossed out the window. The last two games had one of the best combat systems in the genre. It feels stripped down in this game though. There's less finesse here, as previous games allowed you to come up with a perfect strategy for having your party destroy a certain group of enemies quickly and efficiently, sometimes with no damage taken. In this game, the odds are always stacked against you and Lightning is not able to manage crowds effectively, meaning you inevitably will take some hits and some damage in any given battle. It's not surprising that they removed the combat ranking system (it only pops up when you fight bosses now) as combat in this game is just more sloppy and chaotic than the last two games.
It's not all bad though. It's still more fast paced, more realistic (in the sense that it's real time) and more cinematic than older FF games. Lightning's Overclock ability is very cool, and basically activates "bullet time", allowing you to dish out tons of attacks on enemies while they are frozen in slow motion. These attacks don't use up you action bar either, allowing you to attack with impunity with free attacks while Overclock is active. The stagger system has been changed to accommodate the lack of a party of characters. On the plus side, it's a more deep and nuanced system than what came before. Enemies will need to be hit by specific attacks or attacked during specific times to be staggered. For example, hitting an enemy at just the right moment while it's attacking you might interrupt the attack and stagger him, or doing a perfectly timed block of one of its attacks (guarding is a new gameplay mechanic)might accomplish the same thing. Many enemies need to be staggered multiple times before you can dish out some real damage. Unfortunately though, I think an argument can be made that they've made the stagger system too complicated now. Sometimes I just feel like I'm doing far too much work in order to stagger an enemy. This gets annoying, particularly when facing enemies you can't do any real damage to until they are staggered. Also, often times I was bewildered about what I actually needed to do to stagger certain enemies. Even pulling up in game info on the enemy doesn't always spell it out for you. Lastly, the number of hits it actually takes to stagger certain enemies is ridiculous. They've also changed the way the stagger bar is visually represented in game, for the worse I think. It's a bit more ambiguous now how close you are to staggering something.
So combat has its pros and cons. Fortunately, you can avoid most of it quite easily as you have a limited use dash ability you can use to run from them. The game seems to focus more heavily on roaming around finding people and items for quests than it does combat. In fact, the game is pretty light on epic boss battles too. The emphasis on quests is a mixed bag as well. Some of them having interesting stories to them. Some don't. Ultimately, the constant back and forth back tracking and item fetching involved for all of these quests can get tedious and annoying
All in all, I enjoyed playing this game, but it's definitely something of a mixed bad and I don't know if I'd have enjoyed it as much as I did were I not a big Final Fantasy fan more willing and able to forgive its faults. There's plenty of good stuff in this game, but a lot of bad too which leaves you with a game that's okay, but not great. I'd rate it a 7, not as bad as some reviewers are making it out to be, but there's no denying the Final Fantasy series needs to have a fire lit under its ass and soon as there was a time when Final Fantasy games weren't just "decent", they were "classic". As the final entry in the series on last gen consoles, it's not exactly the greatest send off.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Re: Games Beaten 2014
I love how XIII (the only one in the series I have finished) got luke warm reviews, so they go right! WE CAN FIX IT and release a sequel to luke warm reviews then there like ONLY KIDDING!!!! THISI S THE REALLLL DEALL RIGHT !!! HERE....luke warm.....reviews.
Re: Games Beaten 2014
I haven't been updating this thread lately, and I still haven't made a list.
Anyway, I've beaten:
Strider 2 (twice) - With the release of Strider 2014 coming, I decided to finally sit down and finish the game. The first time I kinda half-assed it and got mostly E Rankings. The second time I actually gave a shit and got... mostly E's again.
Looks like I have my work cut out for me if I want to get a decent rank.
Bionic Commando (NES) - Honestly, I didn't think this one was that great. It's not bad, I just think Capcom did better with titles like Mega Man and Strider.
Goldeneye 007 - I beat this last night and had a hard time doing so too. Not because of the game's challenge, but because of the emulator's constant drop in frame rate. As soon as any action occurred, CHUG CHUGGA CHUG! It's not like I'm using old ass hardware, I'm running a Radeon HD 6950 and a Phenom II X6.
Anyway, I've beaten:
Strider 2 (twice) - With the release of Strider 2014 coming, I decided to finally sit down and finish the game. The first time I kinda half-assed it and got mostly E Rankings. The second time I actually gave a shit and got... mostly E's again.
Bionic Commando (NES) - Honestly, I didn't think this one was that great. It's not bad, I just think Capcom did better with titles like Mega Man and Strider.
Goldeneye 007 - I beat this last night and had a hard time doing so too. Not because of the game's challenge, but because of the emulator's constant drop in frame rate. As soon as any action occurred, CHUG CHUGGA CHUG! It's not like I'm using old ass hardware, I'm running a Radeon HD 6950 and a Phenom II X6.
casterofdreams wrote:On PC I want MOAR FPS!!!|
-
Gamerforlife
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Re: Games Beaten 2014
The sad thing is, I feel like they are genuinely trying. I mean if you look at some of the things people criticized about the first game, the complete linearity of the gameplay and the constant hand holding, this game goes completely in the other direction and people are still complaining.emwearz wrote:I love how XIII (the only one in the series I have finished) got luke warm reviews, so they go right! WE CAN FIX IT and release a sequel to luke warm reviews then there like ONLY KIDDING!!!! THISI S THE REALLLL DEALL RIGHT !!! HERE....luke warm.....reviews.
I think the problems with this series aren't due to the people making them not caring, they are just lacking the vision and talent to really move this franchise forward. The only thing the trilogy really nailed was combat, and they even managed to screw that up with this game. If they are going to keep the same developers on the next FF game, I hope they at least add some fresh blood to the team to help them out, or maybe just put someone different in charge of them. It takes a great director to make a great movie, maybe that's the real problem with this franchise right now, who is at the top
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Re: Games Beaten 2014
GSZX1337 wrote: Bionic Commando (NES) - Honestly, I didn't think this one was that great.
Thanks for giving me an idea of what to play tomorrow morning. I adore Bionic Commando. The music, the spot on controls, Hitler's exploding face, the level designs and atmospheres, and also the "mini game" of commando thrown in to gain continues.
It's also one of the first action games I remember that had a level up system. Strider has that too, but off hand I'm not sure which one was released first.
- laurenhiya21
- Next-Gen
- Posts: 1115
- Joined: Tue Jan 28, 2014 11:20 pm
- Location: Wash-a-ton
Re: Games Beaten 2014
1/6: Dear Esther (Steam)
1/11: Hydrophobia: Prophecy (Steam)
1/26: Phoenix Wright: Ace Attorney (DS)
2/1: 1,000,000 (Steam)
3/14: Thomas Was Alone (Steam)
3/15: Fairy Bloom Freesia (Steam)
1,000,000 - Short, simple, match 3 game. Not much else to it XD I just needed something really simple to play and it served its purpose.
Thomas Was Alone - Finally got around to beating this
(my old laptop couldn't run it very well...) Narration is great, concept is interesting, levels start out simple and gradually get more challenging... Not much else I could ask for :> (although I wouldn't of minded if it was a bit longer)
Fairy Bloom Freesia - I'm normally not really a fan of beat'em ups, but this was a lot more fun than I thought it would be. Controls were simple enough, and it was really fun to punch enemies into other enemies :> Really wish it was longer, but there are a lot of difficulty modes and an endless mode, so at least I can try those out~
1/11: Hydrophobia: Prophecy (Steam)
1/26: Phoenix Wright: Ace Attorney (DS)
2/1: 1,000,000 (Steam)
3/14: Thomas Was Alone (Steam)
3/15: Fairy Bloom Freesia (Steam)
1,000,000 - Short, simple, match 3 game. Not much else to it XD I just needed something really simple to play and it served its purpose.
Thomas Was Alone - Finally got around to beating this
Fairy Bloom Freesia - I'm normally not really a fan of beat'em ups, but this was a lot more fun than I thought it would be. Controls were simple enough, and it was really fun to punch enemies into other enemies :> Really wish it was longer, but there are a lot of difficulty modes and an endless mode, so at least I can try those out~


