Crynox wrote:
Then don't let the other cars crash into you ! Stay away from them and get in front. Play the game at different times of the day, or if your that bothered adjust your Dreamcast`s clock. Living in the UK and playing at the same time each day I only experienced Japan in total darkness, which incidentally, I loved. San Francisco was always late afternoon, (I think). As for the difficulty, I never found it too hard until later levels, it is definitely a challenging game though, but then surely this is half the fun ?!
I'm not sure if you're being totally serious here, but never mind.
Firstly, since Kudos is something only the player collects, losing points to the AI's inadequacies is just bad design. End of.
Secondly, why should I have to wait to play a game at a specific time of day or arse around with the internal clock, when the developer could have just put it the option to, I dunno, choose the time of day?
And finally, my problem with the difficulty is that it's tough to know how much kudos to bet on a first run through. So you might win a race really easily that first time, but only bet to finish third losing you potential kudos. So you have to replay to get anything from it. But then the next challenge is a lot harder and you have to bump the bet down, earning you a lot less kudos. So now you have one race you can win easily, and one where you have to have a two second head start because the opponents car is faster than yours. It's uneven. The trial and error is then compounded by having ten-ish challenges in each of the twenty plus divisions, padding out an already overly long game.
MSR is still a good game and is pretty revolutionary in some respects. It definitely deserves to be talked about. I just feel that with PGR, Bizarre Creations ironed out everything that MSR did wrong and amped what it did do right up to 11. The day/night thing is just a gimmick. Give me better handling and a smoother experience any day.