BoneSnapDeez wrote:There's a couple of other shmups on the compilation as well - Star Force, which seems really primitive and neverending and Pleiads, which is more of a Galaga/Satan's Hollow type game.
Star Force probably inspired Star Soldier, somewhat. There's even a sequel, Final Star Force. NES port is kinda fun too.
Pleiads was also probably inspired by Phoenix, it even ran on similar hardware. It had multiple screens like Phoenix did, including a landing sequence.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
dsheinem wrote:Does the Plat for Resogun require a 1cc?
Yes, the 1CC is a Gold Trophy. However, you can get it on co op (online co op, no split screen). If you happen to die on a level, but your partner is able to finish it without dying, you'll respawn on the next level and it won't "count" against you.
I don't think it would be too difficult solo. I was able to 1CC Rookie difficulty (trophy only pops for Experienced and Master difficulties), and I can get to the last level not continuing. As with any shmup, practice makes perfect. Especially for veterans of the genre, it would pose little problem I'm sure (as for me, being relatively new to the genre, I need all the help I can get).
Galaga Legions DX- Played through and beat all levels on Hard. Still have to play the Championship levels and Time Trials.
Yesterday I bought the Gradius Collection (Gradius, Gradius II, Gradius III, Gradius IV and Gradius Gaiden) for PSP and downloaded it onto my PS Vita. I had limited time last night before bed but played a few levels of Gradius Gaiden and the first Gradius.
Any veteran of the Gradius series recommend playing them in order? Or should I just start with Gaiden and go from there (as I've heard Gaiden or Gradius V are the best in the series)?
graffix_13 wrote:Any veteran of the Gradius series recommend playing them in order? Or should I just start with Gaiden and go from there (as I've heard Gaiden or Gradius V are the best in the series)?
I'm not a veteran but I think I can lend a hand.
Gradius is an easy game and compared to other games, the level design is fairly simple. It has an early 1980s vibe to it. You can probably clear it without much of an issue.
Gradius II is the 16-bit sequel that takes a fun but not quite great game and turns it into a classic. It introduces the methodical play Gradius is known for, has amazing stages and is fairly accessible. As far as shmup go, it's not too easy, not too difficult.
Gradius III is horribly difficult. It assumes you have already played Gradius II, beaten it and you want a challenge. Gradius IV is seen by people that have played it as being even more difficult than Gradius III and Gradius III is consisdered one of the hardest shmups around.
I haven't played V or Gaiden but I'm told they diverge significantly from the main series. I know V has a tiny hitbox and very modern sensibilities, but that's all I know.
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