RCBH928 wrote:
Out of topic, but did the N64 face similar situation like this ? I mean prolonged periods of no games or game announcements ?
That'd probably be up to the individual. The Japanese launch was particularly sparse, and relative to the PS1 release calendar, the N64 was always kind of slow.
I think the bigger difference is that a lot more N64 games were doing something new and different for the time. It could get by on not having much besides Mario 64 off the bat, because that game was significant in a way that nothing on the Wii U is.
I'd say the Gamecube is a better comparison. My only console was a gamecube and I remember that after a really strong first year (in Europe) the releases really slowed down. I didn't mind though, cause the games were really amazing when they did come out.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
Remember when you were a kid, and you were lucky to get one new game a year? Maybe two... three? Through a console's lifespan, you'd own maybe just 5-10 games total for said console (maybe more for a privileged kid). And here we are today, complaining that the U (or any other console, for that matter) doesn't have enough games.
Ziggy587 wrote:Remember when you were a kid, and you were lucky to get one new game a year? Maybe two... three? Through a console's lifespan, you'd own maybe just 5-10 games total for said console (maybe more for a privileged kid). And here we are today, complaining that the U (or any other console, for that matter) doesn't have enough games.
1 on my Birthday and 1 on Christmas, sometimes 2 if my brother and I could ever agree on something as a combined gift, but more often than not he wanted stupid sports games....stupid jock.
Has anyone played Mighty Switch Force! Hyper Drive Edition, I gave it a quick play and it seems really good. It was $4.40 (I think) during that indie sale because I had Toki Tori 2.
Ziggy587 wrote:Remember when you were a kid, and you were lucky to get one new game a year? Maybe two... three? Through a console's lifespan, you'd own maybe just 5-10 games total for said console (maybe more for a privileged kid). And here we are today, complaining that the U (or any other console, for that matter) doesn't have enough games.
That is the thing! As we grew up and were able to afford more games, we started to devour them with a carnivorous attitude. The gaming culture changed as we grew up and gaming has become more mainstream. The problem is that the video game industry takes longer to put out games due to rises in complexity with technology and we are left with this, people complaining about not having enough.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
Ziggy587 wrote:Remember when you were a kid, and you were lucky to get one new game a year? Maybe two... three? Through a console's lifespan, you'd own maybe just 5-10 games total for said console (maybe more for a privileged kid). And here we are today, complaining that the U (or any other console, for that matter) doesn't have enough games.
Yeah but I rented a ton of games as a kid. So yes, the selection was nice.
Ziggy587 wrote:Remember when you were a kid, and you were lucky to get one new game a year? Maybe two... three? Through a console's lifespan, you'd own maybe just 5-10 games total for said console (maybe more for a privileged kid). And here we are today, complaining that the U (or any other console, for that matter) doesn't have enough games.
Yeah but I rented a ton of games as a kid. So yes, the selection was nice.
Did you ever rent RPGs? I rented a few, such as Final Fantasy VI, and I would not have enough time to finish them. So I would hope when I rented it again that I got the original cart I rented (as they had multiple) and that no one had erased my save. And when I rented a new RPG I tried to be courteous and only erase the save that had barely played the game, not the save that was 20 hours in.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Cronozilla wrote:Nintendo really keeps titles close to the vest. And usually it's an asset for them. It's really unusual to hear announcements of games years before they come out. I think Zelda is the only series where that really happens (because its fans are insatiable and they, for some reason, assume one isn't constantly being worked on)
I think a lot of these games actually take a lot longer than 2 years. Two years is kind of a minimum turn around time for almost any team. 3-4 is more likely, unless they're working from an existing base.
But, if you notice Nintendo really only announces stuff six months to a year before it hits. Prior to that, we'll hear sort of wishy-washy "Oh sure, we're always working on new things" or you'll see tech demos or something like that. For example, Super Mario 3D World wasn't officially talked about or announced until June and it came out in November.
That seems to be the way it is with the exception of the January Nintendo Direct where they showed "X", Yarn Yoshi, showed a teaser for SMTxFE and briefly discussed the concepts for the next Zelda game.
Now we're over a year later and not much new is known about any of those games. I really hope they pull back the curtain soon and blow my socks off for the rest of 2014.
There is a Nintendo Direct tomorrow - 13th February 2014
I know I shouldn't hype because there will probably be nothing super notable but I'm going to get hyped anyway because I just want some good news about this system.