Haruspex wrote:Yes i also get long loading times to the PS1 Port, i tried on
- ps2 with fast loading turned on
- PSP with fast loading turned on
- ePSXe and psx emulator
All with the same results. Perhaps the fast loading option in ps2 can make a difference depending on the model and firmware version. Whatever...
I played the ROM version in zsnes (yes i am cheap), i actually pretty much enjoyed it but never finished it due to a number of reasons.
I did a test play through on the DS version, i was intended to play for about 15 minutes just to see how the game plays, but i played for 2+ hours lol
But i will not touch it again anytime soon, i got a shit load of games to play. If i played it again on the future i will start all over from the beginning and hopefully beat it.
Know what the ironic thing is? Years ago, after beating Chrono Cross thrice on my PSOne, I tried it out on a friend's PS2 just to show him what I earned, and to my surprise, the game had no slowdown during spells and skills in the battles. The game was notorious for certain spells literally bringing things down to 2 frames per second. Not so on that PS2. I really need to test this out on my own PS2s, but it takes a while to earn the heavy duty spells. I dont have my saves anymore.
Also why the hell don't PS2s SAVE your PS1 settings? You have to power on with no disc, go to the settings and turn on graphics smoothing and fast loading, then put the disc in, then launch. It won't even keep the settings between resets.
Mozgus wrote:Also why the hell don't PS2s SAVE your PS1 settings? You have to power on with no disc, go to the settings and turn on graphics smoothing and fast loading, then put the disc in, then launch. It won't even keep the settings between resets.
Annoying isn't it? I love the less-linear structure of Chrono Trigger (with the final boss whom you fight at your choosing). I wish they made more JRPGs like this. Quite often I find myself several levels short and can't backtrack (e.g. Skies of Arcadia). I even got to the final boss in FFX with only half the XP required to take it out Had to wait a couple of years until someone posted codes for the International version.
Just compared a little Chrono Cross on PS1 vs PS2 with those options on. Texture smoothing is overall an improvement but some tiles just look bad with it. But the game DOES have much better load times with that option on. It only shows the bare battlefield for like 1/2 of a second instead of 2 seconds like normal, before the characters pop in.
Oh but wow, try Vagrant Story with texture smoothing. It's a big improvement. It's texture style just works well with it. A lot of cartoony 3D games like Megeman Legends actually look worse with smeared textures, so avoid those.
Mozgus wrote:Just compared a little Chrono Cross on PS1 vs PS2 with those options on. Texture smoothing is overall an improvement but some tiles just look bad with it. But the game DOES have much better load times with that option on. It only shares the bare battlefield for like 1/2 of a second instead of 2 seconds like normal, before the characters pop in.
Oh but wow, try Vagrant Story with texture smoothing. It's a big improvement. It's texture style just works well with it. A lot of cartoony 3D games like Megeman Legends actually look worse with smeared textures, so avoid those.
Ok I'm going to try this when I get home. I could of sworn it didn't help, but it was forever ago when I tried it. I tried it on a fat too, not my current slim.
Mozgus wrote:Just compared a little Chrono Cross on PS1 vs PS2 with those options on. Texture smoothing is overall an improvement but some tiles just look bad with it. But the game DOES have much better load times with that option on. It only shows the bare battlefield for like 1/2 of a second instead of 2 seconds like normal, before the characters pop in.
Oh but wow, try Vagrant Story with texture smoothing. It's a big improvement. It's texture style just works well with it. A lot of cartoony 3D games like Megeman Legends actually look worse with smeared textures, so avoid those.
Chrono Cross and texture smoothing is a match made in heaven. 100% better. Fast loading caused my PS2 to skip badly during the into cinematic and crash!
Is it alright to leave a character undeveloped for the rest of the game? I reached the reptite boss and he's almost impervious to all forms of attack of magic. I don't like using the robot so is he the one that I should use to defeat that particular boss? I'm not the type to run around to level-grind and I appreciate CT giving me the choice to avoid most encounters if I wish to.
At the end of the game each character has a side quest that they need to be in your party to do (I might be wrong about one character), so if you want to go for a full story completion you will need to improve your other party members. However, as I recall everyone gets experience, even those not in your party. The ones not in your party don't get the Tech Points.
As for the particular boss you're on, he's really not that bad to take down with just Crono's techs and your other members' physical attacks. So you shouldn't feel obligated to use Robo (I never do on that fight).
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Thanks for the info! When I'm done with this game I'll move on to Terranigma. I'm also playing Beyond Oasis (aka The Story of Thor) on the DS (via jEnesis) and for 'casual RPG gamers' like myself it's fun!
Pulsar_t wrote:Is it alright to leave a character undeveloped for the rest of the game? I reached the reptite boss and he's almost impervious to all forms of attack of magic. I don't like using the robot so is he the one that I should use to defeat that particular boss? I'm not the type to run around to level-grind and I appreciate CT giving me the choice to avoid most encounters if I wish to.
I just beat Azala as well. Great point in the game. I love how it ties in the meteor theory and death of the dinosaurs. It's pretty clever imposing Lavos as the meteor. It's a little elementary but I love it.
This game is so...spastically laid out. In any other game, I'd hate that. But somehow Chrono Trigger manages to make it work. All of these story chunks feel so loosely pieced together. You get the impression that this game is made up of episodes. It becomes especially obvious in the 2nd half, when all the optional bits come in.
I was actually referring to Nizbel but Crono's lightning attack made short work of him. This game isn't hard at all if you know what you're doing. Of course that didn't stop me from wasting an hour looking for those encrusted vests and then bam! Game over thanks to my wandering into the moving desert dungeon. Is that the new dungeon Squenix added for the port?