I know this was directed at Valkyrie, who will likely have a far better response than I, but oh well:
isiolia wrote:
That isn't my argument. My point is that the combat mechanics are secondary in the overall experience that most RPGs provide, and Chrono Trigger isn't an exception.
I disagree with this. If, say, I recall FFVIII, and what I enjoyed about it... the last thing I think of are the story and music. I think of the combat system, the junction system, the card battles, crafting gear, etc. Maybe those things took a back seat to the story and music for some, but it certainly isn't a universal law of RPGs.
The game mechanics in Mana Khemia hardley take a back seat to the story, the main reason anyone still talks about Legend of Dragoon is its combat system... I think CT IS the exception here, as ALL it offers is theme. Of course the combat mechanics take a back seat, they barely even exist as it is.
I also don't think the things that separate JRPGs from WRPGs should be considered key elements of what people enjoy about RPGs. Both JRPGs and WRPGs have combat and party/character management mechanics (hopefully), so of course what sets them apart is going to be the style. That doesn't mean that is why everyone plays the games. I would just as quickly play a WRPG if it had good mechanics, and I would just as quickly dismiss one if it was purely good because of its theme.
I still have yet to see why CT is the game that determains whether one likes JRPGs or not. What actually makes the game so superior that it is what all other JRPGs are measured against, when it barely contains elements often found in JRPGs nowadays? I can think of plenty of JRPGs that do EVERYTHING better than CT, including theme, music, story, etc.
You time travel, there is one (obvious) twist in the middle of the game (and the game is pretty much downhill from there imo), and it looks and sounds pretty. What else am I missing here?
And, I would like to clarify that I am not against good theme in a game, but that can't be all there is. Fallout 3, as you used for an example, has TONS of decisions to make. Yes, the theme is heavy, the setting is great... and woah, there is a GAME to play along with that. CT could literally be an anime episode and provide the same (better?) experience imo.