MyNameIsVince wrote:The number one reason I'm interested in the Powerpak, honestly, is that red cartridge shell. It looks so cool. Hell, all of those shells at Retrozone are cool. I just wish the guy behind it did more SNES stuff though. Shame there's little of it there now.
Yeah, I didn't wanna go into more details, since I'm doing a write up and all, but props go to him for the shell. I don't really like or hate the way it looks, but it's made especially for the flash cart. Where as other flash carts have to rob the shell from a real game. Although, he does rob DSP-1 chips for his flash cart, so there's that.
It is a shame he doesn't do more SNES stuff. He has said that he's not really interested in the SNES, and the NES is his real interest. It was nice to see his Star Ocean repro, made from all new parts, where as other "repros" have to use donor carts. From what I gather tho, it didn't sell well so he stopped carrying it. Shame.
Gunstar Green wrote:It's 48 megabits not megabytes.
That makes Star Ocean 6 megabytes. Still bigger than some N64 games that were only 4 megabytes (the same as Chrono Trigger) but much smaller than stuff like Ocarina of Time which was 32 megabytes. For a quick comparison with a launch title, Super Mario 64 was 8 megabytes or 64 megabits.
Star Ocean also came out a month after the N64 so while impressive for the Super Famicom, and indeed the largest commercially released cartridge on the Super Famicom along with Tales of Phantasia, it wasn't insanely huge for its time.
Yeah, 1MB (megabyte) = 8Mb (megabits).
The official ROM for Star Ocean was 48Mb, but it's graphics were compressed. The cart used the S-DD1 chip, which is a decompressor. Uncompressed, the ROM becomes 96Mb (12MB) which, yeah, is large for a SNES game.