Valkyrie-Favor, as you've rightfully pointed out, the preview on the Amazon page is hardly an ideal representation of the book. As I explain in the "How to Read This Book" section, the Need to Know chapter is all about framing the game in preparation for the analysis (you know, the other 500 pages of the book).
Some people have really gotten a lot from how I laid everything out and started putting a few pieces together, others feel that it works better as a reference. Regardless, if I'm going to cover a whole game like this, the reader needs to know the fast-moving attack mechanic is called the Dash Attack and the slower one is called Attack, and so on, before I can really start talking in-depth.
I talked with the publisher about the preview issue and it appears to be out of our control (Amazon love applying arbitrary restrictions onto publishers). If you go to
the book's web portal,
you'll find several excerpts that I've chosen myself.
It's also worth noting that neither Stolen Projects or myself are doing anything to promote the Amazon page. In the press release for the Kindle version, we suggested that readers buy the book directly through us as doing so gives the reader access to all versions and updates to the book for free. Still, I will look into this further.
I don't claim to be "the best critic in the world" or anything of the sort. The book stands for itself, which I'm sure you'll find if you read more than just the first 30 pages.
I want better game criticism because that will lead to better games. If you can do that I'll support you. By support I don't mean agree, I mean actually help. Convince me your book is worth everybody's time.
Good. I co-run a games criticism discussion group that will be releasing a mixed media project on indie platformer/puzzler Starseed Pilgrim in the coming days. Droqen, the creator of Starseed Pilgrim, has used our criticism to develop a modification on the game that will be releasing shortly as well. We've prepared a broad palette of initial content and will be looking for additional contributions once the site goes live. If you want to understand games, we'd be happy to work with you and provide support. We also have weekly google hangouts and often co-edit and give feedback on each other's work. Hit me up on
[email protected] if you're interested. Balls in your court.