Dreamcast input test?
Dreamcast input test?
Is there an input test homebrew program for the dreamcast? I have a bunch of controllers I'd like to test out and it'd be really nice to just plug them in and see if they work without having to test each button within gameplay of some game.
Steam / PSN / Twitter: aaronjohnmiller
- noiseredux
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Re: Dreamcast input test?
yes there is, sir.aaron wrote:Is there an input test homebrew program for the dreamcast? I have a bunch of controllers I'd like to test out and it'd be really nice to just plug them in and see if they work without having to test each button within gameplay of some game.
So weird that you ask this today as I stumbled upon the link I had saved for myself a few hours ago back when I researching the logistics of building a Dreamcab.
Here you: http://www.cosmicbreaks.com/arcade/down ... est-DJ.zip
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EllertMichael
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Re: Dreamcast input test?
i knew you guys would know. thanks x1000. i seriously have like 15-25 dreamcast controllers to test out haha
Steam / PSN / Twitter: aaronjohnmiller
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Re: Dreamcast input test?
On a barely related note, If one is lucky enough to own Space Megaforce for SNES, it has a controller test built in.
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My trade, sale and services - Rough want list - Shipping weight reference chart - AC Power Adapter reference list
Re: Dreamcast input test?
There's also legit, official SNES test carts...
http://identifyfossils.com/Nintendo/snestest.htm
http://tcrf.net/SNES_Test_Program
There's NES equivalents, too. Assuming the actual carts are rare and/or expensive, at least we have the ROMs to use on flash carts or emulators (with USB controller adapters).
Which makes me realize...
If you have a USB adapter, you can test a controller on a computer. On Windows 7, just go to Control Panel > Hardware and Sound > Devices and Printers. You're USB adapter should show up there. Right-click the icon for it and click on "game controller settings." In the window that pops up, click on "properties," and another window will pop up. Click on the "test" tab, and you'll get this...
Using the joystick or D-pad will cause the cursor in the X/Y axis box to move, and hitting a button will light one of the red circles.
http://identifyfossils.com/Nintendo/snestest.htm
http://tcrf.net/SNES_Test_Program
There's NES equivalents, too. Assuming the actual carts are rare and/or expensive, at least we have the ROMs to use on flash carts or emulators (with USB controller adapters).
Which makes me realize...
If you have a USB adapter, you can test a controller on a computer. On Windows 7, just go to Control Panel > Hardware and Sound > Devices and Printers. You're USB adapter should show up there. Right-click the icon for it and click on "game controller settings." In the window that pops up, click on "properties," and another window will pop up. Click on the "test" tab, and you'll get this...
Using the joystick or D-pad will cause the cursor in the X/Y axis box to move, and hitting a button will light one of the red circles.
Re: Dreamcast input test?
i knew about the test in win 7, but i don't have any adapters laying around anymore. thanks though! the thing noise provided will suffice nicely 
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Re: Dreamcast input test?
Marvel VS Capcom 1 has a redefine keys screen which should work as well.
You will see which button you press.
You will see which button you press.
Optimizing PS2 games 480p (progressive) and 240p gsm hdtv
http://www.racketboy.com/forum/viewtopi ... 25&t=30389
http://www.racketboy.com/forum/viewtopi ... 25&t=30389

