XRGB Mini Question Wii Aspect Ratio Headaches

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Jamisonia
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XRGB Mini Question Wii Aspect Ratio Headaches

Post by Jamisonia »

What are the correct settings for the Wii that will maintain a Widescreen aspect ratio. I can't seem to get it quite right.
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Re: XRGB Mini Question Wii Aspect Ratio Headaches

Post by AppleQueso »

Fiddle with the three buttons on the remote towards the bottom, right above the colored ones. They're surrounded by a dark grey rectangle.

Those are the aspect ratio buttons.
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Re: XRGB Mini Question Wii Aspect Ratio Headaches

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Nothing you can do. The aspect ratio situation on Wii is a major **** to put it lightly.

There's five classes I can name off hand:
4:3 only games who ignore the Wii system option, and just stretch if the TV tells them to.
4:3 only games who pillarbox if the Wii is set widescreen
16:9 only games who letterbox if the Wii is set not widescreen
games that use only letterboxed 4:3, no widescreen option at all (GC version Resident Evil 4)
games with proper support for both
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Re: XRGB Mini Question Wii Aspect Ratio Headaches

Post by ninjainspandex »

theclaw wrote:Nothing you can do. The aspect ratio situation on Wii is a major **** to put it lightly.

There's five classes I can name off hand:
4:3 only games who ignore the Wii system option, and just stretch if the TV tells them to.
4:3 only games who pillarbox if the Wii is set widescreen
16:9 only games who letterbox if the Wii is set not widescreen
games that use only letterboxed 4:3, no widescreen option at all (GC version Resident Evil 4)
games with proper support for both

I hate that when you play skyward sword on a CRT it forces letterbox mode, can't seem to find an option 4:3 aspect option anywhere
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Re: XRGB Mini Question Wii Aspect Ratio Headaches

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Ah yeah Kirby's Return to Dream Land and Xenoblade do that.
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Jamisonia
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Re: XRGB Mini Question Wii Aspect Ratio Headaches

Post by Jamisonia »

theclaw wrote:Nothing you can do. The aspect ratio situation on Wii is a major **** to put it lightly.

There's five classes I can name off hand:
4:3 only games who ignore the Wii system option, and just stretch if the TV tells them to.
4:3 only games who pillarbox if the Wii is set widescreen
16:9 only games who letterbox if the Wii is set not widescreen
games that use only letterboxed 4:3, no widescreen option at all (GC version Resident Evil 4)
games with proper support for both


I see what you're saying. Well here's what I see going on. The Wii is displaying an anamorphic widescreen image to the XRGB Mini. The XRGB Mini is displaying that anamorphic image in a 4:3 area to the TV at 1080p, and the XRGB is placing black pillarbox bars on the sides. My TV then cannot stretch the 4:3 image out properly. So it seems to be that the XRGB Mini should have an option that allows me to stretch the anamorphic image into 16:9 if I choose. I would think that would be the aspect ratio option in the menu, but not so much.

This would work with 4:3 games that pillarbox if the Wii is set to 16:9. I'm honestly surprised the XRGB Mini wouldn't work better with the Wii out of the box. I would assume this is one of things people buy this upscaler for out of the box.
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Re: XRGB Mini Question Wii Aspect Ratio Headaches

Post by theclaw »

Set the Wii, TV, and XRGB, all to 16:9. Then use just the XRGB option when playing a 4:3 game.
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Re: XRGB Mini Question Wii Aspect Ratio Headaches

Post by CRTGAMER »

ninjainspandex wrote:
theclaw wrote:Nothing you can do. The aspect ratio situation on Wii is a major **** to put it lightly.

There's five classes I can name off hand:
4:3 only games who ignore the Wii system option, and just stretch if the TV tells them to.
4:3 only games who pillarbox if the Wii is set widescreen
16:9 only games who letterbox if the Wii is set not widescreen
games that use only letterboxed 4:3, no widescreen option at all (GC version Resident Evil 4)
games with proper support for both

I hate that when you play skyward sword on a CRT it forces letterbox mode, can't seem to find an option 4:3 aspect option anywhere

For my 4:3 HDCRT with a component hookup, I set my console to 4:3 and 480p and all games use of the entire screen estate. No issues with any games including the mentioned Skyward Sword, Kirby Dreamland and Xeonoblade.

@ Jamisonia - How does the Wii look with a direct component connection; not using the XRGB?
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Jamisonia
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Re: XRGB Mini Question Wii Aspect Ratio Headaches

Post by Jamisonia »

CRTGAMER wrote:@ Jamisonia - How does the Wii look with a direct component connection; not using the XRGB?


Good enough that if I can't get this figured out quickly, I'm forgoing using the Mini to upscale it. Its always been my hope to find an upscaler that makes Skyward Sword not look like utter shit. I think Dolphin may be the only solution.
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Re: XRGB Mini Question Wii Aspect Ratio Headaches

Post by CRTGAMER »

Jamisonia wrote:
CRTGAMER wrote:@ Jamisonia - How does the Wii look with a direct component connection; not using the XRGB?
Good enough that if I can't get this figured out quickly, I'm forgoing using the Mini to upscale it. Its always been my hope to find an upscaler that makes Skyward Sword not look like utter shit. I think Dolphin may be the only solution.
I always thought it looks decent with Component cables and set at 480p. Model number of TV you are using? Maybe that might be the issue, many that are not a CRT or Plasma do not internally upscale to whatever the TV's native resolution is.

480p Component on the left / 480i Composite on the right
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