How Detailed Should Games Be Graphically?

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racketboy
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How Detailed Should Games Be Graphically?

Post by racketboy »

Read this article:
http://poisonmushroom.megamanempire.net//?page_id=1000

How detailed do you think more fantasy-like games should be?

Certain genres are great for realism like FPS, Sports, and Racing, but I get more joy out of RPGs, Platformers, and such that are more cartoony and such.

How 'bout you?
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lordofduct
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Post by lordofduct »

i haven't read but the first paragraph... and already I wanna say:

Lara Croft and Tomb Raider were originally slated as a Sega Saturn game and of course still showed up there. Grrrr... Sega fanboism shining through right now.

[edit]
returning from my read. I have to say... old school is the only way. I love older games because it left so much to the imagination. A nice in between was my way of going, hence why I am such a Lunar fan... it was great visuals mixed with old school visuals that enhenced the imagination but left a lot to your own to make a decission. I miss those days... oh do I.
www.lordofduct.com - check out my blog

Space Puppy Studios - games for gamers by gamers
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Mozgus
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Post by Mozgus »

I dont require much. I have no need for all the fancy new-age graphical techniques. None of them add realism. Human flesh is NOT made of saran wrap! You can NOT see your reflection in mountains. Water does NOT move like jello. I have yet to see a single game which looks realistic on any of the next gen systems.

Having said that, all I ever ask for is sharp textures. Textures are the primary source for artistry in gaming. Whether it's 2D or 3D, sharp textures (with no noticeable repetitive patterns) make a world of difference. I hate blurry textures. Maybe that's one reason why I hated N64 so much.
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Post by Cerulean »

Mozgus wrote:I dont require much. I have no need for all the fancy new-age graphical techniques. None of them add realism. Human flesh is NOT made of saran wrap! You can NOT see your reflection in mountains. Water does NOT move like jello. I have yet to see a single game which looks realistic on any of the next gen systems.
Not even RE4?
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Mozgus
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Post by Mozgus »

Cerulean wrote:Not even RE4?
Haha, not even close. In fact, RE0 and RE1 did a much better job.
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Post by Cerulean »

Mozgus wrote:
Cerulean wrote:Not even RE4?
Haha, not even close. In fact, RE0 and RE1 did a much better job.
Reversal LOL. Those games were okay but RE4 takes teh cake in my book.
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Post by SegaVega »

Cerulean wrote:
Mozgus wrote:
Cerulean wrote:Not even RE4?
Haha, not even close. In fact, RE0 and RE1 did a much better job.
Reversal LOL. Those games were okay but RE4 takes teh cake in my book.
Real-Time>Static CG. Those final rooms in RE4 with the computers and shrinkwrapped boxes were unreal.
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Mozgus
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Post by Mozgus »

SegaVega wrote:Real-Time>Static CG. Those final rooms in RE4 with the computers and shrinkwrapped boxes were unreal.
We're talking about realism. Whether the camera was fixed or not does not matter. What matters is how realistic it looked. RE0+1 were better looking games. Go compare screenshots and videos.

Anyways RE4 blew dogs. It didn't deserve the name. It has nothing to do with RE, and it didn't give me any experiences which I hadn't already received from dozens of third person shooters before it.

Plus, RE is hardly the ideal candidate for this discussion.
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Post by Zalphier »

Lol, nice pic. I agree with Mozgus. I felt that re4 had nothing to do with the series. I mean, there were not even actual zombies. Now, I don't like much realism in games. I like the creativity and fun, colorful level design of the classics. For Example, nIghts into dreams. Now, I of course am a proud 360 owner, but I would not say that the next gen graphics are realistic at all. For example, why is EVERYTHING reflective! I mean, light just bounces of the rocks.(example from oblivion) and when you get up close, the textures are just blurry images, that only look good from afar. Now, I like what sonic team did with sonic adventure, where they exchanged textures for different distances. That way the textures are crisp no matter how close or far you are.(smart move Sonic team!)
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Post by Mozgus »

Zalphier wrote:For example, why is EVERYTHING reflective! I mean, light just bounces of the rocks.(example from oblivion) and when you get up close, the textures are just blurry images, that only look good from afar.
Especially in the caves. Oblivion had terrible textures in many areas. I wish they would have laid off the blinding HDR and bump mapping, and instead spent more time on textures. But that would have required more manpower in the end. Ask the guys over at emutalk who continue to work on the N64 texture projects. It's HARD work.
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