Wii-U thoughts so far
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Re: Wii-U thoughts so far
Proprietary format. Very similar to blu-ray. 25gb per layer if I remember right.
Older. Not wiser.
Re: Wii-U thoughts so far
Aramonde wrote:Does anyone know how much memory Wii U disc's have? I've been searching the web but found nothing. If there disc's don't have as much memory as a blu ray i can see why third parties aren't making games for it.
RyaNtheSlayA wrote:Proprietary format. Very similar to blu-ray. 25gb per layer if I remember right.
Yeah, and from what I've read, it basically IS Blu Ray. It's as close to BD as the GCN and Wii were to DVD, they just don't wanna pay royalties. At least, that what I always figured.
Re: Wii-U thoughts so far
Aramonde wrote:Does anyone know how much memory Wii U disc's have? I've been searching the web but found nothing. If there disc's don't have as much memory as a blu ray i can see why third parties aren't making games for it.
I do not think memory is a reason, there are pretty damn good games that run on a small amount of memory. Look at the 360 , its DVD+R IIRC, and it can out put games like GTA 5. Plus when you look back at retro games and what they could do with 700mb on PS and much less on the 64 , I got a good feeling that memory storage is not an issue unless your focus is superior graphics
Re: Wii-U thoughts so far
Lego City Undercover is 19GB on disc.
Re: Wii-U thoughts so far
Zing wrote:Lego City Undercover is 19GB on disc.
Oh, wow. That's surprising. I got the WW bundle, and when I downloaded the game I remember it only being a couple gigabytes.
Re: Wii-U thoughts so far
Ziggy587 wrote:Zing wrote:Lego City Undercover is 19GB on disc.
Oh, wow. That's surprising. I got the WW bundle, and when I downloaded the game I remember it only being a couple gigabytes.
Does it utilize a lot of cutscenes? Using basically Blu-ray cutscenes padded out PS3 game storage a lot, so it could be similar there, versus Zelda doing things in-engine.
Re: Wii-U thoughts so far
Zelda doesn't use speech or prerendered cut scenes. Massive reduction in space required.
Re: Wii-U thoughts so far
I'm not sure why Lego City is so large. It does have a very large open world with unique textures. I suspect they didn't compress anything, which is also likely why the loading times are so high. Loading all that uncompressed data would be slow.
Re: Wii-U thoughts so far
emwearz wrote:Zelda doesn't use speech or prerendered cut scenes. Massive reduction in space required.
I never understood this, I thought cut scenes are less heavy . Like a photo is less in size than the photoshop file . Plus , in game graphics are almost as good as the HD video now its not like the days where character endings in Tekken was much smoother than the gameplay.
Ziggy587 wrote:
I remember it only being a couple gigabytes
only couple of gigabytes? As some one who has been using the internet for a very long time this made me smile (and feel sad) . I remember when an mp3 song used to take 40 min to download. Actually, not too long ago, in '08 my ISP cap limit was 12GB
Re: Wii-U thoughts so far
RCBH928 wrote:emwearz wrote:Zelda doesn't use speech or prerendered cut scenes. Massive reduction in space required.
I never understood this, I thought cut scenes are less heavy . Like a photo is less in size than the photoshop file . Plus , in game graphics are almost as good as the HD video now its not like the days where character endings in Tekken was much smoother than the gameplay.
Think of it like this, on one hand you have a 3D model of a car, a 3D model of a road, and a map of individual points the car is going to hit while it drives along.
On the other hand, you have a series of hundreds of individual images.
Two models and a ton of points are going to take up way less space.