Luke wrote:So is that the end screen for Dr.Mario? I honestly don't remember taking that picture (you can tell by the framing).
9 – ENDING TREE (Dr Mario)
Let’s move on to an otherwise common tree that manages to stand apart. While playing pharmacy-em-up Dr Mario on medium or hard difficulty, you’re treated to a handful of quick cutscenes that show the three viruses chillin’ on top of a tree.
BoneSnapDeez wrote:I didn't know you could "beat" Dr. Mario either.
You get that ending after beating 20 stages, though the game continues. Additional viruses are added until stage 24, and from then on you have to deal with the same number of viruses up until stage 99.
BoneSnapDeez wrote:I didn't know you could "beat" Dr. Mario either.
You get that ending after beating 20 stages, though the game continues. Additional viruses are added until stage 24, and from then on you have to deal with the same number of viruses up until stage 99.
If you got a high score, received an "ending' screen or animation, and the game just repeats itself, then I think you have "beaten" it for the purposes of this thread. (I would not insist that someone reach a kill screen to "beat" Donkey Kong or Ms. Pac-Man.)
Somewhat related - but anyone know what versions of Gauntlet (or Gauntlet II for that matter) actually have endings? I think the arcade versions just loop - and thus I'd expect the direct arcade ports, like those found on the Midway compilations, to do the same.
Luke wrote:So is that the end screen for Dr.Mario? I honestly don't remember taking that picture (you can tell by the framing).
9 – ENDING TREE (Dr Mario)
Let’s move on to an otherwise common tree that manages to stand apart. While playing pharmacy-em-up Dr Mario on medium or hard difficulty, you’re treated to a handful of quick cutscenes that show the three viruses chillin’ on top of a tree.
BoneSnapDeez wrote:Somewhat related - but anyone know what versions of Gauntlet (or Gauntlet II for that matter) actually have endings? I think the arcade versions just loop - and thus I'd expect the direct arcade ports, like those found on the Midway compilations, to do the same.
I have read that the NES version of Gauntlet has an ending and a final boss. It is very hard to complete that game, however. I don't know about Gauntlet II.
This is pretty good game all round and though it's pretty far from GTA's level of polish, it has a lot of unique things going for it, problems aside.
First up the driving is poor; cars feel both heavy and twitchy to drive and while you can do wheelies on bikes almost indefinitely, god help you if you try to turn sharply into a corner. Secondly, the firearms both look and feel as if they have come from another game, with big chunky assets that mesh badly with the precise verisimilitude of the game world.
Finally, though I liked the Infernal Affairs/any John Woo Hong Kong thriller type plot, it was all resolved in a really weak and unsatisfying way and is the first time since Knights of the Old Republic 2 I had to replay the end to make sure I hadn't accidentally skipped over or glitched past some important cut-scene. I hadn't, it just is that lame.
What did I like then? Well for one, the setting. Hong Kong is such a great choice for a game like this, a sincere blend of old and new and like all good sandbox games is a character of its own.
I also thought the melee combat was great, really visceral and kinetic and far exceeds anything else in this genre (as long as you don't count Arkham City). I liked how most missions would be about hand to hand combat and not just blasting goons and wracking up a body count as high as Harold Shipman.
I also have to congratulate the team behind the game for not falling into GTA's trap of unsubtle mockery and actually approach Hong Kong and its denizens as real and noble.
It shows a place that is caught between two worlds.The older triad members all were suits and talk of honor and loyalty, while the younger wear wife-beaters, gold chains and steroids and talk of money and respect. You have an ancient buddhist temple with a visitor centre. You have the coolest club in the city with decidedly uncool private karoke machines. A ruthless gang leader gets the creeps when you un-feng shui his house.
None of this is explicitly stated, you notice it yourself on your travels.
Definitely recommended then if you have an interest in the genre or just want to have a virtual holiday to Hong Kong. Just don't expect the level of polish and excess you'd find in a GTA game.
Also, I spent maybe an hour trying to find where Ryo gets off the boat in Shenmue 2 which means I am obligated to repost this video.