Ranma 1/2: Ougi Jaanken

Lots of fun and combos can get crazy. It does not need the license to be awesome.
It too is Japan only though.

GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
Bone wrote:Sailor Moon
Thanks for these suggestions, didn't know these series had puzzle versions. My wife isn't really into games but likes Super Puzzle Fighter II Turbo, so hopefully she'll like these.CFFJR wrote:Ranma 1/2
Ack wrote:Hey, does anybody have any idea how many levels are in Wario's Woods?
theclaw wrote:Super Bombliss is another spinoff. Not technically named a Tetris game but you know how that goes.
Adding to the confusion its Game Boy cousin was converted for us to Tetris Blast (we didn't get the uncommon GBC update, which even yahoo auctions appears to have just one cart-only copy about $30).
Yeah I think Bombliss was from Tetris 2 + Bombliss on original Famicom. That one's interesting for its unconventional music by Tetris standards, Koichi Sugiyama known for Dragon Quest was involved.MyNameIsVince wrote:Oh wow, there's a standalone Bombliss game? I assumed it was just a packaged mode with Tetris in that Super Tetris 2 + Bombliss game. Looks like another Super Famicom game I may have to add to the list...
That's the one! I figured it would be around 99 or 100. I played through the first 10 a couple of days ago and got curious as to the length of the game. I'm also surprised by how many gameplay options there were available, along with a training mode. Gotta say, that definitely impressed me.MyNameIsVince wrote:Ack wrote:Hey, does anybody have any idea how many levels are in Wario's Woods?
If you're talking about the "round" mode, there's 100 rounds. I've only gotten to round 74. I'm not the best Wario's Woods player but after round 60, it got difficult for me. Trying to get to round 75 has been......hell for me (your progress is saved after every 5 rounds).
I don't like the round mode nearly as much as vs mode. That one is fun, but I have no idea how long that goes for.