The Rise and Fall of Sega Enterprises

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bacardipr05
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Re: The Rise and Fall of Sega Enterprises

Post by bacardipr05 »

sp957 wrote:You guys think if Sega stuck with the Dreamcast and hardware business, would they have kept their addon fetish and released a "Dreamcast DvD" which attached to the Dreamcast.?

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Probably there was a prototype or at least talk of one. Regarding the Saturn. I believe it should of been scrapped and reworked to better compete with the Playstation. In regards to its 3D processing and easier to program for. This also would of gave them more time with the other previous add on's. This way they probably wouldnt have felt like Sega was abandoning all of its hardware to prematurely. Even then it would of been tough to predict the outcome. To me the war was lost with the Saturn. Early on with the DC it did seem Sega had recaptured some of their magic. The hype that was the PS2 was just too much.
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MulishaSoldier929
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Re: The Rise and Fall of Sega Enterprises

Post by MulishaSoldier929 »

Here's a tidbit of fun info I saw today on reddit about Peter Moore(CEO of SEGA of America during the DC years) that you guys should find interesting.


"After Reebok, Peter Moore rose to prominence at Sega, being a big figure in the company's North American operations during the Dreamcast era. Moore played a pivotal acting role in the company's decision to change its business strategy to become a platform-agnostic software publisher. At the time of leaving, Moore was president and CEO of Sega of America.

Moore has been proud of the success of the Dreamcast game console and the satisfaction that owners still express today; including fans of the Shenmue game franchise, which Moore describes as the most vocal fan base during his career at Sega. Moore disclosed to GamingSteve.com that at a security checkpoint at Chicago O'Hare International Airport, a TSA security agent said "I don't need to see your passport. You're the asshole that gave away Shenmue to Xbox."[5] However, Moore has admitted to being responsible for the discontinuation of the Dreamcast.

He said:"We had a tremendous 18 months. Dreamcast was on fire – we really thought that we could do it. But then we had a target from Japan that said we had to make x hundreds of millions of dollars by the holiday season and shift x millions of units of hardware, otherwise we just couldn't sustain the business. So on January 31st, 2001, we said Sega is leaving hardware. We were selling 50,000 units a day, then 60,000, then 100,000, but it was just not going to be enough to get the critical mass to take on the launch of PS2. Somehow I got to make that call, not the Japanese. I had to fire a lot of people; it was not a pleasant day."


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bacardipr05
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Re: The Rise and Fall of Sega Enterprises

Post by bacardipr05 »

While i know some drreamcast games where released after the DC was officially discontinued. I wonder if Sega could of kept supporting (in the US) to some extent. I mean they where probably close to 10 million units at that time. Not making any new hardware just selling some software.
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Re: The Rise and Fall of Sega Enterprises

Post by AppleQueso »

MulishaSoldier929 wrote:Moore disclosed to GamingSteve.com that at a security checkpoint at Chicago O'Hare International Airport, a TSA security agent said "I don't need to see your passport. You're the asshole that gave away Shenmue to Xbox."
Okay that's hilarious.
MulishaSoldier929
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Re: The Rise and Fall of Sega Enterprises

Post by MulishaSoldier929 »

bacardipr05 wrote:While i know some drreamcast games where released after the DC was officially discontinued. I wonder if Sega could of kept supporting (in the US) to some extent. I mean they where probably close to 10 million units at that time. Not making any new hardware just selling some software.
Yeah they guy makes it sound like they 'were' making money, albeit not as much as SOJ wanted. Would have been great to of seen another year of DC support.
AppleQueso wrote:
MulishaSoldier929 wrote:Moore disclosed to GamingSteve.com that at a security checkpoint at Chicago O'Hare International Airport, a TSA security agent said "I don't need to see your passport. You're the asshole that gave away Shenmue to Xbox."
Okay that's hilarious.
Agreed lol
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Mad_Hatter
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Re: The Rise and Fall of Sega Enterprises

Post by Mad_Hatter »

You think Sega would make money if they did a re-release of the Dreamcast? Same console but with HDMI and built in Ethernet?

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isiolia
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Re: The Rise and Fall of Sega Enterprises

Post by isiolia »

sp957 wrote:You think Sega would make money if they did a re-release of the Dreamcast? Same console but with HDMI and built in Ethernet?
I doubt it.

They'd likely need to reengineer parts of the system or fab parts that are no longer made just for the core system. Nevermind that there'd be practically no reason for developers to create games for it anymore, so no paying licensees. Instead they'd likely need to go pay for the rights to reprint third party titles. All to bring stuff back to the market that only a small subset of gamers would be willing to pay much money for.

Makes more sense to port titles they have rights to onto newer platforms.
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bacardipr05
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Re: The Rise and Fall of Sega Enterprises

Post by bacardipr05 »

That would be a neat idea but i dont see it as been to profitable. Main reason outside of us (Sega/Dreamcast) fans not many will probably purchase it.
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Erik_Twice
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Re: The Rise and Fall of Sega Enterprises

Post by Erik_Twice »

I can buy a Dreamcast for what, 20, 30€? There's no need for more of them.
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bacardipr05
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Re: The Rise and Fall of Sega Enterprises

Post by bacardipr05 »

They usually sell for $25-$30 here to. Now im not a tech guru or pretend to be one. Not sure how cost effective/plausible this is. Im just throwing this idea out there. Hows about a DC clone(made to look like the original DC) loaded with say 20 games on a hard drive? They probably can strike a deal with Capcom for say Power Stone and maybe a RE game. Say make it for under a $100. Ugh even then i dont think they will move enough units to make it worthwhile for Sega. :?:
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