Pet peeves regarding video gamers?

Anything that is gaming related that doesn't fit well anywhere else
Menegrothx
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Re: Pet peeves regarding video gamers?

Post by Menegrothx »

BoneSnapDeez wrote: If a game uses its story as a selling point - or there's some expectation that it will have a decent story and it fails to deliver, then by all means slam it to pieces. But RPGs typically don't bill themselves as story-driven, it's the gameplay that's crucial.
I play quite a lot of JRPGs and I don't think that's true. If they're not story driven, why are you forced to sit through hours and hours worth of cutscenes and conversations (+memory/flashback scenes etc) you can't skip? Why are they linear if they're not story-driven?
And the average game hasn't got a battle system deep enough or encounters interesting enough to warrant playing them for the combat either: if it's turn based, you'll find much better gameplay from a SRPG or a turn based tactics game and if it's aRPG, from many other genres. Sure the battles can be and often are fun for some time, but many people (even fans of the genre/people who play a lot of JRPGs) often have difficulty finishing the games because the constant battles become tedious eventually and there's not enough depth in character&party customization to keep things fresh&interesting.

Naturally there are exceptions to this rule (the Shin Megami Tensei-series in general, Wizardry-clones etc), but what I said is true for most of standard JRPGs (not counting SRPGs, dungeon crawlers etc)
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isiolia
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Re: Pet peeves regarding video gamers?

Post by isiolia »

Menegrothx wrote: I play quite a lot of JRPGs and I don't think that's true. If they're not story driven, why are you forced to sit through hours and hours worth of cutscenes and conversations (+memory/flashback scenes etc) you can't skip? Why are they linear if they're not story-driven?
My take on it is more that the vast majority of games, even those that thrive on the promise of story, still separate it from gameplay.

Like you said though, for most, it's a cutscene setting up a gameplay segment, and then gameplay. When you succeed, you see the next cutscene or unlock the next conversation, which is likely going to be the same no matter how you played. Occasionally you'll run into a game like Deus Ex or Dishonored that'll change slightly on how you chose to play a segment, but mostly it'd like saying read a chapter of this book...okay, now go win a game of chess and you can read the next chapter. Oh, the chapter was about vikings? Lets put little horned helmets on the chess pieces. See! They're related!

Even stuff like Heavy Rain is not melding gameplay and story. It's making you do little quicktime events and such to steer the plot, but the actual gameplay is paper thin, and not exactly tied to the story.

I wouldn't say that no game has tried to tell a story before, but practically none are inseparable from the gameplay.
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Luke
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Re: Pet peeves regarding video gamers?

Post by Luke »

Image

I feel like I'm taking crazy pills.


There are plenty of films where the story never advances and there are plenty of games that are story driven.
Haoie
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Re: Pet peeves regarding video gamers?

Post by Haoie »

Unpleasable fanbases.

That's pretty much all of them right?
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