GirlGamer55 wrote:People who think they know everything there is about video games.
Oh and people on forums that gang up on you just because you hate RPG's in general. >.>...
I feel you on that one. I try to explain politely that I simply do not like RPGs, and I am constantly met with outrage. Everyone seems certain that if they can talk me into spending the next twenty-five hours playing Chrono Trigger, I'll change my mind.
I find RPGs tedious. No amount of badgering will change that.
GirlGamer55 wrote:People who think they know everything there is about video games.
Oh and people on forums that gang up on you just because you hate RPG's in general. >.>...
I feel you on that one. I try to explain politely that I simply do not like RPGs, and I am constantly met with outrage. Everyone seems certain that if they can talk me into spending the next twenty-five hours playing Chrono Trigger, I'll change my mind.
I find RPGs tedious. No amount of badgering will change that.
At least someone else here gets it! I mean...some RPG's I can handle without wanting to blow my brains out at boredom, but most are just shit.
I do find myself wondering what I am doing with my life when I play RPGs. They're so time consuming, and more times than not it's usually not worth it in the end.
BoneSnapDeez wrote:
General_Norris wrote:
Key-Glyph wrote: How can anyone be confident they understand what's going on without talking to each random pedestrian three times?
Because JRPGs plots are often "Lolz bad guy wants to kill the world so it can be reborn" and it's not like you will get lost
This is not unique to the genre. You could say this about most video games.
But most people try to talk up that RPGs are well written, when really most are not. There's also a difference between playing a game with a lame plot that takes 10 hours, and one that takes 50-80 hours.
GirlGamer55 wrote:People who think they know everything there is about video games.
Oh and people on forums that gang up on you just because you hate RPG's in general. >.>...
I feel you on that one. I try to explain politely that I simply do not like RPGs, and I am constantly met with outrage. Everyone seems certain that if they can talk me into spending the next twenty-five hours playing Chrono Trigger, I'll change my mind.
I find RPGs tedious. No amount of badgering will change that.
Violent By Design wrote:
But most people try to talk up that RPGs are well written, when really most are not. There's also a difference between playing a game with a lame plot that takes 10 hours, and one that takes 50-80 hours.
Who says RPGs are "well-written"?
I'd say that if you're playing a game for the plot you're doing it wrong anyway.
Violent By Design wrote:
But most people try to talk up that RPGs are well written, when really most are not. There's also a difference between playing a game with a lame plot that takes 10 hours, and one that takes 50-80 hours.
Who says RPGs are "well-written"?
I'd say that if you're playing a game for the plot you're doing it wrong anyway.
What about them? Both game stories are sub-mediocre... even worse than, I dunno, most RPGs!
But anyway, I see "RPGs have no plot!" as a bit of a strawman - it's essentially an arbitrary standard created by those who wish to slam the genre.
If a game uses its story as a selling point - or there's some expectation that it will have a decent story and it fails to deliver, then by all means slam it to pieces. But RPGs typically don't bill themselves as story-driven, it's the gameplay that's crucial.
The issue is that video game storylines have to conform to certain constraints, namely that the main purpose of each sequence at the end of the day is to set up the context for the next gameplay scenario, be it a new level, dungeon, puzzle, boss battle, etc. When a game does this well, it helps make what you're doing feel a bit more compelling and straight up more fun.
I don't really think it's particularly fair to hold them to the same sorts of standards as say, film or something. Gaming isn't actually a storytelling medium, the best stories told in games work because they're told in games and work as games, and in that context I've found many game stories to be thoroughly enjoyable and even moving.
The thing that annoys me is that there's this implication that everyone who writes for a video game is somehow completely inept at storytelling or something. Games have tried adapting loved and respected stories from film, literature, and even mythology, and games have had actual published authors write for them, but this hasn't ever typically yielded results that are above the norm for video games. The ones that have worked the best usually have to be heavily altered and still fall into a lot of very "gamey" storytelling tropes, and they hardly get respect from people who look down on game stories in general.
Game stories have to fufill specific roles that stories written for more traditional narratives typically don't ever need to bother with.
I also think that a well done narrative can really add to certain games. I don't think anyone would seriously claim that say, Final Fantasy 6 would be a better game if all the dramatic story bits were replaced with simple "do X and Y" instructions.