http://shmups.system11.org/viewtopic.php?t=15928
this suggests separate tables for PCB/MAME vs DC. Won't that be a problem?
Racket STGT Nov. 2013 - COLUMBIAN HI-BALLERS teh CHAMPS!
- dunpeal2064
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Re: Racket STGT Nov. 2013 - Teams announced, still time to j
Yep, games definitely need seperate boards. The arcade version has a much lower score cap, and can be counterstopped. The DC port's score counts much higher.
So, yeah, comparing scores between a team that manages to counterstop the PCB vs a team that goes beyond the counterstop score in the DC port could be an issue... if anyone does either of those, which would honestly surprise me.
Still, I suppose we should have a plan (Like picking a different game xP) just in case this does happen
Edit: Actually, looks like the scoring is re-worked, so the 2 versions of the game are not comparable from the get-go... Randorama has a Strat thread up on shmups, and says that large enemies and bosses are worth 30-40% more points. That is a huge difference.
So, yeah, comparing scores between a team that manages to counterstop the PCB vs a team that goes beyond the counterstop score in the DC port could be an issue... if anyone does either of those, which would honestly surprise me.
Still, I suppose we should have a plan (Like picking a different game xP) just in case this does happen
Edit: Actually, looks like the scoring is re-worked, so the 2 versions of the game are not comparable from the get-go... Randorama has a Strat thread up on shmups, and says that large enemies and bosses are worth 30-40% more points. That is a huge difference.
Re: Racket STGT Nov. 2013 - Teams announced, still time to j
yup. so unless we rule out one port, i don't see how this would work for a team competitiondunpeal2064 wrote: Edit: Actually, looks like the scoring is re-worked, so the 2 versions of the game are not comparable from the get-go... Randorama has a Strat thread up on shmups, and says that large enemies and bosses are worth 30-40% more points. That is a huge difference.
- dunpeal2064
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Re: Racket STGT Nov. 2013 - Teams announced, still time to j
Hmm... normally ruling out the less popular/accessable version would be a no-brainer, but not sure how we'd do this one. I know Mike, Ty, and others will want to play their boards, but I know Fox gets down on this game like a boss, and as far as I know only has the DC port.
It seems crappy either way.
It seems crappy either way.
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mjmjr25
Re: Racket STGT Nov. 2013 - Teams announced, still time to j
Two thoughts:
If we kept it, we would run 2 tables, each member, regardless of team, could only submit scores for one table. We are counting the top 2 scores for each team.
It would look like this:
MAME/ARCADE:
dunpeal
dsheinem
mjmjr25
etc
DC:
exed
noise
fox
pierrot
fragems
Omerta
etc
dunpeal / fragems - would score a (6) 1st and 5th
noise / omerta - would score a (8) 2nd and 6th
I know this may look skewed as more people may play one vs the other, but the idea is to weight scores - so as long as 20 people don't play DC and only 3 play arcade/mame, it would work out. I'm pretty sure it will be split down the middle knowing the gaming habits of most shmuppers in this comp.
Option 2 - pick a new game.
I guess i'd suggest we finalize this part today. So everyone with an interest, please vote for option 1 (knowing it is slightly flawed) or vote for option 2. Please vote by end of day today so Pierrot can pick a new number.
If we kept it, we would run 2 tables, each member, regardless of team, could only submit scores for one table. We are counting the top 2 scores for each team.
It would look like this:
MAME/ARCADE:
dunpeal
dsheinem
mjmjr25
etc
DC:
exed
noise
fox
pierrot
fragems
Omerta
etc
dunpeal / fragems - would score a (6) 1st and 5th
noise / omerta - would score a (8) 2nd and 6th
I know this may look skewed as more people may play one vs the other, but the idea is to weight scores - so as long as 20 people don't play DC and only 3 play arcade/mame, it would work out. I'm pretty sure it will be split down the middle knowing the gaming habits of most shmuppers in this comp.
Option 2 - pick a new game.
I guess i'd suggest we finalize this part today. So everyone with an interest, please vote for option 1 (knowing it is slightly flawed) or vote for option 2. Please vote by end of day today so Pierrot can pick a new number.
- dunpeal2064
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Re: Racket STGT Nov. 2013 - Teams announced, still time to j
Option 1 is a bit confusing. If this happened:
Mame:
Team 1:
900m
800m
Team 2:
800m
700m
DC port
Team 3
990m
880m
Team 4:
880m
770m
How would we be able to tell who actually did better? Team 3 actually has a worse score than Team 2 in this case, since it is much harder to get that many points in the original arcade release, but if we weighted the scores, Team 3 would place above Team 2, and possibly even Team 1?
Not to knock Option 1, just trying to understand it a bit more.
Mame:
Team 1:
900m
800m
Team 2:
800m
700m
DC port
Team 3
990m
880m
Team 4:
880m
770m
How would we be able to tell who actually did better? Team 3 actually has a worse score than Team 2 in this case, since it is much harder to get that many points in the original arcade release, but if we weighted the scores, Team 3 would place above Team 2, and possibly even Team 1?
Not to knock Option 1, just trying to understand it a bit more.
Re: Racket STGT Nov. 2013 - Teams announced, still time to j
yeah, I don't understand option one well enough, Mike. Could we just insist on PCB/MAME? Is there anyone who wouldn't be able to do that at all?
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Re: Racket STGT Nov. 2013 - Teams announced, still time to j
New game would be my vote Mike, maybe something easy to score and access like Gunbird or an earlier cave game
- dunpeal2064
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Re: Racket STGT Nov. 2013 - Teams announced, still time to j
I think, if we pick a new game, it will be random again.Bradtemple87 wrote:New game would be my vote Mike, maybe something easy to score and access like Gunbird or an earlier cave game
Granted, if that random pick happens to ignite a fever inside my soul, I will be quite alright with that
