You're going a little too far down the rabbit hole... I think overall hardware design was divorced from market success with the exception of key critical features. The PS2 was an insane success, early on because it could play DVDs, despite that it was the weakest hardware of its generation and the hardest to develop for. It was arguably the worst overall design for an effective 3D gaming platform and succeeded on other strengths, like Sony's market influence.Ziggy587 wrote:But it's a whole can of worms if you really get into it. Console X was a "market loser" but each console was sold at a profit. Console Y was a "market winner" but sold at a lost. Then to further complicate things, Console X has little to know first party software, while Console Y had major first party software. Who really won?
It didn't so much "pay off" as it simply didn't matter. Nintendo had a dominant enough market position that it could kinda do whatever it wanted. As for games with significant slowdown... most early shooters, for one. Contra 3. Fortunately for Nintendo, shooters were on the wane and platformers and fighters have less for the CPU to do. The only way for Nintendo to screw up was to make something decidedly worse than the two older systems that comprised its primary competition. As it stands, the Super Famicom should likely have been a stronger hardware design than it was.Ziggy587 wrote:But that's exactly the point. The extra hardware raises the cost of production... but only on carts that need them! There's something like 800 SFC games, but only about 50 or 60 games with enhancement chips... And out of the rest of the library, how many games really have a problem with slowdown? I know some early games had slowdown when too many sprites were on the screen (SMW) or that plus mode 7 going on (one level in Castlevania 4) but it's not even that big of a deal. So I'd have to say as a whole, Nintendo's decision to go with a slower CPU didn't negatively effect the console. It was a smart idea, and kinda risky, but it payed off.
I still stand by my assertion that the SFC's hardware design was, overall, a weak one. Certainly good enough for Nintendo's needs at the time, but not as robust as its competitors, given when the competitors were originally designed.