It doesn't really have "jumping" though. That's just the normal way you move around in the game.BurningDoom wrote:It has jumping and platforms. Isn't that what makes a platformer?
Platformers 1980-1985
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AppleQueso
Re: Platformers 1980-1983
- samsonlonghair
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Re: Platformers 1980-1983
I never thought of Konami's original Frogger as a platformer. Frogger doesn't play like a platformer.
Still, it's an interesting point to consider. It made me re-evaluate how I define "platformer". Thanks for asking this question.
After you made this comment, I went back to think about it. Why don't I consider Konami's original Frogger a platformer? I think the overhead perspective make for a very different play mechanic. Also, Frogger has no jump button. If there's no button to make the main character jump, it's hard to call that a platformer.BurningDoom wrote:It has jumping and platforms. Isn't that what makes a platformer?
Still, it's an interesting point to consider. It made me re-evaluate how I define "platformer". Thanks for asking this question.
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lisalover1
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Re: Platformers 1980-1983
As was already mentioned, I would agree that Pac-Land is the closest precursor to Super Mario Bros. that exists, in terms of gameplay mechanics.
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Re: Platformers 1980-1983
My mind slipped and I wrote "1980-1983" instead of "1980-1985".
Yes, Pac-Land is exactly the missing link, I forgot about it. It's incredible how innovative was Namco back then, most of the millstones in that area was made by them.
Yes, Pac-Land is exactly the missing link, I forgot about it. It's incredible how innovative was Namco back then, most of the millstones in that area was made by them.
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Re: Platformers 1980-1983
Jungle Hunt was a Taito game.BoneSnapDeez wrote:Then there's the Atari stuff like Pitfall and Jungle Hunt.
As for Frogger, it is not a platformer since you are not timing jumps and having to calculate where you are going to land while avoiding pitfalls. With Frogger, there is no spacial consideration to your movement. There is either a safe block to occupy of there isn't. You don't have to time your jump within the last 5 pixels of the plaftorm in order to make it across the gap and land on the next one.
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Re: Platformers 1980-1983
Moon Patrol was the first game with parallax scrolling I believe.pierrot wrote:Pac-Land was released to arcades in August 1984, and is sometimes said to be a major influence on the early platforming genre. Even had parallax scrolling in some of the backgrounds.
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Re: Platformers 1980-1983
Right. I wasn't intending to say that Pac-Land was the first, just one of the few games of the time to use it.Hobie-wan wrote:Moon Patrol was the first game with parallax scrolling I believe.pierrot wrote:Pac-Land was released to arcades in August 1984, and is sometimes said to be a major influence on the early platforming genre. Even had parallax scrolling in some of the backgrounds.
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Violent By Design
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Re: Platformers 1980-1983
Pac-Land is pretty impressive, never bothered to look up footage of it until now despite constantly reading about it. Is this game any good?
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Re: Platformers 1980-1983
Ya know what I mean - games on Atari 2600.Hobie-wan wrote:Jungle Hunt was a Taito game.BoneSnapDeez wrote:Then there's the Atari stuff like Pitfall and Jungle Hunt.
There's also BurgerTime and Montezuma's Revenge.
Re: Platformers 1980-1983
There's a bit more than that goes into a platformer. Besides, in Frogger the jumping is really just basic movement. There's no actual jumping physics at all. Most of your list is fine, but Frogger doesn't really belong there because it doesn't actually contribute to or inform in any way the development of the classic platformer.BurningDoom wrote:It has jumping and platforms. Isn't that what makes a platformer?
