Arcade machines are designed to make their owners a profit just as much as they're designed to be beaten. There's a balance that needs to be struck. If an arcade machine isn't a quarter muncher then there's not much of an incentive for the owner to purchase such an expensive piece of hardware.
I think you're looking at "quarter muncher" as a negative label. It's not. It's just an arcade machine doing its duty.
Thats one way to look at it yes, but I think the OP was getting at machines that where designed to unfairly consume your credits. eg there are some shooters with screens that are impossible to pass without loosing a life, Gauntlet 1.1 was nerfed to make it generate more money, disrupting the balance the game in the process.
I don't think that racing games really count as unfair, although they have always had a healthy presence in the arcade but I think thats because the more people the play them the fast the games get. Unlike other machines where the more people practice the longer the games get.
General_Norris wrote:What is a quarter muncher? Good question, I think. Most of the time, perfectly fair games like Robotron 2084, Gradius or Strider are derided with this label
I always thought the early Williams games were quarter munchers. Takes practice with the robots everywhere in Robotron working dual sticks or all the buttons in Defender.
You know its a quarter muncher when there are a line of quarters on the glass holding other players turn back in the day. I don't see the row of quarters any more since the Arcade in the mall is pretty much empty.