Since this is a multiplatform game I didn't know where to put it.. Anyway this game *still* has the potential to diversify the tedious first person market since it offers a mainstream appeal to parkour and doesn't mainly focus on shooting things to progress afaik (even though it offers that too). I'm not ashamed to say that I loved Jumping Flash! back in the day, but on other forums a few people pointed out the issues of motion sickness and poor controls. With regard to the latter, the fact the PC version is delayed is worrying. We'll just have to wait and see.
Oh and CVG reviewed the PS3 version and gave it 90%. Whilst I disagree with the rating system completely, it's an indication it's hardly a bad game, which is a good sign. I'll wait for more credible criticism from independent websites in the meantime.
Mirror's Edge
Mirror's Edge
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Re: Mirror's Edge
I just hope it doesn't suffer in the way that Assassin's Creed did. It seems kind of similar. Both games were immensely hyped up without anyone really knowing what they're about. Both games offered a pretty unique setting and unique gameplay elements, but Creed got boring within 5 hours 1/4th of the way in. Then after suffering 15 more hours, you find out it doesn't even have an ending.
Re: Mirror's Edge
Last I heard about 1 in 4 gets motion sickness from first-person games anyway. And honestly, the first-person perspective actually has a lot of titles in it, we just don't think about it. Everything from puzzle games like Myst to shooters like Doom to role-playing games like Morrowind to survival horror titles like Condemned. Some good stuff in there.
Re: Mirror's Edge
I got a chance to play this at PAX, on the PS3. Control-wise, it was the standard dual analog, so I thought it was horrible :p But they put pretty much all the critical buttons on on the four shoulders. Instead of jump/crouch, the buttons are up/down, to better encapsulate what you're trying to do.
It really reminds me of, and I'll probably get flamed for this, a first person Sonic-style game. The goal is to quickly get from point A to point B, using whatever parts of the environment you can. And while there are enemies, defeating them is usually not necessary, nor is it a good idea to slow down and take them out.
As for motion sickness concerns, I didn't experience any problems. The game has a dot in the center of the screen to give your eyes a focus in order to combat that.
It really reminds me of, and I'll probably get flamed for this, a first person Sonic-style game. The goal is to quickly get from point A to point B, using whatever parts of the environment you can. And while there are enemies, defeating them is usually not necessary, nor is it a good idea to slow down and take them out.
As for motion sickness concerns, I didn't experience any problems. The game has a dot in the center of the screen to give your eyes a focus in order to combat that.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Mirror's Edge
I'm big on FPS games, but quite a few recent ones give me motion sickness. Halo did big time, so that's one reason why I hate that game. Fortunately valve's games don't do it to me. I never had the issue with FPS games before about 2002. I'm not sure if something physically changed in me, or if it was just the simple jagged graphics back then were easier on the eyes. No crazy bump mapping, specular lighting, or bullshit flashlight games like Doom 3.
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Re: Mirror's Edge
I played the demo and it lived up the hype and my expectations. I thought the controls were great and I liked the environment. Can't wait for it to come out.
Re: Mirror's Edge
It's ok, there are other ways to get the Doom 3 feel. Play Serious Sam with the brightness turned down to nothing while in a dark room. It's the same experience.Mozgus wrote:I'm big on FPS games, but quite a few recent ones give me motion sickness. Halo did big time, so that's one reason why I hate that game. Fortunately valve's games don't do it to me. I never had the issue with FPS games before about 2002. I'm not sure if something physically changed in me, or if it was just the simple jagged graphics back then were easier on the eyes. No crazy bump mapping, specular lighting, or bullshit flashlight games like Doom 3.
Re: Mirror's Edge
While closing one eye and holding a toilet paper tube up to the other.Ack wrote:It's ok, there are other ways to get the Doom 3 feel. Play Serious Sam with the brightness turned down to nothing while in a dark room. It's the same experience.Mozgus wrote:I'm big on FPS games, but quite a few recent ones give me motion sickness. Halo did big time, so that's one reason why I hate that game. Fortunately valve's games don't do it to me. I never had the issue with FPS games before about 2002. I'm not sure if something physically changed in me, or if it was just the simple jagged graphics back then were easier on the eyes. No crazy bump mapping, specular lighting, or bullshit flashlight games like Doom 3.
Re: Mirror's Edge
I do hate how FPS games have flooded both the X360 and PS3. However, this doesn't feel like an FPS, at all. As someone already said, it really does feel like a Sonic game done right in 3D.
It does take some serious getting used to, but once you learn the ropes, the game is incredible fun. Can't wait for my chance to play the full game.
It does take some serious getting used to, but once you learn the ropes, the game is incredible fun. Can't wait for my chance to play the full game.
Re: Mirror's Edge
http://www.eurogamer.net/article.php?article_id=285845
Eurogamer's review is up. Hmmm it does seem to suffer a few problems. But my main gripe is with its length. 7 hours for a full priced game? I'll wait until it's cheaper.
Eurogamer's review is up. Hmmm it does seem to suffer a few problems. But my main gripe is with its length. 7 hours for a full priced game? I'll wait until it's cheaper.
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