Official PCSX2 Thread!

Gaming on the Playstation and Xbox Platforms
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noiseredux
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Re: Official PCSX2 Thread!

Post by noiseredux »

^thanks for all the info, tintin. I'll try messing with it tonight. There's so many options in there, it's easy to get overwhelmed.

The two games I tested last night were Castlevania: Curse of Darkness, which seemed to run great, and Homura which like I said was having random hickups where it would just freeze for a second.

My setup does actually have a dedicated GPU (Radeon 6670), btw.
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jay_red
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Re: Official PCSX2 Thread!

Post by jay_red »

What is considered a high end system for this emulator? My pc is so over powered for what I use it for (long story) but I am positive that it should provide no problem overall using this.

My system:
Core i7 990x 3.4ghz x6
24gb ram (dont ask haha)
Radeon 6870 1gb
Pulsar_t
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Re: Official PCSX2 Thread!

Post by Pulsar_t »

I think you'll find support varies from game to game. Even if you throw more cycles at the problem it won't make it much better. I find it interesting that some similarities concerning visual glitches do exist in PCSX2 and Sony's own PS2 emulator, at least going by the few games that I tried.
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tintinmayo
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Re: Official PCSX2 Thread!

Post by tintinmayo »

Pulsar_t wrote:I think you'll find support varies from game to game. Even if you throw more cycles at the problem it won't make it much better. I find it interesting that some similarities concerning visual glitches do exist in PCSX2 and Sony's own PS2 emulator, at least going by the few games that I tried.
I can't find the exact link now, but I used to follow the dev journals a year ago, and one dev noted that the compatibility of PCSX2 at that time is only slightly lower than the PS3's BC if PCSX2 isn't using any performance-related hacks or shortcuts, as most of the problems come from the hardware acceleration and the shortcuts used to achieve a playable speed on most PCs.

He also pointed out that there are similarities between games that PCSX2 and the BC are having trouble with, simply because said games were reliant on some of the PS2's undocumented hardware quirks (kind of like some old DOS games having trouble with modern PCs because they took advantage of hardware flaws that were fixed in modern PCs).
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