Franchises that failed to "evolve"

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Menegrothx
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Re: Franchises that failed to "evolve"

Post by Menegrothx »

Flake wrote: And the emergency dash is really just the slide in a different form, so I really shouldn't have even mentioned it.
Except that it makes you jump farther. You move so fast in MMX that there aren't any screen transitions.
Flake wrote: So the only real change is the wall jump and that, like the slide, was built into every single boss pattern after that.
How is that not a major gameplay change then? Not only that, but it allowed for vertical sections in levels.
Flake wrote:But here's the thing: I'm not bashing Megaman. I loved Megaman UNTIL they started innovating. Megaman X was great...until Megaman X5 when they started adding random shit for the sake of adding random shit. Classing Megaman was great all the way through to Megaman 10 because they never strayed far from the original premise.
Never said you were. And I agree with that statement. But still you have to be pretty blind to game design to not see the difference between the Mega Man classic and Mega Man X series. It's not Call of duty in a World War 2 setting vs Call of Duty in a modern day setting we're comparing here. They are two different gameplay styles within the same genre and premise. It's like comparing Doom and Quake.
My WTB thread (Sega CD/Saturn games)
Also looking to buy: Ys III (TG-16 CD), Shadowrun (Genesis) Hori N64 mini pad and Slayer (3DO) in long box/just the long box
Flake
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Re: Franchises that failed to "evolve"

Post by Flake »

Could you please explain to me what quantum leap Megaman X made over the Classic series in terms of design? I'm a die hard Megaman fan with an entire wall in my geek room dedicated to the series but even I can't say that Megaman X was that much of a move forward.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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BoneSnapDeez
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Re: Franchises that failed to "evolve"

Post by BoneSnapDeez »

Something I was thinking of last night......

What the hell is with all the Harvest Moon games? I have a couple and they're reeeeallly similar. I have a feeling that all of them are alike and my god there is about 30 of them.
Flake
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Re: Franchises that failed to "evolve"

Post by Flake »

BoneSnapDeez wrote:Something I was thinking of last night......

What the hell is with all the Harvest Moon games? I have a couple and they're reeeeallly similar. I have a feeling that all of them are alike and my god there is about 30 of them.
Good question. That series has always been on the periphery of my interests but they really do seem to be all the same...
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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BoneSnapDeez
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Re: Franchises that failed to "evolve"

Post by BoneSnapDeez »

Flake wrote:
BoneSnapDeez wrote:Something I was thinking of last night......

What the hell is with all the Harvest Moon games? I have a couple and they're reeeeallly similar. I have a feeling that all of them are alike and my god there is about 30 of them.
Good question. That series has always been on the periphery of my interests but they really do seem to be all the same...
I have four of the games - for the GameCube, Wii, DS, and 3DS. All are good, but all are rather same-y.

I'd like to go back to the roots of the series and check out the original Harvest Moon as well as Harvest Moon 64, but of course both games are expensive.
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Re: Franchises that failed to "evolve"

Post by Flake »

BoneSnapDeez wrote:I'd like to go back to the roots of the series and check out the original Harvest Moon as well as Harvest Moon 64, but of course both games are expensive.
I think both are reasonably priced on the Wii Virtual Console?
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Menegrothx
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Re: Franchises that failed to "evolve"

Post by Menegrothx »

I didn't say that it was a move forward in the way something like better AI is, just that it changed the way the games play. Your character was faster and more agile, and as a result stages became larger and more vertical and designers could design levels and obstacles and boss fights that you couldn't do in the classic series. Classic and X are two different series because they play differently. Switching from a M1 Garand to a M4 does not have a dramatic effect on overall game and stage design like that, so you can't compare it really to COD iterations.
My WTB thread (Sega CD/Saturn games)
Also looking to buy: Ys III (TG-16 CD), Shadowrun (Genesis) Hori N64 mini pad and Slayer (3DO) in long box/just the long box
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Re: Franchises that failed to "evolve"

Post by Flake »

Menegrothx wrote:I didn't say that it was a move forward in the way something like better AI is, just that it changed the way the games play. Your character was faster and more agile, and as a result stages became larger and more vertical and designers could design levels and obstacles and boss fights that you couldn't do in the classic series. Classic and X are two different series because they play differently. Switching from a M1 Garand to a M4 does not have a dramatic effect on overall game and stage design like that, so you can't compare it really to COD iterations.
But from what I understand about modern CoD games, there are drones, air strikes, a variation on character classes, etc. that weren't in the older games. I think maybe CoD gets crud for being derivative when many classic and beloved series like Megaman, Castlevania, Mario Bros, Zelda, Contra, Sonic, Final Fantasy, etc get a free pass.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Re: Franchises that failed to "evolve"

Post by Pulsar_t »

I have tried Sengoku Basara 3 and it's definitely an improvement on KOEI's tired formula, but not by a large margin. The graphics and physics are still laughable and I think you have to save manually so no checkpoint system. The dub is also somewhat worse than DW. Fooking hell.
Last edited by Pulsar_t on Thu Oct 03, 2013 8:30 pm, edited 1 time in total.
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Menegrothx
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Re: Franchises that failed to "evolve"

Post by Menegrothx »

Those all have been a staple of the series since MW1 (2007). From there on it just got bigger and more "epic", adding more and more ridiculous stuff to the games. And that's when the series became popular, the COD hate started becoming more and more popular in 2010 and after. So there hasn't been much of evolution during the MW1 MW2 Black Ops MW3 Black ops 2-timeline.

I do agree that old classics get a free pass way too often. People latch on the well known and selling retro franchises when praising old games and bashing new ones which often makes them hypocritical. The annoying thing is that often there are forgotten and underrated retro games that could legitimately be used as example of retro game superiority
My WTB thread (Sega CD/Saturn games)
Also looking to buy: Ys III (TG-16 CD), Shadowrun (Genesis) Hori N64 mini pad and Slayer (3DO) in long box/just the long box
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