Mighty No. 9 - Keiji Inafune / comcept kicksarter project

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Gunstar Green
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Gunstar Green »

Damm64 wrote:
Gunstar Green wrote:They keep teasing about the possibility of a physical copy, even if it's only via USB drive. I hope we hear more about that soon.
as long is not just a piece of paper inside a case...
That's what they're currently offering but they're looking into a USB stick or something else.
Retrogamer0001 wrote:Not to be a downer, but I really don't see the purpose of shelling out $60 for a digital copy of a PC game that will eventually be on Steam for a fraction of that price. Without the physical copy, the money spent is gone, gone, gone, with no way to recoup it. I know that isn't what gaming is all about, but why spend so much money on it if that's the case? I think it's great that so many people are supporting this project but I fail to see why everyone is rushing to throw their money down a pit.
A digital copy of the game as a reward starts at a $20 donation.

And Kickstarter is not a store. If you see no point in funding a project then you do what you're already doing and wait for the game to come out.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by jinx »

Been holding out on funding this project because you don't have the option to use a Credit Card? Mighty No. 9 now supports PayPal internationally!

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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by ZeroAX »

http://www.at7addak.com/article/s/1816173643

Yup I'm sold 8)

Hint as to what he should name him. Since calling him Zero again might be considered copyright infringement, why not add two capital letters of the latin alphabet in the end? Like a vowel and the letter X which can symbolize Megaman X or something like that :D


Also the kickstarter is at 2.440.000$ so only 100K till we get an extra end stage and end boss :D (but still 300K from the online co-op mode. I hope it reaches that stretch goal)
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by jinx »

Hope that means they're going with the dual sword wielding Call! :P
Really cool that they tipped us off though. I love how interactive they've been with the community. We gotta get to that Co-Op. I hope they decide to put it in even if we don't make it in time.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

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jinx wrote: Hope that means they're going with the dual sword wielding Call! :P
Really cool that they tipped us off though. I love how interactive they've been with the community. We gotta get to that Co-Op. I hope they decide to put it in even if we don't make it in time.
They actually tried it first with Megaman Legends 3, with the devroom thing and all. Though Capcom canceled that, Inafune's philosophy has been carried on to this project. Really exciting times to be a niche game fan :).

Yes I think they will put it in regardless of the stretch goals. This guy is really hard working and I know he would rather suffer a heavy sickness than disappoint the fans.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Gunstar Green »

Good news: Physical copies announced on either CD or NES/Famicom shaped USB drives! For an extra $26 or $36 respectively (A little more for non-US pledges).

If you've pledged $20 or more plus the extra money for the physical copy that means you get two copies of the game, one physical (Steam PC, Mac, Linux only) and one digital on your platform of choice (currently PC, Mac, Linux, 360, PS3, Wii U).

http://www.kickstarter.com/projects/mig ... sts/611527

The bad news is they decided to go with Steam instead of a DRM free version so that makes it kind of pointless.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

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Gunstar Green wrote: The bad news is they decided to go with Steam instead of a DRM free version so that makes it kind of pointless.
Ok this is getting stupid. This game doesn't need the help of steam to get promoted. It's big enough as it is for an indie game. It should either be like Minecraft (sell it and market it on their own) or get released on all DD stores.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by jinx »

Sucks about the DRM stuff.

Voting for Call's Design:



And they all fucking suck.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

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jinx wrote:Sucks about the DRM stuff.

Voting for Call's Design:



And they all fucking suck.
E's not so bad. I always did want a robot babe that could help me defeat evil AND bring me peanuts on my flight.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by MrPopo »

ZeroAX wrote:
Gunstar Green wrote: The bad news is they decided to go with Steam instead of a DRM free version so that makes it kind of pointless.
Ok this is getting stupid. This game doesn't need the help of steam to get promoted. It's big enough as it is for an indie game. It should either be like Minecraft (sell it and market it on their own) or get released on all DD stores.
Here's the thing about Steam, though; it handles all your logistics. Send your binary to Valve, then Valve sends you money back. You don't have to worry about advertising, having your own download server, pushing updates to clients, etc. It lets Comcept focus on making a game, then making a second game, rather than getting caught up in a lot of extraneous things that go into selling a product.

As for the Call designs, I went with F, though E had me tempted.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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