Would anyone give a damn if I inserted the KHAN Session soundtrack from Soul Blade into Soul Calibur for Dreamcast? KHAN Session was an amazing score for the first game in the series that is completely unlike all the rest of the soundtracks. It's my personal favorite. And since SC1 is still my favorite game in the bunch, I might as well combine them.
Would anyone actually download, burn, and play it if I did? It wouldn't be an easy task. There's a reason why to my knowledge no one has replaced the music in Soul Calibur. It's because it uses RAW audio, split into left channel and right channel files. Not only that, but the existing song files and other files are already maxing out the capacity of a 700MB CD-R, so I'd have to edit the songs down to be no longer than the existing tracks. The KHAN tracks in the PS1 version of Soul Blade are already edited compared to the album version though.
Some samples:
Edit: And for those who don't know, replacing music in Dreamcast games is kind of my thing.
Soul Calibur with Soul Blade's KHAN Session OST?
Re: Soul Calibur with Soul Blade's KHAN Session OST?
I guess its a bit of a late reply, but I think its a fantastic idea. Something I have been musing myself but never got arround to. In my opinion soulblade always had the superior soundtrack.
Re: Soul Calibur with Soul Blade's KHAN Session OST?
I'd be more interested in someone inserting the Arranged Soul Edge
songs into Soul Calibur II, but thanks to all the modding tools made
available for that title on Xbox and PS2, that's easily accomplished. The
AFS format that title and SoCal III used make it easy to insert your own
songs (once converted into AFS, and you can even insert repeat points)
into the game. I'm not a fan of the Kahn Super Session, but I'd say,
don't wait for someone to tell you they're interested in you doing this,
just do it and then let people know that it's available. Sometimes you
have to produce the product before it finds its audience, and similarly,
sometimes the same folks who are interested pre-production vanish
once it's finished!
songs into Soul Calibur II, but thanks to all the modding tools made
available for that title on Xbox and PS2, that's easily accomplished. The
AFS format that title and SoCal III used make it easy to insert your own
songs (once converted into AFS, and you can even insert repeat points)
into the game. I'm not a fan of the Kahn Super Session, but I'd say,
don't wait for someone to tell you they're interested in you doing this,
just do it and then let people know that it's available. Sometimes you
have to produce the product before it finds its audience, and similarly,
sometimes the same folks who are interested pre-production vanish
once it's finished!
Re: Soul Calibur with Soul Blade's KHAN Session OST?
Yeah well I've had one hell of a time accomplishing this one. I think I give up. Here's the list of hurdles:
My own GDI dump of the retail copy I made long ago has a CRC error in the rar, so its worthless now.
The most common pirated release is a PAL version, and some people dont realize you have to press right and hit A to turn on 60hz mode for NTSC sets. That makes it less than ideal to distribute.
The 2nd most common release was the USA copy, but the intro fails to fully play, and all the music stutters.
I acquired a new USA GDI dump on UG, thinking I could selfboot it myself....
Turns out my selfboot has the same issues the old rip has. So I figure a dummy file must improve things. I try deleting all the non-stage and non-menu music, and use that space for a dummy file. It doesn't help at all.
So I accept the fact that I must monoize the music like the fully working PAL rip did. After deleting all the right side channel files, and deleting their references with a hex editor, this cures the music stutters, but the intro still won't fully play. It does get about 30 seconds further in though.
As it turns out, there's a VERY rare 2008 rip of the USA version that they supposedly fixed all the problems. I could only find the NFO for it. Google offered nothing but dead torrents for it.
So anyway, I am defeated. Yes, I scoped out SC2 and SC3 on PS2 and they do indeed use ADX files within AFS. I'm fully aware how to utilize loop start and end points in ADX files. I've never actually replaced ADX within AFS archives before, but with the right tool I'm sure it's easy, as long as the game references the filenames inside, and not the sector locations. I just dont see the point though, because SC2 sounds so beautiful. It was SC1's music I didn't like so much. It always sounded metallic and fake to me, while SC2 sounded very authentic. The compositions are great on both of course.
My own GDI dump of the retail copy I made long ago has a CRC error in the rar, so its worthless now.
The most common pirated release is a PAL version, and some people dont realize you have to press right and hit A to turn on 60hz mode for NTSC sets. That makes it less than ideal to distribute.
The 2nd most common release was the USA copy, but the intro fails to fully play, and all the music stutters.
I acquired a new USA GDI dump on UG, thinking I could selfboot it myself....
Turns out my selfboot has the same issues the old rip has. So I figure a dummy file must improve things. I try deleting all the non-stage and non-menu music, and use that space for a dummy file. It doesn't help at all.
So I accept the fact that I must monoize the music like the fully working PAL rip did. After deleting all the right side channel files, and deleting their references with a hex editor, this cures the music stutters, but the intro still won't fully play. It does get about 30 seconds further in though.
As it turns out, there's a VERY rare 2008 rip of the USA version that they supposedly fixed all the problems. I could only find the NFO for it. Google offered nothing but dead torrents for it.
So anyway, I am defeated. Yes, I scoped out SC2 and SC3 on PS2 and they do indeed use ADX files within AFS. I'm fully aware how to utilize loop start and end points in ADX files. I've never actually replaced ADX within AFS archives before, but with the right tool I'm sure it's easy, as long as the game references the filenames inside, and not the sector locations. I just dont see the point though, because SC2 sounds so beautiful. It was SC1's music I didn't like so much. It always sounded metallic and fake to me, while SC2 sounded very authentic. The compositions are great on both of course.