Mighty No. 9 - Keiji Inafune / comcept kicksarter project
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
So, yes. I hope it gets to the 3.3 mark, I'd love for it to be on the next gen systems.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
I just want that extra final boss
.
I have money to support it now, but I can't decide if I should go for just the base game, or the 60$ pack. That extra 15$ for people outside the US also stings a little.
Did they release any info on when we might be getting the first actual screenshots/trailer?
I have money to support it now, but I can't decide if I should go for just the base game, or the 60$ pack. That extra 15$ for people outside the US also stings a little.
Did they release any info on when we might be getting the first actual screenshots/trailer?
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
I'm in it for the Co-Op ($2.75 mil). Kit and I want to play as Beck and Call. 
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
They keep teasing about the possibility of a physical copy, even if it's only via USB drive. I hope we hear more about that soon.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
SNES cartridge shaped USB stick? I'm inGunstar Green wrote:They keep teasing about the possibility of a physical copy, even if it's only via USB drive. I hope we hear more about that soon.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
as long is not just a piece of paper inside a case...Gunstar Green wrote:They keep teasing about the possibility of a physical copy, even if it's only via USB drive. I hope we hear more about that soon.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
wait so now that its going to be on xbox and ps3 and wii u is that included in my $60 pledge? Or do we just get the PC version and have to buy the xbox version separately?

Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
It says right in the KS page:
Mighty No. 9 is being developed for the PC with gamepad support (of course!), and will be made available through Steam and DRM-free digital distribution methods. Other platforms, including home consoles, Mac, and Linux, are a high priority, but only if we can afford them via stretch goals. Should we reach those goals, anyone funding the project will be allowed to choose which version of the game they would like to receive. The estimated release date is spring 2015.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Not to be a downer, but I really don't see the purpose of shelling out $60 for a digital copy of a PC game that will eventually be on Steam for a fraction of that price. Without the physical copy, the money spent is gone, gone, gone, with no way to recoup it. I know that isn't what gaming is all about, but why spend so much money on it if that's the case? I think it's great that so many people are supporting this project but I fail to see why everyone is rushing to throw their money down a pit.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
It's only $20 for the digital copy, not $60. Sure you can pledge more to get additional goodies, but just for the basic game is $20. I would pledge more if I could, because I want to see them hit higher goals.
A lot of these kickstarters will supply you with a code to download it on the platform of your choosing. This means I'll be able to select Steam or PS3 as my options. For $20, getting a digital copy of the game on the platform of my choice, as well as being an early supporter, sounds like a pretty good deal to me.Mighty No. 9 is being developed for the PC with gamepad support (of course!), and will be made available through Steam and DRM-free digital distribution methods.