Ah, thought of another one that would be pretty cool.
8 ) Call of Duty HD Collection (Meaning CoD 1 2 and 3)
What are some of your "Dream Games"?
Re: What are some of your "Dream Games"?
I feel old when talking to anyone my age yet too inexperienced to effectively talk to anyone older. Life is grand that way.
My twitter handle is @EckoExplores
My twitter handle is @EckoExplores
Re: What are some of your "Dream Games"?
One dream game that I have been wanting for a long time that will finally be coming out soon is Star Wars Battlefront 3. I can't wait to see how it turns out especially since DICE will be working on it.
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Soldier Blue
- 128-bit
- Posts: 975
- Joined: Sat Aug 06, 2011 3:40 pm
- Location: under a pile of rubble
Re: What are some of your "Dream Games"?
1. Panzer Dragoon Saga remake
2. Burning Rangers Remake.
3. Burning Rangers 2
4. Chrono Break
5. Final Fantasy VI and IV with updated HD graphics and visuals would be interesting.
+1 for Dark Cloud 3 as well
2. Burning Rangers Remake.
3. Burning Rangers 2
4. Chrono Break
5. Final Fantasy VI and IV with updated HD graphics and visuals would be interesting.
+1 for Dark Cloud 3 as well
Racketboy and Seller Feedback: Racketboy +7,
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Re: What are some of your "Dream Games"?
I have a bunch!
First, I want a balanced multiplayer remake of Castlevania: SOTN including an expanded world built off of the previous titles, Single player, PVP and co-op modes (co-op including balanced boss battles and multiple hard modes that had rare drops that could be carried over into the other modes).
A new HD originally-styled Kirby game with thick-outline & vector-shaded cartoon art minus the above-ground/background hidden stuff game-play element in Kirby's Epic Yarn
The Last Guardian/Project Trico released
Following the Shadow of the Colossus Puzzle/only boss fights game play I love, an insect-based game with both ground and flight-based insect game modes that share the same word and bosses but has different defenses and weaknesses to both types. Think the PS1 Ghost in the Shell level 7 - "Villains Lurking in the City" for the crawling insect game mode and for the flight-based game mode a mix between PS1 Mister Mosquito and a dog-fight .
Add in an unlockable ant-swarm that follows pheromone (high-strategy), tiny super maneuverable fast spider that is one-hit kill (speed-run style), grasshopper(drop-point-based attacks), or whatever other radical game-play changing mode that is difficult and requires a lot of strategyor skill to play through. I'd be in heaven!
An insect/arachnid/small-mammal based sequel to Tokyo Jungle.
Megaman 2 HD in PixelTao's style.
Agreed about the FFVII remake but with one stipulation - Don't change the gameplay too much; Make the entire game look like that PS3 FFVII tech demo (keep the Camera positions exactly like they were but have everything real-time rendered (minimal camera movement on any scenes). Actually - make it with all the things I think would be good, and none of the other ideas anyone else has ever mentioned abut this remake.
A puzzle game based on slowed-down liquid physics/fluid dynamics in an overhead view.
A toddler's guessing game that comes with a scratch-and-sniff book used for the answers (Niece and nephew would love this).
First, I want a balanced multiplayer remake of Castlevania: SOTN including an expanded world built off of the previous titles, Single player, PVP and co-op modes (co-op including balanced boss battles and multiple hard modes that had rare drops that could be carried over into the other modes).
A new HD originally-styled Kirby game with thick-outline & vector-shaded cartoon art minus the above-ground/background hidden stuff game-play element in Kirby's Epic Yarn
The Last Guardian/Project Trico released
Following the Shadow of the Colossus Puzzle/only boss fights game play I love, an insect-based game with both ground and flight-based insect game modes that share the same word and bosses but has different defenses and weaknesses to both types. Think the PS1 Ghost in the Shell level 7 - "Villains Lurking in the City" for the crawling insect game mode and for the flight-based game mode a mix between PS1 Mister Mosquito and a dog-fight .
Add in an unlockable ant-swarm that follows pheromone (high-strategy), tiny super maneuverable fast spider that is one-hit kill (speed-run style), grasshopper(drop-point-based attacks), or whatever other radical game-play changing mode that is difficult and requires a lot of strategyor skill to play through. I'd be in heaven!
An insect/arachnid/small-mammal based sequel to Tokyo Jungle.
Megaman 2 HD in PixelTao's style.
Agreed about the FFVII remake but with one stipulation - Don't change the gameplay too much; Make the entire game look like that PS3 FFVII tech demo (keep the Camera positions exactly like they were but have everything real-time rendered (minimal camera movement on any scenes). Actually - make it with all the things I think would be good, and none of the other ideas anyone else has ever mentioned abut this remake.
A puzzle game based on slowed-down liquid physics/fluid dynamics in an overhead view.
A toddler's guessing game that comes with a scratch-and-sniff book used for the answers (Niece and nephew would love this).
Re: What are some of your "Dream Games"?
Oh, another idea. This one might have been done before, but I've never heard of anything like it.
9) A multiplayer roguelike dungeon crawling RPG. It can be as hard as the dev's want, playable in up to 4 man parties. With the ability to revive dead teammates but only under certain conditions. For example, can't revive during combat and it would cost some kind of very hard to acquire resource. A resource which could be used for other things, forcing the players to weigh their options. Have different classes, randomized starting equipment, randomized levels and enemy/item placement, and I could die of hardcore RPG induced ovary explosion.
9) A multiplayer roguelike dungeon crawling RPG. It can be as hard as the dev's want, playable in up to 4 man parties. With the ability to revive dead teammates but only under certain conditions. For example, can't revive during combat and it would cost some kind of very hard to acquire resource. A resource which could be used for other things, forcing the players to weigh their options. Have different classes, randomized starting equipment, randomized levels and enemy/item placement, and I could die of hardcore RPG induced ovary explosion.
I feel old when talking to anyone my age yet too inexperienced to effectively talk to anyone older. Life is grand that way.
My twitter handle is @EckoExplores
My twitter handle is @EckoExplores
Re: What are some of your "Dream Games"?
Xenogears being 100% complete.
Xenosaga being the huge 5-6 games it was originally planned to be (Xenogears remake is in there).
KOTOR III by Obsidian. Fallout 4 by Obsidian.
Platinum Games gets the rights to DMC and does a real DMC5.
Zelda with a lot of sci-fi elements.
A real Mario and Sonic adventure crossover game that somehow works.
More Metroid.
More console Suikoden.
Xenosaga being the huge 5-6 games it was originally planned to be (Xenogears remake is in there).
KOTOR III by Obsidian. Fallout 4 by Obsidian.
Platinum Games gets the rights to DMC and does a real DMC5.
Zelda with a lot of sci-fi elements.
A real Mario and Sonic adventure crossover game that somehow works.
More Metroid.
More console Suikoden.
Re: What are some of your "Dream Games"?
Shenmue 3
Phantasy Star Online 2 - Released to the West
Yakuza 5 - Released to the West
New Panzer Dragoon title.
Some more 2D goodness for classic titles.
Legend of Zelda with a true Overworld once more.
Phantasy Star Online 2 - Released to the West
Yakuza 5 - Released to the West
New Panzer Dragoon title.
Some more 2D goodness for classic titles.
Legend of Zelda with a true Overworld once more.
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Frag Mortuus
- Next-Gen
- Posts: 1110
- Joined: Sun Aug 30, 2009 8:39 pm
- Location: Princeton, WV
Re: What are some of your "Dream Games"?
I just had a cool idea that plays on my "sequel to Super Mario World with all of the suits from the entire series" idea.
What if once Mario got a suit, he kept it. He didn't lose it when he got hit and at the beginning of each level he could change his suit and had an inventory of all "discovered" suits. Once he got a suit it granted him abilities that then let him access some of the levels 2nd or maybe 3rd exits which open a new path with new levels for you to follow. Like have new types of bricks that only the Hammer Brothers suit could break and have a part of a level hidden behind those bricks. Then once you gained access to that part of the level you found the 2nd hidden exit, which once using opened up a new path on the over world map.
This would add a bit of a Metroidvania feel to it.
What if once Mario got a suit, he kept it. He didn't lose it when he got hit and at the beginning of each level he could change his suit and had an inventory of all "discovered" suits. Once he got a suit it granted him abilities that then let him access some of the levels 2nd or maybe 3rd exits which open a new path with new levels for you to follow. Like have new types of bricks that only the Hammer Brothers suit could break and have a part of a level hidden behind those bricks. Then once you gained access to that part of the level you found the 2nd hidden exit, which once using opened up a new path on the over world map.
This would add a bit of a Metroidvania feel to it.
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MulishaSoldier929
- 32-bit
- Posts: 269
- Joined: Tue Jan 17, 2012 2:56 pm
Re: What are some of your "Dream Games"?
Seems like it would be a lot but I bet they would have kept it down to 4. Probably make you swap discs for each different area you visit tho lolSload Soap wrote:I just wonder how many discs that sucka would've been on!MulishaSoldier929 wrote:pierrot wrote:Shenmue being released for the Saturn, just to see what it would've been like. Stuff like that.
Really wish they would/could release more info + videos of what they had done. Blows my mind how well that game looked.
Beer it go good with pizza
Re: What are some of your "Dream Games"?
I'm more and more impressed by what the Saturn is actually capable of these days. Probably only because of how much talk there was in the day of all the things the Saturn couldn't do.MulishaSoldier929 wrote:pierrot wrote:Shenmue being released for the Saturn, just to see what it would've been like. Stuff like that.
Really wish they would/could release more info + videos of what they had done. Blows my mind how well that game looked.
Similarly, after finishing Grandia on the Saturn, I'm wondering how in the hell Game Arts was intending to release that game for the Sega CD. I'm going to go out on a limb, and guess there probably wasn't any 3D rendering involved at first.
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