PC games vs xbox360 games

Talk about just about anything else that is non-gaming here, but keep it clean
Pulsar_t
Next-Gen
Posts: 5935
Joined: Tue Jan 01, 2008 10:38 am

Re: PC games vs xbox360 games

Post by Pulsar_t »

MrPopo wrote:I've always felt that games such as platformers, JRPGs, fighting games, and arcade flight games work better on a controller than a keyboard, so I'll go to a console for those even if they're ported to the PC (Rogue Squadren comes ot mind). Similarly, flight sims, RTS's, FPS's, and all things Mechwarrior belong on the keyboard and mouse. And life would be golden if publishers would just keep the genres to their best platform. Those who like FPS's can get their pimped out rig with the blue LEDs, while the Street Fighter fanatics can pick up a nice arcade stick on their console of choice. Then Bungie made Halo, and ruined it for everyone.
Many of us shrugged off the Halo effect but it's obvious we were quite wrong. Not only has the fps genre outgrown its niche on consoles and become flagship titles for even the PS3, PC fps has been "dumbed down" to be fit to port to consoles. Only S.T.A.L.K.E.R. has remained true to the PC formula, with everything else being designed with consoles as lead platform (Yes even Far Cry 2, and Crysis can be replicated on consoles since it's not that complex from a gameplay perspective). But looking on the bright side perhaps this saturation in the fps market will push devs to innovate in this rather tired genre, not to mention diversify it.. Mirror's Edge does look interesting!
Thy ban hammer shalt strike Image
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Re: PC games vs xbox360 games

Post by Mozgus »

Gamerforlife wrote:I guess for anyone who doesn't mind constantly upgrading their PC, a 360 isn't necessary at all. However, as has been stated already, there is the Xbox Live content. Funny thing is, that stuff could easily be brought to PC but you know Microsoft won't allow it. Gotta give people SOME reason to own a 360. However, I heard Braid was getting ported to PC.
Anyone who constantly upgrades their PC is a retard or an elitist. There's no reason for that. I'm certainly not rich. I barely spend more on PC hardware than I would have to spend on a 360 with extra controller and XBL subscriptions. And yet, I still play all the newest PC games on defaulted high settings, which still looks better than the 360 versions.

The XBLA content, if it's well received and popular, usually comes to PC if it didn't right from the get go. Once again, just like with retail games, it's just another situation where most people don't hear about the port, so they assume there never was one.
Pulsar_t wrote:A PC is a medium-term investment and it's entirely possible with the advent of DirectX11 developers will skip DX10 altogether (it's not even that different from DX9)..
DirectX should not even be on the minds of the consumer. It doesn't mean shit to us. DX10 looks practically identical to 9. Who cares? 9 is still capable of producing slightly better visuals than the consoles, as we've seen with Crysis and others. The only thing a consumer should care about is the bang for their buck when it comes to the videocard. There's no such thing as a great video card that doesn't support the newest DX, so there are no worries there.
MrPopo wrote:I've always felt that games such as platformers, JRPGs, fighting games, and arcade flight games work better on a controller than a keyboard, so I'll go to a console for those even if they're ported to the PC (Rogue Squadren comes ot mind). Similarly, flight sims, RTS's, FPS's, and all things Mechwarrior belong on the keyboard and mouse. And life would be golden if publishers would just keep the genres to their best platform. Those who like FPS's can get their pimped out rig with the blue LEDs, while the Street Fighter fanatics can pick up a nice arcade stick on their console of choice. Then Bungie made Halo, and ruined it for everyone.
Yet another tired argument. If the game calls for a controller, use a fucking controller! You are not limited on PC! You get the best of both worlds. Your 360 controller works on PC natively and the games natively support it exactly like they do on 360. What is there to complain about?
User avatar
MrPopo
Moderator
Posts: 24196
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: PC games vs xbox360 games

Post by MrPopo »

Mozgus wrote:Yet another tired argument. If the game calls for a controller, use a fucking controller! You are not limited on PC! You get the best of both worlds. Your 360 controller works on PC natively and the games natively support it exactly like they do on 360. What is there to complain about?
My point with regards to controllers on the PC is there is no standard. The Xbox controller is slowly becoming a standard mostly due to the Games for Windows system, with Microsoft heavily marketing the cross compatibility. Except the problem is that most (if not all) of the Games for Windows titles are first or third person shooters, which are best played with keyboard and mouse anyway. And my aforementioned list of genres that play better with the controller, namely JRPG, platformer, arcade flight sim, fighting game, how many commercial titles can you think of in those genres coming out on the PC? Pretty much a small handful, right? How many aren't console ports?

There is no controller standard for PCs, so game makers cannot tailer their gameplay to a certain controller's available buttons, nor even assume that the user even has a controller. Thus, they make a game that's best suited for a keyboard and mouse (or a joystick, but those are niche titles anyway, and the devs know it). You don't really see the PC devs making games that aren't well suited for a keyboard and mouse. But more and more we're seeing the so-called Halo effect, with devs porting (and creating new) games on the console that don't belong on those controls, and the consumer buying them. It isn't all Halo's fault, since there is the elitism that has grown about the powerful PC hardware, but I have a particular axe to grind with Halo, since Halo's popularity ruined the potential that was Deus Ex: Invisible War.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
Haruspex
16-bit
Posts: 94
Joined: Sun Apr 27, 2008 9:10 am

Re: PC games vs xbox360 games

Post by Haruspex »

I own both a gaming PC and a XBOX 360, what Mozgus says certainly has a point but they are some reasons to own both a XBOX 360 and a gaming PC.

Some games simply don't make it to the PC and to give some examples

Resident Evil 5

FF XIII and other jrpgs in general

Prince Of Persia (The new one) Edit - I was wrong this is also coming to PC.

PGR 4, Forza Motorsport

Soul Calibur IV, Tekken 6 and other fighting games in general

They are more games and also more will be released in the future, i am not going to search for more games, you get the idea. In general these games are mainly from Japanese companies and you can call them "console" games.

Plus some games they are released to PC later than the XBOX 360 versions (DMC 4, GTA IV, the XBOX 360 exclusives etc.) , also some ports are crappy, although i admit this not happening often anymore.

There is also a major problem with controls, even if you use the XBOX 360 controller with your PC. Let me explain

First of all there is no standard format in PC regarding controls with the exception maybe of keyboard+mouse (still it's not really a standard format) but you can't really use kb+mouse on some games now can you?

I played some games on PC using the XBOX 360 controller, in most games they work as intended however they are some exceptions.

Pure - Although it automatically detects the XBOX 360 controller and you have rumble you don't have the button icons and that sucks if you ask me.

NBA 2K9 - OMG, no vibration, no button icons, no automatic detection and other problems. I heard if you use the custom drivers you can fix some of these problems, but still it's a pain in the ass.

However

I enjoy much more playing FPS on PC instead of XBOX 360 and in any console in general (i didn't buy a 60 euros mouse for nothing) and some XBOX 360 exclusives are better in the PC versions, particularly Mass Effect and Gears of War. True Gears of War had some problems but i love how smoother GoW is in 60 fps! Trust me i played both versions and the difference is day and night.

On a side note does anyone know if GoW 2 runs on 60 fps?
Niode
Next-Gen
Posts: 7831
Joined: Wed Jan 04, 2006 2:34 pm
Location: UK

Re: PC games vs xbox360 games

Post by Niode »

Mozgus wrote:
Niode wrote:There's several good points in having a gaming pc. Games are cheaper vs 360, fps are better on the PC, greater option of control, better customization, plus you get a PC that you can do anything on. Besides the games library isn't just limited to Games for Windows. There's games spanning several decades that you just can't get on 360, plus all the great RTS games for PC that just don't work on consoles.

There's also many games available for the 360 that aren't available on PC, for example all the xbox live arcade content that is original, Dead Rising, Rock Band, N3, Forza 2, Condemned, Crackdown, Chromehounds, Amped 3, Kameo, PGR 3 & 4, Ridge Racer 6, Viva Pinata, Lost Odyssey, Dead Or Alive 4, Fable 2...

There's plenty of reasons to have both.
Viva Piniata is on PC. As is Condemned.
Oops, I've never ever seen those two particular games in any games shop in this country. EVER. I just assumed they didn't exist for PC.

On the control side of the argument. All Games for Windows titles automatically map to the 360 controller and enable vibration. It's part of the requirement for Games for Windows. For games that aren't compatible (for example the 360 has a strange way of mapping the analogue triggers, it basically splits a z-axis in two. The left trigger goes from 63 to 0 and the right trigger goes from 64 to 127 or something along those lines. Most games have trouble with mapping this) there's always the the XBCD custom driver which is said to be much more compatible with games that aren't GfW. At this time the driver isn't compatible with the wireless 360 controller which is a shame.
Marurun wrote:Don’t mind-shart your pants, guys
arion
Next-Gen
Posts: 1205
Joined: Sat May 06, 2006 7:08 pm
Location: Iceland

Re: PC games vs xbox360 games

Post by arion »

but I have a particular axe to grind with Halo, since Halo's popularity ruined the potential that was Deus Ex: Invisible War.
Oh yes Deus Ex : Invisible War man that game was a huge disappointment for me. No more skill points, shared ammo and to top it off way too easy. Which never would have happened if it would have been a pc game first console game second not the other way around.
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Re: PC games vs xbox360 games

Post by Mozgus »

Haruspex wrote:Some games simply don't make it to the PC and to give some examples

Resident Evil 5

FF XIII and other jrpgs in general

Prince Of Persia (The new one) Edit - I was wrong this is also coming to PC.

PGR 4, Forza Motorsport

Soul Calibur IV, Tekken 6 and other fighting games in general
Funny. You list games that aren't coming out anytime soon as console exclusives. I guess you didn't see the articles on RE5 and FFXIII where they said they're considering bringing them to PC as well. Street Fighter 4 is also coming to PC.
Niode wrote:Oops, I've never ever seen those two particular games in any games shop in this country. EVER. I just assumed they didn't exist for PC.
See? Just stop assuming. The whole world "assumes" that PC is dying, and then they report it as fact. Assume, assume, assume. I'm so tired of that. No one does their homework when it comes to PC.
On the control side of the argument. All Games for Windows titles automatically map to the 360 controller and enable vibration. It's part of the requirement for Games for Windows. For games that aren't compatible (for example the 360 has a strange way of mapping the analogue triggers, it basically splits a z-axis in two. The left trigger goes from 63 to 0 and the right trigger goes from 64 to 127 or something along those lines. Most games have trouble with mapping this) there's always the the XBCD custom driver which is said to be much more compatible with games that aren't GfW. At this time the driver isn't compatible with the wireless 360 controller which is a shame.
No no no, that driver sucks. I hardly ever come across a PC game anymore that doesn't work with the 360 controller. If I do, I simply use xpadder. It's idiot proof. You are literally assigning buttons to a picture of the 360 controller from keyboard or mouse keys. It's so easy to setup, completely free, virtually limitless in function. There is NO excuse for anyone having controller issues these days. The argument needs to die forever.
RemyC
64-bit
Posts: 396
Joined: Sat Apr 26, 2008 5:34 pm
Location: The Great Gig In The Sky

Re: PC games vs xbox360 games

Post by RemyC »

The only way the PC will die...is if your imagination dies.
Niode
Next-Gen
Posts: 7831
Joined: Wed Jan 04, 2006 2:34 pm
Location: UK

Re: PC games vs xbox360 games

Post by Niode »

Mozgus wrote:
Haruspex wrote:Some games simply don't make it to the PC and to give some examples

Resident Evil 5

FF XIII and other jrpgs in general

Prince Of Persia (The new one) Edit - I was wrong this is also coming to PC.

PGR 4, Forza Motorsport

Soul Calibur IV, Tekken 6 and other fighting games in general
Funny. You list games that aren't coming out anytime soon as console exclusives. I guess you didn't see the articles on RE5 and FFXIII where they said they're considering bringing them to PC as well. Street Fighter 4 is also coming to PC.
Niode wrote:Oops, I've never ever seen those two particular games in any games shop in this country. EVER. I just assumed they didn't exist for PC.
See? Just stop assuming. The whole world "assumes" that PC is dying, and then they report it as fact. Assume, assume, assume. I'm so tired of that. No one does their homework when it comes to PC.
On the control side of the argument. All Games for Windows titles automatically map to the 360 controller and enable vibration. It's part of the requirement for Games for Windows. For games that aren't compatible (for example the 360 has a strange way of mapping the analogue triggers, it basically splits a z-axis in two. The left trigger goes from 63 to 0 and the right trigger goes from 64 to 127 or something along those lines. Most games have trouble with mapping this) there's always the the XBCD custom driver which is said to be much more compatible with games that aren't GfW. At this time the driver isn't compatible with the wireless 360 controller which is a shame.
No no no, that driver sucks. I hardly ever come across a PC game anymore that doesn't work with the 360 controller. If I do, I simply use xpadder. It's idiot proof. You are literally assigning buttons to a picture of the 360 controller from keyboard or mouse keys. It's so easy to setup, completely free, virtually limitless in function. There is NO excuse for anyone having controller issues these days. The argument needs to die forever.
Dude are you agreeing with me by arguing with me? I am literally defending PCs and PC gaming here and you still have a go?

What is your malfunction?
Marurun wrote:Don’t mind-shart your pants, guys
User avatar
holaback
64-bit
Posts: 345
Joined: Mon Jun 23, 2008 4:49 am
Location: Socal

Re: PC games vs xbox360 games

Post by holaback »

RemyC wrote:The only way the PC will die...is if your imagination dies.
wat
Post Reply