Mighty No. 9 - Keiji Inafune / comcept kicksarter project
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Yeah, guys, everything is a remix.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Has broken $2 million. Less than $200,000 needed for the consoles stretch goal.
- ZeroAX
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
I know it has a lot of time left, but I see it has kind of run out of steam. Perhaps this is the limited number of hardcore Megaman fans?Ack wrote:Has broken $2 million. Less than $200,000 needed for the consoles stretch goal.
Anyway I feel sad cause I don't have money right now to support this (with 2 games I want bad coming out this month, and 2 more in October I simply don't have the money to spare).
I know I'll be getting it when it comes out though
Last edited by ZeroAX on Thu Sep 12, 2013 2:11 pm, edited 1 time in total.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
This is actually pretty normal for Kickstarters. I wouldn't count this out just yet. Typically they get a boost at the beginning and the end of a cycle, with a lot of dead time in between. But this isn't dead. In this last hour, it has grown by $7,000. It may not be as ridiculously fast as during the opening spree, but we still have a long way to go.ZeroAX wrote:I know it has a lot of time left, but I see it was kind of run out of steam. Perhaps this is the limited number of hardcore Megaman fans?Ack wrote:Has broken $2 million. Less than $200,000 needed for the consoles stretch goal.
Anyway I feel sad cause I don't have money right now to support this (with 2 games I want bad coming out this month, and 2 more in October I simply don't have the money to spare).
I know I'll be getting it when it comes out though
- ZeroAX
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
I hope you are right. I am sure we are getting PS3,360,Wii U versions, but I think it's very very hard to reach the PS4 and XBone stretch goal (not that I care mind you, but I want a lot of the stuff in between).Ack wrote:
This is actually pretty normal for Kickstarters. I wouldn't count this out just yet. Typically they get a boost at the beginning and the end of a cycle, with a lot of dead time in between. But this isn't dead. In this last hour, it has grown by $7,000. It may not be as ridiculously fast as during the opening spree, but we still have a long way to go.
I specially want the 2.550.000 goal
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Crossing my fingers for Co-Op. Kit and I want to play this together. 
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Just ran some numbers, because I am a dork. On average, people have donated $57.44 per person. Not too shabby.
-I am the idiot that likes to have fun and be happy.Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
In case you guys missed it, Mighty No. 9 has broken the $2.2 million mark. Console versions are now coming.
Two weeks still remain to pledge money.
Two weeks still remain to pledge money.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
Is there a stretch goal that seems interesting? I'll just buy it when it comes out otherwise.Ack wrote:In case you guys missed it, Mighty No. 9 has broken the $2.2 million mark. Console versions are now coming.
Two weeks still remain to pledge money.
Let strength be granted, so the world might be mended...so the world might be mended.
Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec
At $2.4 million, the game gets a challenge mode similar to New Super Mario Bros. U.Stark wrote:Is there a stretch goal that seems interesting? I'll just buy it when it comes out otherwise.Ack wrote:In case you guys missed it, Mighty No. 9 has broken the $2.2 million mark. Console versions are now coming.
Two weeks still remain to pledge money.
At $2.55 million, a new level and boss will be added to the final set of stages in the game.
At $2.75 million, the game gets online co-op for a new variation of challenge mode.
At $3.3 million, the game will get versions for the PS4 and Xbox One, as opposed to the PC, PS3, Xbox 360, and Wii U versions currently coming out.
Beyond this, there are a couple of other markers between online co-op and next gen console versions that have yet to be announced.
