Mighty No. 9 - Keiji Inafune / comcept kicksarter project

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Xeogred
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Xeogred »

ZX was a bit more refined in the Metroidvania aspect than the Zero games if I remember right? But yeah didn't get around to ZXA myself.

I'm definitely a bigger original / X fan over the Zero games, but yeah no denying the consistency with the Zero games plot wise and it had balls to be totally conclusive. Hence why the final boss in Zero 4 is one of my top favorites in the whole franchise, I felt like I was going up against Zeromus or something.

The games were very easy and fun to marathon as well. They each changed things up enough, and it was amazing how strongly connected they were plot/character wise unlike any of the other games.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by ZeroAX »

Xeogred wrote:
The games were very easy and fun to marathon as well. They each changed things up enough, and it was amazing how strongly connected they were plot/character wise unlike any of the other games.

I take my nickname from Zero from Megaman and yet I couldn't beat his games :oops:

Well....I beat them first on emulators with save states, and then I got the Zero collection on the DS. The problem is the uncomfortable L and R buttons on the DS lite. My fingers hurt when I use them too much, and since I have the dash set there (and no I can't and will not set the dash move on a face button) it is simply impossible for me to play at my full potential. Now if I could use a Dual Shock, those games would be my bitches already :D
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by brunoafh »

The real challenge and fun of the Zero games was in trying to S rank the missions, now that is hard. I was never able to fully S rank any of the games.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Xeogred »

ZeroAX wrote:Now if I could use a Dual Shock, those games would be my bitches already :D
That's what I did with emulation, haha... they're still a good challenge though compared to the other games. Kind of like X6 I guess, depending on how well you do and what you do changes up the game and bosses a lot.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Gunstar Green »

Xeogred wrote:ZX was a bit more refined in the Metroidvania aspect than the Zero games if I remember right? But yeah didn't get around to ZXA myself.
Really only the first Zero game did the Metroidvania thing. It's the only one where the base connected to the levels. The base was more of a hub in the other three and you had to use the teleporter to get everywhere.

Original and X are my favorites too but the Zero series is really damn solid and deserves more love.
ZeroAX wrote:I take my nickname from Zero from Megaman and yet I couldn't beat his games :oops:

Well....I beat them first on emulators with save states, and then I got the Zero collection on the DS. The problem is the uncomfortable L and R buttons on the DS lite. My fingers hurt when I use them too much, and since I have the dash set there (and no I can't and will not set the dash move on a face button) it is simply impossible for me to play at my full potential. Now if I could use a Dual Shock, those games would be my bitches already :D
They're pretty simple if you just cheese through them by grinding up all the cyber elves. It'll destroy your ranking but if you're just trying to beat the games they're practically cheat codes.
Last edited by Gunstar Green on Sun Sep 08, 2013 6:02 pm, edited 1 time in total.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Xeogred »

I guess they all blend in a bit since I ran through them altogether. lol
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by ZeroAX »

Gunstar Green wrote:[
They're pretty simple if you just cheese through them by grinding up all the cyber elves. It'll destroy your ranking but if you're just trying to beat the games they're practically cheat codes.
need to google for that, I didn't bother with cyber elves :lol:
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by jinx »

If they pick a fan-made Call to be a playable character in the game, I hope it's this one:

] </3[/b]
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Menegrothx »

That's ugly. Then again, it's not like the new Mickey Mouse-esque "Mega Man" is much better
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by jinx »

Menegrothx wrote:That's ugly. Then again, it's not like the new Mickey Mouse-esque "Mega Man" is much better
That's your opinion. I like the design of Beck, and I think a dual-wielding twintailed call is cute. I personally think this design of Call is better than the ones from Comcept.
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