World of Goo (WiiWare) Review

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PacoDG
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World of Goo (WiiWare) Review

Post by PacoDG »

Co-worker Allison Boyer on my site wrote this up:

I’m always on the lookout for interesting Wii games, so when a friend of mine recommended indy release World of Goo, I decided to check it out. Balls of goo? Sign me up.

Admittedly, I was crotchety when I saw that World of Goo cost 1500 points ($15). Why couldn’t it be 800 or 1000 points like most games, I grumbled to myself. Stupid no-name developers (2D Boys). Stupid Nintendo. Stupid stupid.

Then I started playing. Oh. My. God. Laugh if you must, but I love goo.

The game plays like a physics simulation. There aren’t really any playable characters, just tons of little moving balls of goo. Stop laughing, damn it. You can use the balls to build things, at the prompting of little signs. The sign painter in this journey is reminiscent of GLaDOS from Portal - he’s pessimistic and often misleading (though not always). Also like Portal and other puzzle games like Braid, you learn as you go without any real direction.

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Because the balls of goo are alive, you’re presented with the problem of building bridges and towers in a very unstable environment. Every level has additional challenges as well. For example, sometimes there are buzzing saws that chop out your little goo balls and other times there are fires which cause your balls to explode.

Stop. Laughing.

Anyway, the game also throws in a number of references to other classic games, so it is fun to spot them all. For example, in one of the first levels, your narrator references a frog that spits jewels from his mouth (Zuma) and on another level, you find a magical whistle, referencing the Mario whistle. Like Portal, what the sign painter says is often hilarious, and like Braid, there is underlying serious commentary, on things like (in this case) Internet security, discrimination, and the Barbie-doll nature of our society.

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There’s also an online piece of the game, and although the Wii is lacking in this aspect right now, games like this will hopefully change that. In each level, you have to collect a certain number of goo-balls, but if you collect more than necessary to “pass,” the extras are sent to a bonus level, where you can compete with other players to build the tallest tower of your extra balls (now see, you should get points or trophies or something for this…sigh, maybe someday…). If you get high enough, there’s a bonus mini-game.

I know I said I like de Blob, but if you buy one Wii game this fall, make it World of Goo. This should have been a $50+ game on disk, not a download. They make good use of the Wii controller, something few Wii games do well, and they are well-deserving of all the prizes they won. I keep referencing Portal and Braid in this review because I put this game in the same category. Kids can play it at the lower levels, but really this is an adult game, which the Wii needs right now.
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Mozgus
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Re: World of Goo (WiiWare) Review

Post by Mozgus »

Beat chapter 1 on PC. Fuckin, no thanks. I'm done. It's a neat little flash game that didn't deserve any kind of price tag. This just isn't fun. I just require more to my puzzle games than one simple gimmick. And this is coming from a guy who loved and beat Peggle. PEGGLE, for Dog's sake.
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Re: World of Goo (WiiWare) Review

Post by baphomet_irl »

that looks interesting alright - it seems to be based on that flash or java (im not sure which) physics-based application that was around a few years ago, where you could kinda throw polygonal/skeletons around and stuff
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Re: World of Goo (WiiWare) Review

Post by RackGaki »

I have been getting friends that are trying to get me to play this, but I haven't picked it up yet. Should try it on the PC first...
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PacoDG
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Re: World of Goo (WiiWare) Review

Post by PacoDG »

RackGaki wrote:I have been getting friends that are trying to get me to play this, but I haven't picked it up yet. Should try it on the PC first...
I have (as of this past few weeks) been quite addicted to this game. I had it on PC a couple of months back and never played it. Ended up getting the Wii version for free so went ahead and gave it another shot while laying down in bed on the tv. I don't know why, but it made the difference. It is a really relaxed puzzle game that you go at your own pace (most of the times, I've found some puzzles to be easier to solve if I add a little speed).

When I posted this review (that was not written by me) I really shrugged the game off, now I feel it is the best WiiWare title to date.
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Re: World of Goo (WiiWare) Review

Post by JJJ »

I bought this for PC (don't have a Wii). One of the best games I've played in quite some time - probably since Braid. Its a bit short, but nearly every level is wonderful. The writing is intelligent, something oh so rare. Music is awesome. The gameplay could have been boring after awhile, but the level design extracts cool and interesting ways to use the physics each time (how about the 'tumbler' level, or the level you need to build over fans, while being blown in the wind?)

I've built my tower of goo to about 25 ft but I'm having trouble getting higher than that. There is a mini-game if you get really high? How high?

I look forward to whatever 2d boy does next. An amazing first effort.
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Re: World of Goo (WiiWare) Review

Post by J T »

Mozgus wrote:Beat chapter 1 on PC. Fuckin, no thanks. I'm done. It's a neat little flash game that didn't deserve any kind of price tag. This just isn't fun. I just require more to my puzzle games than one simple gimmick. And this is coming from a guy who loved and beat Peggle. PEGGLE, for Dog's sake.
Don't write it off after only playing the first chapter. It's more than one simple gimic. It gets more and more complex as you go along. As you progress through the game, different kinds of goo become available with different attributes and functions. The puzzles actually get quite challenging when they move beyond the basic "build a tower" kind of objectives. Also, there's a funny sort of storyline that runs throughout the game that pokes fun at consumerist culture.
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Re: World of Goo (WiiWare) Review

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J T wrote:
Mozgus wrote:Beat chapter 1 on PC. Fuckin, no thanks. I'm done. It's a neat little flash game that didn't deserve any kind of price tag. This just isn't fun. I just require more to my puzzle games than one simple gimmick. And this is coming from a guy who loved and beat Peggle. PEGGLE, for Dog's sake.
Don't write it off after only playing the first chapter. It's more than one simple gimic. It gets more and more complex as you go along. As you progress through the game, different kinds of goo become available with different attributes and functions. The puzzles actually get quite challenging when they move beyond the basic "build a tower" kind of objectives. Also, there's a funny sort of storyline that runs throughout the game that pokes fun at consumerist culture.
I just dont care. Games have to be fantastic right from the start, or I just lose interest.
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Re: World of Goo (WiiWare) Review

Post by J T »

Whatever. :? Your loss.
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Re: World of Goo (WiiWare) Review

Post by Mozgus »

J T wrote:Whatever. :? Your loss.
My loss of time if I played it? Sure.
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