Racket STGT Nov. 2013 - COLUMBIAN HI-BALLERS teh CHAMPS!

2D Shooters Invade

When to announce STGT games

Poll ended at Thu Sep 05, 2013 5:52 pm

One Night Before the game is to begin
7
54%
One Week Before the game is to begin
0
No votes
Two Weeks Before the game is to begin
6
46%
 
Total votes: 13

SpoonyBard
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Re: IC: Racketboy STGT 2013 - November - Rules and Team inf

Post by SpoonyBard »

Are these going to be random teams?
mjmjr25

Re: IC: Racketboy STGT 2013 - November - Rules and Team inf

Post by mjmjr25 »

SpoonyBard wrote:Are these going to be random teams?
Ideally if we get (15...or more) guys/gals can start pm'ing each other and form teams, then post their team members and team name in the thread.

If you'd rather just be assigned or otherwise consider yrself a free agent, then post that in the thread.

Omerta suggested a prize for the winning team - perhaps a game, perhaps a trophy, etc - getting ahead of ourselves w/that, but something to consider if this has enough interest to happen.
dsheinem
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Re: IC: Racketboy STGT 2013 - November - Rules and Team inf

Post by dsheinem »

mjmjr25 wrote:
SpoonyBard wrote:Are these going to be random teams?
Ideally if we get (15...or more) guys/gals can start pm'ing each other and form teams, then post their team members and team name in the thread.

If you'd rather just be assigned or otherwise consider yrself a free agent, then post that in the thread.

Omerta suggested a prize for the winning team - perhaps a game, perhaps a trophy, etc - getting ahead of ourselves w/that, but something to consider if this has enough interest to happen.
I think random teams would be the most fun and increase interest...
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Omerta
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Re: IC: Racketboy STGT 2013 - November - Rules and Team inf

Post by Omerta »

mjmjr25 wrote:Omerta PM'd me, he's in. I'm in. So w/the 7 others in this thread, that'd be 9 so far. 6 more and we'd have at least (5) teams of (3), which should be a good minimum.
Yeah, consider me a free agent.
"Farewell, good hunter.
May you find your worth
in the waking world."
mjmjr25

Re: IC: Racketboy STGT 2013 - November - Rules and Team inf

Post by mjmjr25 »

as long as i'm randomly w/hash and foxhound, that sounds good to me.
we can do random unless there is mass opposition to the idea
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Luke
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Re: IC: Racketboy STGT 2013 - November - Rules and Team inf

Post by Luke »

I wasn't trying to be a smart aleck. Is the STGT games light gun based?
mjmjr25

Re: IC: Racketboy STGT 2013 - November - Rules and Team inf

Post by mjmjr25 »

Shmups (CAVE, Toaplan, Raizing, Konami, NMK, UPL, etc...)
dsheinem
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Re: IC: Racketboy STGT 2013 - November - Rules and Team inf

Post by dsheinem »

mjmjr25 wrote:Shmups (CAVE, Toaplan, Raizing, Konami, NMK, UPL, etc...)
Is it safe to assume MAME-friendly picks only?
mjmjr25

Re: IC: Racketboy STGT 2013 - November - Rules and Team inf

Post by mjmjr25 »

Yeah, not a lot of time to buy titles, etc - so will def. try to keep games cheap/accessible/emulate-able
SpoonyBard
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Re: IC: Racketboy STGT 2013 - November - Rules and Team inf

Post by SpoonyBard »

I've got no problem with it either way, but if we're picking our own teams, i'd imagine Yukimuras would join and be on mine. He's over at my place half the time i'm playing shmups anyway.
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