BogusMeatFactory wrote:Just Finished Uncharted 2: Among Thieves and have to say that it is pretty disappointed. completely the first in the series and immediately moving on to the second may have been a huge disadvantage to enjoying the game. I found the enemies to be horrifically redundant, having almost the exact same style as enemies from the first i.e. normal soldiers, ones with helmets, ones with combat armor etc.
Another disappointment was the pacing of the game. It was almost exactly like the first, beat for beat. The constant back and forth between the antagonist and protagonist attempting to uncover the secret, the supernatural twists happening at exactly the same time. It feels like there is a formula that they stick to that just lacks imagination. At no point did I feel like there was any natural order to how things went.
The biggest issue I had with the game was the platforming. There were so many instances where you did not know where you were supposed to go. Wandering the environment to find the ambiguous jutting of rock on a wall to climb on to does not make for good level design. In the first, it was clear what you could climb on to and interact with. With the sequel it blended in too well and made finding where you need to go or what you needed to do that much more difficult.
The game isn't bad. It is a solid game, but it lacks imagination. It could be worse though, it could be like the first and have the boss battle be one big QTE.
Well said and I agree. I'm in the minority, but I like the first Uncharted the best probably because of the fact that it "did it first" and was fresh. The second one may have took a lot of the same elements and upped them, but I enjoyed playing through the first one more.