No one should give a shit what anyone else's definition is of beating a game. Even if you want to consider a game beaten with a 1cc and I want to consider it beaten with a 100cc, we can both be right.noiseredux wrote:No offense but:Luke wrote:No offense but:noiseredux wrote: credit-fed
Shucks; sad face and such. Using unlimited lives isn't beating a game.
I wasn't looking for any approval.
Games Beaten 2013
Re: Games Beaten 2013
Re: Games Beaten 2013
Credit feeding means the game beat you, not the other way around.noiseredux wrote: No offense but:
I wasn't looking for any approval.
You're God da...I mean, You're gosh darn right.emwearz wrote:
- BoneSnapDeez
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Re: Games Beaten 2013
To me "cheating" in a game only occurs when a code or password is entered that allows you skip levels, gain lives, etc... Or when an external device like a Game Genie is utilized.
if a game allows credit-feeding or unlimited lives I see no problem with taking advantage of that.
if a game allows credit-feeding or unlimited lives I see no problem with taking advantage of that.
Re: Games Beaten 2013
I do.dsheinem wrote: No one should give a shit ...
Justin Bailey "beat" Metroid in under five minutes, but he didn't really "beat" it.
Infinite lives is one of many Game Genie codes, and I don't think "beating" a game while using a Game Genie is truly beating the game. "Beating" SMB.3 with infinite P-wings is no accomplishment.
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AppleQueso
Re: Games Beaten 2013
Luke wrote:I do.dsheinem wrote: No one should give a shit ...
Justin Bailey "beat" Metroid in under five minutes, but he didn't really "beat" it.
Infinite lives is one of many Game Genie codes, and I don't think "beating" a game while using a Game Genie is truly beating the game. "Beating" SMB.3 with infinite P-wings is no accomplishment.
BoneSnapDeez wrote:To me "cheating" in a game only occurs when a code or password is entered that allows you skip levels, gain lives, etc... Or when an external device like a Game Genie is utilized.
if a game allows credit-feeding or unlimited lives I see no problem with taking advantage of that.
Re: Games Beaten 2013
I see your point, and many games allow for infinite continues, but at a price. You usually have to start at the beginning of the level, and/or lose all power-ups.BoneSnapDeez wrote:To me "cheating" in a game only occurs when a code or password is entered that allows you skip levels, gain lives, etc... Or when an external device like a Game Genie is utilized.
if a game allows credit-feeding or unlimited lives I see no problem with taking advantage of that.
For me, and I guess only me, pressing start over and over for infinite lives takes so much away from beating a game. It takes away the feeling of any accomplishment.
- noiseredux
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Re: Games Beaten 2013
does it take away more or less feeling of accomplishment than a guy on the internet being all like "that game beat YOU"?Luke wrote: For me, and I guess only me, pressing start over and over for infinite lives takes so much away from beating a game. It takes away the feeling of any accomplishment.
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graffix_13
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Re: Games Beaten 2013
1. Borderlands 2- PS3 (Platinum Trophy)
2. God of War: Ascension- PS3 (Platinum Trophy)
3. Actraiser- SNES
4. Borderlands- PS3 (Platinum Trophy)
5. Super Castlevania IV- SNES
6. Final Fantasy VII- PS1/PSN
7. Super Metroid- SNES
8. The Last of Us- PS3 (Platinum Trophy)
9. Far Cry 3- PS3 (Platinum Trophy)
Finished up Far Cry 3 this weekend. Game was fun, but I think it was a little overrated. There were just a few things that prevented it from being a 'great' game. The fall damage was ridiculous. Falling off the side off a mountain and dying is one thing, but falling from a ledge that is about 10 feet off the ground and losing half your health is asinine. And the ability of Jason to catch on fire from the slightest sight of fire was pretty stupid too. The flamethrower would have been a cool weapon to use, but the fact that you pretty much caught yourself on fire everytime you used it sucked. Don't get me started on the driving mechanics.
I really didn't care for the main protagonist....the 'brah' Jason. He was whiney and just an overall douchebag.
I loved the setting. The island theme and going island to island was fun. The different types of vehicles were great. It was the actual usage of the vehicles that was a joke. The weapon choices were good, and I liked taking down outposts. Especially if they had an aggressive animal caged and you could shoot the cage and watch it go to town on enemies.
2. God of War: Ascension- PS3 (Platinum Trophy)
3. Actraiser- SNES
4. Borderlands- PS3 (Platinum Trophy)
5. Super Castlevania IV- SNES
6. Final Fantasy VII- PS1/PSN
7. Super Metroid- SNES
8. The Last of Us- PS3 (Platinum Trophy)
9. Far Cry 3- PS3 (Platinum Trophy)
Finished up Far Cry 3 this weekend. Game was fun, but I think it was a little overrated. There were just a few things that prevented it from being a 'great' game. The fall damage was ridiculous. Falling off the side off a mountain and dying is one thing, but falling from a ledge that is about 10 feet off the ground and losing half your health is asinine. And the ability of Jason to catch on fire from the slightest sight of fire was pretty stupid too. The flamethrower would have been a cool weapon to use, but the fact that you pretty much caught yourself on fire everytime you used it sucked. Don't get me started on the driving mechanics.
I really didn't care for the main protagonist....the 'brah' Jason. He was whiney and just an overall douchebag.
I loved the setting. The island theme and going island to island was fun. The different types of vehicles were great. It was the actual usage of the vehicles that was a joke. The weapon choices were good, and I liked taking down outposts. Especially if they had an aggressive animal caged and you could shoot the cage and watch it go to town on enemies.
Re: Games Beaten 2013
More. Lots more.noiseredux wrote: does it take away more or less feeling of accomplishment than a guy on the internet being all like "that game beat YOU"?
- noiseredux
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Re: Games Beaten 2013
hilarious/adorable/sad.
Anyway, I'm not sure why this is even a conversation and please don't feel like I'm justifying anything to you here, but...
Obviously we all know that "beaten" is a subjective term. Let's not pretend that there's some solid rules outside of "did you get to the end credits?" So for me, personally, I have diff definitions for different games.
A shmup - I play for score. I never put a 2nd credit into a shmup. So unless I 1CC a shmup, you won't see me add one to my games beaten list. Some years back, before I started playing for score, I'd credit-feed a shmup. Not anymore.
A fighting game - depends what it is. SNK? I'll give myself "a dollar" in credits, which I think is fair for those SNK bosses. Something I'm far more versed in like a Street Fighter or DOA game I'll aim for the 1CC, or I'll give myself $1 and set it to the hardest difficulty.
I don't generally enjoy playing beat-em-ups alone. But last night, I was tying one on and just felt like playing something mindless. I've played (and beat) Turtles In Time many times in the past, and on various systems. However, it's always been w/ my wife or w/ friends. This was different though... I was just basically playing through the arcade version to remind myself the differences between the SNES version. I just wanted to see my way through. So yeah, credit fed.
And as others pointed out - a game that gives you the option to credit-feed, well... then that's the way the game was designed. Use as many credits as you want to get to the end. Fine. The challenge is more in "mastering" the game so that you don't need as many. But yes, the game is definitely "beat" in my opinion.
Let's be reminded here that those 90's arcade beat-em-ups were certainly designed to suck our quarters. And when I was a kid back then playing through with friends in the arcade, I don't think we ever felt "beaten by the game" no matter how many dollars we pumped into it.
tl;dr: it's ok to have fun playing video games.
Anyway, I'm not sure why this is even a conversation and please don't feel like I'm justifying anything to you here, but...
Obviously we all know that "beaten" is a subjective term. Let's not pretend that there's some solid rules outside of "did you get to the end credits?" So for me, personally, I have diff definitions for different games.
A shmup - I play for score. I never put a 2nd credit into a shmup. So unless I 1CC a shmup, you won't see me add one to my games beaten list. Some years back, before I started playing for score, I'd credit-feed a shmup. Not anymore.
A fighting game - depends what it is. SNK? I'll give myself "a dollar" in credits, which I think is fair for those SNK bosses. Something I'm far more versed in like a Street Fighter or DOA game I'll aim for the 1CC, or I'll give myself $1 and set it to the hardest difficulty.
I don't generally enjoy playing beat-em-ups alone. But last night, I was tying one on and just felt like playing something mindless. I've played (and beat) Turtles In Time many times in the past, and on various systems. However, it's always been w/ my wife or w/ friends. This was different though... I was just basically playing through the arcade version to remind myself the differences between the SNES version. I just wanted to see my way through. So yeah, credit fed.
And as others pointed out - a game that gives you the option to credit-feed, well... then that's the way the game was designed. Use as many credits as you want to get to the end. Fine. The challenge is more in "mastering" the game so that you don't need as many. But yes, the game is definitely "beat" in my opinion.
Let's be reminded here that those 90's arcade beat-em-ups were certainly designed to suck our quarters. And when I was a kid back then playing through with friends in the arcade, I don't think we ever felt "beaten by the game" no matter how many dollars we pumped into it.
tl;dr: it's ok to have fun playing video games.

