I don't see why that's an issue. What's the point of a game even having a leveling system if you don't eventually get stronger than certain enemies? Why do you think games even have rpg elements in them? Frankly, I find that rather fun. My reward for building up my character is going back to earlier stages and demolishing people. A lot of games today are getting away from the idea of actually rewarding players and instead focusing so damn much on making things hard and restricting players. Dragon's Crown is a perfect example. I like a game that's more about the giving than the taking.the7k wrote:All I know is, when compared with Scott Pilgrim vs The World and Castle Crashers, the only other modern retro beat 'em ups out there that I can think of, this game is superior in some important ways. And keep in mind, I've played the hell out of both of them and would play them again, but DC is better to me.
Each of the characters are actually unique from each other and have their own unique attacks and special abilities, unlike Castle Crashers where each character is only visually different in their attacks while all serving the same purpose (outside of the King who has the only healing ability). Sure you can 'build them' differently by focusing on attack or magic or speed, etc., but you can build an Elf that focuses on archery while building another Elf that focuses on daggers/backstabbing in DC. If you build an Orange Knight that focuses on Magic while building an Industrialist that focuses on Magic in Castle Crashers, they will play exactly the same.
Also, the game was built with a leveling system in mind and doesn't feel gimped by its inclusion, unlike Scott Pilgrim where you have to level just to get basic abilities, yet once you've reached Lv16 it becomes completely impossible to revisit early stages and get any sort of fun out of them because you are so vastly overpowered in relation to your competition.
People here seem to be criticizing the game for repetitiveness and lack of replayability, but I'd say a game with 30 characters that all play exactly the same has a much bigger issue with repetitiveness, and a game where you literally cannot go back to any stage outside of the last two because you are so OP has a much bigger issue with replayability.
Also, all that variety you mention in DC is meaningless as each class is clearly meant to be built and used a specific way. You spend enough time on some DC forums and you realize that there is really only one way to build and use each class effectively. This becomes extremely apparent on higher difficulties. DC is another one of those games that gives you the illusion of freedom and choice, like most video games. It's all one big lie. Amazon is about pumping up berzerk mode. Elf is about Salamander Oil and arrow buffs. Try using them in any other way, and you won't get far in Labyrinth of Chaos or Infernal, at least not while playing solo. The more you play DC, the more and more you become able to deconstruct it and see its flaws and see how much of what it's getting praised for isn't entirely true
That said, I'm trying to give DC a fair shot. I'm going to try and at least finish Infernal mode and maybe attempt to get through the Labyrinth of Chaos before I write the game off entirely. And maybe spend a little more time with the Fighter and Dwarf, then I'll feel like I'll really have experienced everything the game has to offer and can feel my opinions on it have merit. I'm definitely not enjoying it as much as when I started playing though
After a lot of slow, tedious grinding, I got my Amazon up to level 77 and finished off two frustrating B path bosses in Infernal, so I'm making some progress. I don't know how people can chain levels when things are so hard in Infernal mode. I also don't know why people say the Amazon is overpowered. Sure, she can dish out a lot of damage quickly, but only after you apply like a dozen buffs to her, most of which don't last long and are easily lost if she takes a hit. That's assuming she even survives the hit with her craptastic health and defense. The fact that one of her buffing skills requires her to drop her health down to like 10% on a character that is already as fragile as glass is ridiculous. I really don't like the Amazon class, but she's higher level than everyone else I have so I'm sticking with her to the end.
Sorceress seems like the class I enjoy playing more than any other so far. She's more user friendly (cast spell, things die), harder to kill (protect spells, create food spell, and great evasive teleports and air dashes) and can deal with mobs easier than any other class except maybe the Wizard. Having the right elemental staff can make her decent on bosses too it seems. Maybe I would have liked the game a lot more if I used her to begin with

