They could still put categories on them to allow them to be searched or sorted that way, without basically making a second marketplace. As I mentioned, it's not just a matter of exposure, but also that currently, indie games have to follow a strict set of other requirements too.RCBH928 wrote:@isiolia
I am in favor of separating the games. This is a huge problem for me on the iTunes store. I really would like to just browse the "Ports" section to see what games are available that were on a 90's console or PC(like Doom) , and an Indie section where you get to see the latest "different" style , and then maybe another section for games with big studios and higher budgets behind them like Rage HD , Infinity Blade , The Walking Dead. Mixing them all together really makes it hard to pick the good ones out.
Why does the developer console costs so much more? Are they any use after the console is discontinued ?
Developer consoles are part of a more comprehensive developer kit. While there would be reasons they'd be pricier than the consumer version anyway, I think a lot of the traditional pricing has simply been to keep the bar high. I think it was something that Nintendo started with the NES, like the Seal of Quality, to try to avoid another crash.
'course, if you look at it, Sony cut the PS3 dev kit cost in half in 2007, from around $20k to around $10k. For the PS4, they've been giving kits to indie devs.
So, strategies seem to be changing, it should be interesting to see what happens.
