
Looking back, Takezaki sees the Dreamcast as an incredibly revolutionary system, but one that was probably destined to be Sega's last no matter how sales turned out.

Looking back, Takezaki sees the Dreamcast as an incredibly revolutionary system, but one that was probably destined to be Sega's last no matter how sales turned out.


BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
This is what I think as well. They lost too much of the market and suppliers, and dvelopers, because of those 3 reasons. And wasted a lot of their own money.ZeroAX wrote:3 reasons. Mega CD, 32X, Saturn.
Profitable yes. But then again the gamecube was profitable too, not a lot of people call it a success. For you and me the Mega CD might have been worth it, but I don't think most mainstream gamers who spent so much money on one thought it was worth it. I mean it had some dawmn good exclusives, but nothing to justify the price point imo :/General_Norris wrote:The Sega CD was profitable, it sold more around 7-8 million units and several of its games broke the million units sold, which is amazing for their budget and era.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
Many people point at the SCD, 32X, and Saturn as the reason why Dreamcast failed. I really doubt that though. Look at how well Nintendo pulled themselves out of the ditch they fell into with the Gamecube when the Wii came out! I think the DC's failure should be much more heavily attributed to the PS2. That thing was a monster in its day. It severely stunted the performaces of the oXbox and GCN, I see no reason why it couldn't have been the killer of the DC.ZeroAX wrote:3 reasons. Mega CD, 32X, Saturn.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.