Opa Opa wrote:Just yankin' yer chain a little bit. (Grammar is important though.)
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I really didn't interpret it as coming across "asshole-y". Whenever Svensson responded in the past regarding games/releases/etc., he always spoke in a very straightforward manner.
My bad man, I didn't know if you were trying to be a grammar police, but its all good
And maybe I'm just sad about no physical Ace Attorney 5
I feel like somebody has said this before but Castlevania and Ninja Gaiden are really similar: sidescrollers where you hit things to make objects come out which are sometimes energy for your power up which you access by pushing up and a. even their HUDs are the same.
JayJaySut wrote:I feel like somebody has said this before but Castlevania and Ninja Gaiden are really similar: sidescrollers where you hit things to make objects come out which are sometimes energy for your power up which you access by pushing up and a. even their HUDs are the same.
I can see the similarities.
But Ninja Gaiden has much faster gameplay. Castlevania games, at least the NES ones, were slow-moving. And Ninja Gaiden had those awesome cutscenes.
Both are similar in that they are highly deliberate platformers with rigid jumps. They both require the same planning skill, the big difference is the speed of the games.
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going cross-eyed from the twin-stick control system.
This game looks amazing though! I'm waiting for the PC release.
Oh yeah. Look don't get me wrong- it's a top game. And visually it's a feast. No doubt.
But that particular control scheme. I dunno. It just took me forever to get anywhere near semi-comfortable with it.
"There are three kinds of suns in Missouri: Sunshines, sunflowers, and sons-of-bitches"
going cross-eyed from the twin-stick control system.
This game looks amazing though! I'm waiting for the PC release.
Oh yeah. Look don't get me wrong- it's a top game. And visually it's a feast. No doubt.
But that particular control scheme. I dunno. It just took me forever to get anywhere near semi-comfortable with it.
There are similarities regarding Ninja Gaiden and Castlevania, but the two games are worlds apart.
The gameplay is completely different, both have a different and distinct style, and both are on different levels when it comes to difficulty and learning curve.
I feel like I'm starting to get better at using D-pads in fighting games, especially considering how hard it is to pull off some moves with the analog in some fighting games (particularly KOF games before XII).
R.I.P. Megaman/Rockman: December 1987-July 2011
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